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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using bs;
- namespace bs.Editor
- {
- /** @addtogroup GUI-Editor
- * @{
- */
- /// <summary>
- /// Base class for objects that display GUI for a modifyable list of elements. Elements can be added, removed and moved.
- /// </summary>
- public abstract class GUIListFieldBase
- {
- private const int IndentAmount = 5;
- protected List<GUIListFieldRow> rows = new List<GUIListFieldRow>();
- protected GUILayoutY guiLayout;
- protected GUIIntField guiSizeField;
- protected GUILayoutX guiChildLayout;
- protected GUILayoutX guiTitleLayout;
- protected GUILayoutX guiInternalTitleLayout;
- protected GUILayoutY guiContentLayout;
- protected GUIToggle guiFoldout;
- protected bool isExpanded;
- protected int depth;
- protected LocString title;
- private State state;
- private bool isModified;
- /// <summary>
- /// Expands or collapses the entries of the dictionary.
- /// </summary>
- public bool IsExpanded
- {
- get { return isExpanded; }
- set
- {
- if (isExpanded != value)
- ToggleFoldout(value, true);
- }
- }
- /// <summary>
- /// Event that triggers when the list foldout is expanded or collapsed (rows are shown or hidden).
- /// </summary>
- public Action<bool> OnExpand;
- /// <summary>
- /// Constructs a new GUI list.
- /// </summary>
- /// <param name="title">Label to display on the list GUI title.</param>
- /// <param name="layout">Layout to which to append the array GUI elements to.</param>
- /// <param name="depth">Determines at which depth to render the background. Useful when you have multiple
- /// nested containers whose backgrounds are overlaping. Also determines background style,
- /// depths divisible by two will use an alternate style.</param>
- protected GUIListFieldBase(LocString title, GUILayout layout, int depth)
- {
- this.title = title;
- this.depth = depth;
- guiLayout = layout.AddLayoutY();
- guiTitleLayout = guiLayout.AddLayoutX();
- }
- /// <summary>
- /// (Re)builds the list GUI elements. Must be called at least once in order for the contents to be populated.
- /// </summary>
- public void BuildGUI()
- {
- UpdateHeaderGUI();
- if (!IsNull())
- {
- // Hidden dependency: Initialize must be called after all elements are
- // in the dictionary so we do it in two steps
- int numRows = GetNumRows();
- int oldNumRows = rows.Count;
- for (int i = oldNumRows; i < numRows; i++)
- {
- GUIListFieldRow newRow = CreateRow();
- rows.Add(newRow);
- }
- for (int i = oldNumRows - 1; i >= numRows; i--)
- {
- rows[i].Destroy();
- rows.RemoveAt(i);
- }
- for (int i = oldNumRows; i < numRows; i++)
- rows[i].Initialize(this, guiContentLayout, i, depth + 1);
- for (int i = 0; i < rows.Count; i++)
- rows[i].SetIndex(i);
- }
- else
- {
- foreach (var row in rows)
- row.Destroy();
- rows.Clear();
- }
- }
- /// <summary>
- /// Rebuilds the GUI list header if needed.
