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BsGizmoManager.cpp
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dce24d4a55
Refactor: Move scene .cpp files into the proper folder
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6 years ago |
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BsGizmoManager.h
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811196db64
Feature: Added Gizmo drawing for the particle system component
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7 years ago |
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BsSceneGrid.cpp
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dce24d4a55
Refactor: Move scene .cpp files into the proper folder
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6 years ago |
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BsSceneGrid.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsScenePicking.cpp
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dce24d4a55
Refactor: Move scene .cpp files into the proper folder
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6 years ago |
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BsScenePicking.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsSelection.cpp
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dce24d4a55
Refactor: Move scene .cpp files into the proper folder
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6 years ago |
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BsSelection.h
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1afb21dbab
Feature: OnSelectionChanged attribute for specifying per-component callbacks when editor selection changes
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7 years ago |
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BsSelectionRenderer.cpp
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dce24d4a55
Refactor: Move scene .cpp files into the proper folder
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6 years ago |
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BsSelectionRenderer.h
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d5884e2dd9
Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf
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7 years ago |
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BsSerializedSceneObject.cpp
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0c3f07d747
WIP: UndoRedo refactor
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6 years ago |
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BsSerializedSceneObject.h
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200834da77
Feature: Added a class to easily serialize the current state of scene object hierarchy, and restore it later
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6 years ago |