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BsEditorShaderIncludeHandler.cpp
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4026780379
Refactor: Project libraries entries now use shared pointers, so their properties can be accessed from managed code without doing expensive lookup every time
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6 anni fa |
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BsEditorShaderIncludeHandler.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 anni fa |
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BsProjectLibrary.cpp
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03287aa9f1
Build: Updated 'bsf' version
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6 anni fa |
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BsProjectLibrary.h
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03287aa9f1
Build: Updated 'bsf' version
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6 anni fa |
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BsProjectLibraryEntries.cpp
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4026780379
Refactor: Project libraries entries now use shared pointers, so their properties can be accessed from managed code without doing expensive lookup every time
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6 anni fa |
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BsProjectLibraryEntries.h
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4026780379
Refactor: Project libraries entries now use shared pointers, so their properties can be accessed from managed code without doing expensive lookup every time
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6 anni fa |
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BsProjectResourceMeta.cpp
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307abcf830
Refactor: Moving the engine C# scripting bits into 'bsf' itself
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6 anni fa |
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BsProjectResourceMeta.h
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c45cd7247f
Build: Updated 'bsf' version
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6 anni fa |