- /// </summary>
- protected void UpdateHeaderGUI()
- {
- Action BuildEmptyGUI = () =>
- {
- guiInternalTitleLayout = guiTitleLayout.InsertLayoutX(0);
- guiInternalTitleLayout.AddElement(new GUILabel(title));
- guiInternalTitleLayout.AddElement(new GUILabel("Empty", GUIOption.FixedWidth(100)));
- GUIContent createIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Create),
- new LocEdString("Create"));
- GUIButton createBtn = new GUIButton(createIcon, GUIOption.FixedWidth(30));
- createBtn.OnClick += OnCreateButtonClicked;
- guiInternalTitleLayout.AddElement(createBtn);
- };
- Action BuildFilledGUI = () =>
- {
- guiInternalTitleLayout = guiTitleLayout.InsertLayoutX(0);
- guiFoldout = new GUIToggle(title, EditorStyles.Foldout);
- guiFoldout.Value = isExpanded;
- guiFoldout.AcceptsKeyFocus = false;
- guiFoldout.OnToggled += x => ToggleFoldout(x, false);
- guiSizeField = new GUIIntField("", GUIOption.FixedWidth(50));
- guiSizeField.SetRange(0, int.MaxValue);
- GUIContent resizeIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Resize),
- new LocEdString("Resize"));
- GUIButton guiResizeBtn = new GUIButton(resizeIcon, GUIOption.FixedWidth(30));
- guiResizeBtn.OnClick += OnResizeButtonClicked;
- GUIContent clearIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Clear),
- new LocEdString("Clear"));
- GUIButton guiClearBtn = new GUIButton(clearIcon, GUIOption.FixedWidth(30));
- guiClearBtn.OnClick += OnClearButtonClicked;
- guiInternalTitleLayout.AddElement(guiFoldout);
- guiInternalTitleLayout.AddElement(guiSizeField);
- guiInternalTitleLayout.AddElement(guiResizeBtn);
- guiInternalTitleLayout.AddElement(guiClearBtn);
- guiSizeField.Value = GetNumRows();
- guiChildLayout = guiLayout.AddLayoutX();
- guiChildLayout.AddSpace(IndentAmount);
- guiChildLayout.Active = isExpanded;
- GUIPanel guiContentPanel = guiChildLayout.AddPanel();
- GUILayoutX guiIndentLayoutX = guiContentPanel.AddLayoutX();
- guiIndentLayoutX.AddSpace(IndentAmount);
- GUILayoutY guiIndentLayoutY = guiIndentLayoutX.AddLayoutY();
- guiIndentLayoutY.AddSpace(IndentAmount);
- guiContentLayout = guiIndentLayoutY.AddLayoutY();
- guiIndentLayoutY.AddSpace(IndentAmount);
- guiIndentLayoutX.AddSpace(IndentAmount);
- guiChildLayout.AddSpace(IndentAmount);
- short backgroundDepth = (short)(Inspector.START_BACKGROUND_DEPTH - depth - 1);
- string bgPanelStyle = depth % 2 == 0
- ? EditorStylesInternal.InspectorContentBgAlternate
- : EditorStylesInternal.InspectorContentBg;
- GUIPanel backgroundPanel = guiContentPanel.AddPanel(backgroundDepth);
- GUITexture inspectorContentBg = new GUITexture(null, bgPanelStyle);
- backgroundPanel.AddElement(inspectorContentBg);
- };
- if (state == State.None)
- {
- if (!IsNull())
- {
- BuildFilledGUI();
- state = State.Filled;
- }
- else
- {
- BuildEmptyGUI();
- state = State.Empty;
- }
- }
- else if (state == State.Empty)
- {
- if (!IsNull())
- {
- guiInternalTitleLayout.Destroy();
- BuildFilledGUI();
- state = State.Filled;
- }
- }
- else if (state == State.Filled)
- {
- if (IsNull())
- {
- guiInternalTitleLayout.Destroy();
- guiChildLayout.Destroy();
- BuildEmptyGUI();
- state = State.Empty;
- }
- }
- }
- /// <summary>
- /// Returns the layout that is used for positioning the elements in the title bar.
- /// </summary>
- /// <returns>Horizontal layout for positioning the title bar elements.</returns>
- public GUILayoutX GetTitleLayout()
- {
- return guiTitleLayout;
- }
- /// <summary>
- /// Refreshes contents of all list rows and checks if anything was modified.
- /// </summary>
- /// <returns>State representing was anything modified between two last calls to <see cref="Refresh"/>.</returns>
- public virtual InspectableState Refresh()
- {
- InspectableState state = InspectableState.NotModified;
- for (int i = 0; i < rows.Count; i++)
- state |= rows[i].Refresh();
- if (isModified)
- {
- state |= InspectableState.Modified;
- isModified = false;
- }
- return state;
- }
- /// <summary>
- /// Destroys the GUI elements.
