ShaderImportOptions.editor.generated.cs 3.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. using System.Runtime.InteropServices;
  6. using bs;
  7. namespace bs.Editor
  8. {
  9. /** @addtogroup Importer
  10. * @{
  11. */
  12. /// <summary>Contains import options you may use to control how is a shader imported.</summary>
  13. [ShowInInspector]
  14. public partial class ShaderImportOptions : ImportOptions
  15. {
  16. private ShaderImportOptions(bool __dummy0) { }
  17. protected ShaderImportOptions() { }
  18. /// <summary>
  19. /// Flags that control which shading languages should the BSL shader be converted into. This ultimately controls on
  20. /// which render backends it will be able to run on.
  21. /// </summary>
  22. [ShowInInspector]
  23. [NativeWrapper]
  24. public ShadingLanguageFlags Languages
  25. {
  26. get { return Internal_getlanguages(mCachedPtr); }
  27. set { Internal_setlanguages(mCachedPtr, value); }
  28. }
  29. /// <summary>
  30. /// Sets a define and its value. Replaces an existing define if one already exists with the provided name.
  31. /// </summary>
  32. /// <param name="define">Name of the define.</param>
  33. /// <param name="value">Value to assign to the define.</param>
  34. public void SetDefine(string define, string value)
  35. {
  36. Internal_setDefine(mCachedPtr, define, value);
  37. }
  38. /// <summary>Checks if the define exists and returns its value if it does.</summary>
  39. /// <param name="define">Name of the define to get the value for.</param>
  40. /// <param name="value">value of the define. Only defined if the method returns true.</param>
  41. /// <returns>True if the define was found, false otherwise.</returns>
  42. public bool GetDefine(string define, out string value)
  43. {
  44. return Internal_getDefine(mCachedPtr, define, out value);
  45. }
  46. /// <summary>Checks if the provided define exists.</summary>
  47. /// <param name="define">Name of the define to check.</param>
  48. /// <returns>True if the define was found, false otherwise.</returns>
  49. public bool HasDefine(string define)
  50. {
  51. return Internal_hasDefine(mCachedPtr, define);
  52. }
  53. /// <summary>Unregisters a previously set define.</summary>
  54. /// <param name="define">Name of the define to unregister.</param>
  55. public void RemoveDefine(string define)
  56. {
  57. Internal_removeDefine(mCachedPtr, define);
  58. }
  59. [MethodImpl(MethodImplOptions.InternalCall)]
  60. private static extern void Internal_setDefine(IntPtr thisPtr, string define, string value);
  61. [MethodImpl(MethodImplOptions.InternalCall)]
  62. private static extern bool Internal_getDefine(IntPtr thisPtr, string define, out string value);
  63. [MethodImpl(MethodImplOptions.InternalCall)]
  64. private static extern bool Internal_hasDefine(IntPtr thisPtr, string define);
  65. [MethodImpl(MethodImplOptions.InternalCall)]
  66. private static extern void Internal_removeDefine(IntPtr thisPtr, string define);
  67. [MethodImpl(MethodImplOptions.InternalCall)]
  68. private static extern ShadingLanguageFlags Internal_getlanguages(IntPtr thisPtr);
  69. [MethodImpl(MethodImplOptions.InternalCall)]
  70. private static extern void Internal_setlanguages(IntPtr thisPtr, ShadingLanguageFlags value);
  71. }
  72. /** @} */
  73. }