- /// </summary>
- public void Destroy()
- {
- if (guiTitleLayout != null)
- {
- guiTitleLayout.Destroy();
- guiTitleLayout = null;
- }
- if (guiChildLayout != null)
- {
- guiChildLayout.Destroy();
- guiChildLayout = null;
- }
- for (int i = 0; i < rows.Count; i++)
- rows[i].Destroy();
- rows.Clear();
- }
- /// <summary>
- /// Creates a new list row GUI.
- /// </summary>
- /// <returns>Object containing the list row GUI.</returns>
- protected abstract GUIListFieldRow CreateRow();
- /// <summary>
- /// Checks is the list instance not assigned.
- /// </summary>
- /// <returns>True if there is not a list instance.</returns>
- protected abstract bool IsNull();
- /// <summary>
- /// Returns the number of rows in the list.
- /// </summary>
- /// <returns>Number of rows in the list.</returns>
- protected abstract int GetNumRows();
- /// <summary>
- /// Gets a value of an element at the specified index in the list.
- /// </summary>
- /// <param name="seqIndex">Sequential index of the element whose value to retrieve.</param>
- /// <returns>Value of the list element at the specified index.</returns>
- protected internal abstract object GetValue(int seqIndex);
- /// <summary>
- /// Sets a value of an element at the specified index in the list.
- /// </summary>
- /// <param name="seqIndex">Sequential index of the element whose value to set.</param>
- /// <param name="value">Value to assign to the element. Caller must ensure it is of valid type.</param>
- protected internal abstract void SetValue(int seqIndex, object value);
- /// <summary>
- /// Triggered when the user clicks on the expand/collapse toggle in the title bar.
- /// </summary>
- /// <param name="expanded">Determines whether the contents were expanded or collapsed.</param>
- /// <param name="external">True if the foldout was expanded/collapsed from outside code.</param>
- private void ToggleFoldout(bool expanded, bool external)
- {
- isExpanded = expanded;
- if (guiChildLayout != null)
- guiChildLayout.Active = isExpanded;
- if (external)
- {
- if (guiFoldout != null)
- guiFoldout.Value = isExpanded;
- }
- if (OnExpand != null)
- OnExpand(expanded);
- }
- /// <summary>
- /// Triggered when the user clicks on the create button on the title bar. Creates a brand new list with zero
- /// elements in the place of the current list.
- /// </summary>
- protected void OnCreateButtonClicked()
- {
- CreateList();
- BuildGUI();
- isModified = true;
- }
- /// <summary>
- /// Triggered when the user clicks on the resize button on the title bar. Changes the size of the list while
- /// preserving existing contents.
- /// </summary>
- protected void OnResizeButtonClicked()
- {
- ResizeList();
- BuildGUI();
- isModified = true;
- }
- /// <summary>
- /// Triggered when the user clicks on the clear button on the title bar. Deletes the current list object.
- /// </summary>
- protected void OnClearButtonClicked()
- {
- ClearList();
- BuildGUI();
- isModified = true;
- }
- /// <summary>
- /// Triggered when the user clicks on the delete button next to a list entry. Deletes an element in the list.
- /// </summary>
- /// <param name="index">Sequential index of the element in the list to remove.</param>
- protected internal void OnDeleteButtonClicked(int index)
- {
- DeleteElement(index);
- guiSizeField.Value = GetNumRows();
- BuildGUI();
- isModified = true;
- }
- /// <summary>
- /// Triggered when the user clicks on the clone button next to a list entry. Clones the element and adds the clone
- /// to the back of the list.
- /// </summary>
- /// <param name="index">Sequential index of the element in the list to clone.</param>
- protected internal void OnCloneButtonClicked(int index)
- {
- CloneElement(index);
- guiSizeField.Value = GetNumRows();
- BuildGUI();
- isModified = true;
- }
- /// <summary>
- /// Triggered when the user clicks on the move up button next to a list entry. Moves an element from the current
- /// list index to the one right before it, if not at zero.
- /// </summary>
- /// <param name="index">Sequential index of the element in the list to move.</param>
- protected internal void OnMoveUpButtonClicked(int index)
- {
- MoveUpElement(index);
- BuildGUI();
- isModified = true;
- }
- /// <summary>
- /// Triggered when the user clicks on the move down button next to a list entry. Moves an element from the current
- /// list index to the one right after it, if the element isn't already the last element.
- /// </summary>
- /// <param name="index">Sequential index of the element in the list to move.</param>
- protected internal void OnMoveDownButtonClicked(int index)
- {
- MoveDownElement(index);
- BuildGUI();
- isModified = true;
- }
- /// <summary>
- /// Creates a brand new list with zero elements in the place of the current list.
- /// </summary>
- protected abstract void CreateList();
- /// <summary>
- /// Changes the size of the list while preserving existing contents.
- /// </summary>
- protected abstract void ResizeList();
- /// <summary>
- /// Deletes the current list object.
- /// </summary>
- protected abstract void ClearList();
- /// <summary>
- /// Deletes an element in the list.
- /// </summary>
- /// <param name="index">Sequential index of the element in the list to remove.</param>
- protected internal abstract void DeleteElement(int index);
- /// <summary>
- /// Clones the element and adds the clone to the back of the list.
- /// </summary>
- /// <param name="index">Sequential index of the element in the list to clone.</param>
- protected internal abstract void CloneElement(int index);
- /// <summary>
- /// Moves an element from the current list index to the one right before it, if not at zero.
- /// </summary>
- /// <param name="index">Sequential index of the element in the list to move.</param>
- protected internal abstract void MoveUpElement(int index);
- /// <summary>
- /// Moves an element from the current list index to the one right after it, if the element isn't already the last
- /// element.
- /// </summary>
- /// <param name="index">Sequential index of the element in the list to move.</param>
- protected internal abstract void MoveDownElement(int index);
- /// <summary>
- /// Possible states list GUI can be in.
- /// </summary>
- private enum State
- {
- None,
- Empty,
- Filled
- }
- }
- /// <summary>
- /// Creates GUI elements that allow viewing and manipulation of a <see cref="System.Array"/>. When constructing the
- /// object user can provide a custom type that manages GUI for individual array elements.
- /// </summary>
- /// <typeparam name="ElementType">Type of elements stored in the array.</typeparam>
- /// <typeparam name="RowType">Type of rows that are used to handle GUI for individual array elements.</typeparam>
- public class GUIArrayField<ElementType, RowType> : GUIListFieldBase where RowType : GUIListFieldRow, new()
- {
- /// <summary>
- /// Triggered when the reference array has been changed. This does not include changes that only happen to its
- /// internal elements.
- /// </summary>
- public Action<ElementType[]> OnChanged;
- /// <summary>
- /// Triggered when an element in the array has been changed.
- /// </summary>
- public Action OnValueChanged;
- /// <summary>
- /// Array object whose contents are displayed.
- /// </summary>
- public ElementType[] Array { get { return array; } }
- protected ElementType[] array;
- /// <summary>
- /// Constructs a new GUI array field.
- /// </summary>
- /// <param name="title">Label to display on the array GUI title.</param>
- /// <param name="array">Object containing the array data. Can be null.</param>
- /// <param name="layout">Layout to which to append the array GUI elements to.</param>
- /// <param name="depth">Determines at which depth to render the background. Useful when you have multiple
- /// nested containers whose backgrounds are overlaping. Also determines background style,
- /// depths divisible by two will use an alternate style.</param>
- protected GUIArrayField(LocString title, ElementType[] array, GUILayout layout, int depth = 0)
- :base(title, layout, depth)
- {
- this.array = array;
- }
- /// <summary>
- /// Creates a array GUI field containing GUI elements for displaying an array.
- /// </summary>
- /// <param name="title">Label to display on the array GUI title.</param>
- /// <param name="array">Object containing the array data. Can be null.</param>
- /// <param name="layout">Layout to which to append the array GUI elements to.</param>
- /// <param name="depth">Determines at which depth to render the background. Useful when you have multiple
- /// nested containers whose backgrounds are overlaping. Also determines background style,
- /// depths divisible by two will use an alternate style.</param>
- /// <returns>New instance of an array GUI field.</returns>
- public static GUIArrayField<ElementType, RowType> Create(LocString title, ElementType[] array, GUILayout layout,
- int depth = 0)
- {
- GUIArrayField<ElementType, RowType> guiArray = new GUIArrayField<ElementType, RowType>(title, array, layout,
- depth);
- guiArray.BuildGUI();
- return guiArray;
- }
- /// <inheritdoc/>
- protected override GUIListFieldRow CreateRow()
- {
- return new RowType();
- }
- /// <inheritdoc/>
- protected override bool IsNull()
- {
- return array == null;
- }
- /// <inheritdoc/>
- protected override int GetNumRows()
- {
- if (array != null)
- return array.GetLength(0);
- return 0;
- }
- /// <inheritdoc/>
- protected internal override object GetValue(int seqIndex)
- {
- return array.GetValue(seqIndex);
- }
- /// <inheritdoc/>
- protected internal override void SetValue(int seqIndex, object value)
- {
- array.SetValue(value, seqIndex);
- if (OnValueChanged != null)
- OnValueChanged();
- }
- /// <inheritdoc/>
- protected override void CreateList()
- {
- array = new ElementType[0];
- if (OnChanged != null)
- OnChanged(array);
- }
- /// <inheritdoc/>
- protected override void ResizeList()
- {
- int size = guiSizeField.Value;
- ElementType[] newArray = new ElementType[size];
- int oldSize = array.GetLength(0);
- int maxSize = MathEx.Min(size, oldSize);
- for (int i = 0; i < maxSize; i++)
- newArray.SetValue(array.GetValue(i), i);
- array = newArray;
- if (OnChanged != null)
- OnChanged(array);
- }
- /// <inheritdoc/>
- protected override void ClearList()
- {
- array = null;
- if (OnChanged != null)
- OnChanged(array);
- }
- /// <inheritdoc/>
- protected internal override void DeleteElement(int index)
- {
- int size = MathEx.Max(0, array.GetLength(0) - 1);
- ElementType[] newArray = new ElementType[size];
- int destIdx = 0;
- for (int i = 0; i < array.GetLength(0); i++)
- {
- if (i == index)
- continue;
- newArray.SetValue(array.GetValue(i), destIdx);
- destIdx++;
- }
- array = newArray;
- if (OnChanged != null)
- OnChanged(array);
- }
- /// <inheritdoc/>
- protected internal override void CloneElement(int index)
- {
- int size = array.GetLength(0) + 1;
- ElementType[] newArray = new ElementType[size];
- object clonedEntry = null;
- for (int i = 0; i < array.GetLength(0); i++)
- {
- object value = array.GetValue(i);
- newArray.SetValue(value, i);
- if (i == index)
- {
- if (value == null)
- clonedEntry = null;
- else
- clonedEntry = SerializableUtility.Clone(value);
- }
- }
- newArray.SetValue(clonedEntry, size - 1);
- array = newArray;
- if (OnChanged != null)
- OnChanged(array);
- }
- /// <inheritdoc/>
- protected internal override void MoveUpElement(int index)
- {
- if ((index - 1) >= 0)
- {
- object previousEntry = array.GetValue(index - 1);
- array.SetValue(array.GetValue(index), index - 1);
- array.SetValue(previousEntry, index);
- if (OnValueChanged != null)
- OnValueChanged();
- }
- }
- /// <inheritdoc/>
- protected internal override void MoveDownElement(int index)
- {
- if ((index + 1) < array.GetLength(0))
- {
- object nextEntry = array.GetValue(index + 1);
- array.SetValue(array.GetValue(index), index + 1);
- array.SetValue(nextEntry, index);
- if (OnValueChanged != null)
- OnValueChanged();
- }
- }
- }
- /// <summary>
- /// Creates GUI elements that allow viewing and manipulation of a <see cref="List{T}"/>. When constructing the
- /// object user can provide a custom type that manages GUI for individual list elements.
- /// </summary>
- /// <typeparam name="ElementType">Type of elements stored in the list.</typeparam>
- /// <typeparam name="RowType">Type of rows that are used to handle GUI for individual list elements.</typeparam>
- public class GUIListField<ElementType, RowType> : GUIListFieldBase where RowType : GUIListFieldRow, new()
- {
- /// <summary>
- /// Triggered when the reference list has been changed. This does not include changes that only happen to its
- /// internal elements.
- /// </summary>
- public Action<List<ElementType>> OnChanged;
- /// <summary>
- /// Triggered when an element in the list has been changed.
- /// </summary>
- public Action OnValueChanged;
- /// <summary>
- /// List object whose contents are displayed.
- /// </summary>
- public List<ElementType> List { get { return list; } }
- protected List<ElementType> list;
- /// <summary>
- /// Constructs a new GUI list field.
- /// </summary>
- /// <param name="title">Label to display on the list GUI title.</param>
- /// <param name="list">Object containing the list data. Can be null.</param>
- /// <param name="layout">Layout to which to append the list GUI elements to.</param>
- /// <param name="depth">Determines at which depth to render the background. Useful when you have multiple
- /// nested containers whose backgrounds are overlaping. Also determines background style,
- /// depths divisible by two will use an alternate style.</param>
- protected GUIListField(LocString title, List<ElementType> list, GUILayout layout, int depth = 0)
- : base(title, layout, depth)
- {
- this.list = list;
- }
- /// <summary>
- /// Creates a list GUI field containing GUI elements for displaying a list.
- /// </summary>
- /// <param name="title">Label to display on the list GUI title.</param>
- /// <param name="list">Object containing the list data. Can be null.</param>
- /// <param name="layout">Layout to which to append the list GUI elements to.</param>
- /// <param name="depth">Determines at which depth to render the background. Useful when you have multiple
- /// nested containers whose backgrounds are overlaping. Also determines background style,
- /// depths divisible by two will use an alternate style.</param>
- /// <returns>New instance of a list GUI field.</returns>
- public static GUIListField<ElementType, RowType> Create(LocString title, List<ElementType> list, GUILayout layout,
- int depth = 0)
- {
- GUIListField<ElementType, RowType> guiList = new GUIListField<ElementType, RowType>(title, list, layout, depth);
- guiList.BuildGUI();
- return guiList;
- }
- /// <inheritdoc/>
- protected override GUIListFieldRow CreateRow()
- {
- return new RowType();
- }
- /// <inheritdoc/>
- protected override bool IsNull()
- {
- return list == null;
- }
- /// <inheritdoc/>
- protected override int GetNumRows()
- {
- if (list != null)
- return list.Count;
- return 0;
- }
- /// <inheritdoc/>
- protected internal override object GetValue(int seqIndex)
- {
- return list[seqIndex];
- }
- /// <inheritdoc/>
- protected internal override void SetValue(int seqIndex, object value)
- {
- list[seqIndex] = (ElementType)value;
- if (OnValueChanged != null)
- OnValueChanged();
- }
- /// <inheritdoc/>
- protected override void CreateList()
- {
- list = new List<ElementType>();
- if (OnChanged != null)
- OnChanged(list);
- }
- /// <inheritdoc/>
- protected override void ResizeList()
- {
- int size = guiSizeField.Value;
- if(size == list.Count)
- return;
- if (size < list.Count)
- list.RemoveRange(size, list.Count - size);
- else
- {
- ElementType[] extraElements = new ElementType[size - list.Count];
- list.AddRange(extraElements);
- }
- if (OnValueChanged != null)
- OnValueChanged();
- }
- /// <inheritdoc/>
- protected override void ClearList()
- {
- list = null;
- if (OnChanged != null)
- OnChanged(list);
- }
- /// <inheritdoc/>
- protected internal override void DeleteElement(int index)
- {
- list.RemoveAt(index);
- if (OnValueChanged != null)
- OnValueChanged();
- }
- /// <inheritdoc/>
- protected internal override void CloneElement(int index)
- {
- object clonedEntry = null;
- if (list[index] != null)
- clonedEntry = SerializableUtility.Clone(list[index]);
- list.Add((ElementType)clonedEntry);
- if (OnValueChanged != null)
- OnValueChanged();
- }
- /// <inheritdoc/>
- protected internal override void MoveUpElement(int index)
- {
- if ((index - 1) >= 0)
- {
- ElementType previousEntry = list[index - 1];
- list[index - 1] = list[index];
- list[index] = previousEntry;
- if (OnValueChanged != null)
- OnValueChanged();
- }
- }
- /// <inheritdoc/>
- protected internal override void MoveDownElement(int index)
- {
- if ((index + 1) < list.Count)
- {
- ElementType nextEntry = list[index + 1];
- list[index + 1] = list[index];
- list[index] = nextEntry;
- if (OnValueChanged != null)
- OnValueChanged();
- }
- }
- }
- /// <summary>
- /// Contains GUI elements for a single entry in a list.
- /// </summary>
- public abstract class GUIListFieldRow
- {
- private GUILayoutX rowLayout;
- private GUILayoutY contentLayout;
- private GUILayoutX titleLayout;
- private bool localTitleLayout;
- private int seqIndex;
- private int depth;
- private InspectableState modifiedState;
- protected GUIListFieldBase parent;
- /// <summary>
- /// Returns the sequential index of the list entry that this row displays.
- /// </summary>
- protected int SeqIndex { get { return seqIndex; } }
- /// <summary>
- /// Returns the depth at which the row is rendered.
- /// </summary>
- protected int Depth { get { return depth; } }
- /// <summary>
- /// Constructs a new list row object.
- /// </summary>
- protected GUIListFieldRow()
- {
- }
- /// <summary>
- /// Initializes the row and creates row GUI elements.
- /// </summary>
- /// <param name="parent">Parent array GUI object that the entry is contained in.</param>
- /// <param name="parentLayout">Parent layout that row GUI elements will be added to.</param>
- /// <param name="seqIndex">Sequential index of the list entry.</param>
- /// <param name="depth">Determines the depth at which the element is rendered.</param>
- internal void Initialize(GUIListFieldBase parent, GUILayout parentLayout, int seqIndex, int depth)
- {
- this.parent = parent;
- this.seqIndex = seqIndex;
- this.depth = depth;
- rowLayout = parentLayout.AddLayoutX();
- contentLayout = rowLayout.AddLayoutY();
- BuildGUI();
- }
- /// <summary>
- /// Changes the index of the list element this row represents.
- /// </summary>
- /// <param name="seqIndex">Sequential index of the list entry.</param>
- internal void SetIndex(int seqIndex)
- {
- this.seqIndex = seqIndex;
- }
- /// <summary>
- /// (Re)creates all row GUI elements.
- /// </summary>
- internal protected void BuildGUI()
- {
- contentLayout.Clear();
- GUILayoutX externalTitleLayout = CreateGUI(contentLayout);
- if (localTitleLayout || (titleLayout != null && titleLayout == externalTitleLayout))
- return;
- if (externalTitleLayout != null)
- {
- localTitleLayout = false;
- titleLayout = externalTitleLayout;
- }
- else
- {
- GUILayoutY buttonCenter = rowLayout.AddLayoutY();
- buttonCenter.AddFlexibleSpace();
- titleLayout = buttonCenter.AddLayoutX();
- buttonCenter.AddFlexibleSpace();
- localTitleLayout = true;
- }
-
- GUIContent cloneIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Clone),
- new LocEdString("Clone"));
- GUIContent deleteIcon = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.Delete),
- new LocEdString("Delete"));
- GUIContent moveUp = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.MoveUp),
- new LocEdString("Move up"));
- GUIContent moveDown = new GUIContent(EditorBuiltin.GetInspectorWindowIcon(InspectorWindowIcon.MoveDown),
- new LocEdString("Move down"));
- GUIButton cloneBtn = new GUIButton(cloneIcon, GUIOption.FixedWidth(30));
- GUIButton deleteBtn = new GUIButton(deleteIcon, GUIOption.FixedWidth(30));
- GUIButton moveUpBtn = new GUIButton(moveUp, GUIOption.FixedWidth(30));
- GUIButton moveDownBtn = new GUIButton(moveDown, GUIOption.FixedWidth(30));
- cloneBtn.OnClick += () => parent.OnCloneButtonClicked(seqIndex);
- deleteBtn.OnClick += () => parent.OnDeleteButtonClicked(seqIndex);
- moveUpBtn.OnClick += () => parent.OnMoveUpButtonClicked(seqIndex);
- moveDownBtn.OnClick += () => parent.OnMoveDownButtonClicked(seqIndex);
- titleLayout.AddElement(cloneBtn);
- titleLayout.AddElement(deleteBtn);
- titleLayout.AddElement(moveUpBtn);
- titleLayout.AddElement(moveDownBtn);
- }
- /// <summary>
- /// Creates GUI elements specific to type in the array row.
- /// </summary>
- /// <param name="layout">Layout to insert the row GUI elements to.</param>
- /// <returns>An optional title bar layout that the standard array buttons will be appended to.</returns>
- protected abstract GUILayoutX CreateGUI(GUILayoutY layout);
-
- /// <summary>
- /// Refreshes the GUI for the list row and checks if anything was modified.
- /// </summary>
- /// <returns>State representing was anything modified between two last calls to <see cref="Refresh"/>.</returns>
- protected internal virtual InspectableState Refresh()
- {
- InspectableState oldState = modifiedState;
- if (modifiedState.HasFlag(InspectableState.Modified))
- modifiedState = InspectableState.NotModified;
- return oldState;
- }
- /// <summary>
- /// Marks the contents of the row as modified.
- /// </summary>
- protected void MarkAsModified()
- {
- modifiedState |= InspectableState.ModifyInProgress;
- }
- /// <summary>
- /// Confirms any queued modifications, signaling parent elements.
- /// </summary>
- protected void ConfirmModify()
- {
- if (modifiedState.HasFlag(InspectableState.ModifyInProgress))
- modifiedState |= InspectableState.Modified;
- }
- /// <summary>
- /// Gets the value contained in this list row.
- /// </summary>
- /// <typeparam name="T">Type of the value. Must match the list's element type.</typeparam>
- /// <returns>Value in this list row.</returns>
- protected T GetValue<T>()
- {
- return (T)parent.GetValue(seqIndex);
- }
- /// <summary>
- /// Sets the value contained in this list row.
- /// </summary>
- /// <typeparam name="T">Type of the value. Must match the list's element type.</typeparam>
- /// <param name="value">Value to set.</param>
- protected void SetValue<T>(T value)
- {
- parent.SetValue(seqIndex, value);
- }
- /// <summary>
- /// Destroys all row GUI elements.
- /// </summary>
- public void Destroy()
- {
- if (rowLayout != null)
- {
- rowLayout.Destroy();
- rowLayout = null;
- }
- contentLayout = null;
- titleLayout = null;
- localTitleLayout = false;
- }
- }
- /** @} */
- }
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