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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using bs;
- namespace bs.Editor
- {
- /** @addtogroup Inspector
- * @{
- */
- /// <summary>
- /// Displays GUI for a serializable property containing a <see cref="Resource"/> reference.
- /// </summary>
- public class InspectableResource : InspectableField
- {
- private GUIResourceField guiField;
- private InspectableState state;
- /// <summary>
- /// Creates a new inspectable resource reference GUI for the specified property.
- /// </summary>
- /// <param name="context">Context shared by all inspectable fields created by the same parent.</param>
- /// <param name="title">Name of the property, or some other value to set as the title.</param>
- /// <param name="path">Full path to this property (includes name of this property and all parent properties).</param>
- /// <param name="depth">Determines how deep within the inspector nesting hierarchy is this field. Some fields may
- /// contain other fields, in which case you should increase this value by one.</param>
- /// <param name="layout">Parent layout that all the field elements will be added to.</param>
- /// <param name="property">Serializable property referencing the field whose contents to display.</param>
- public InspectableResource(InspectableContext context, string title, string path, int depth, InspectableFieldLayout layout,
- SerializableProperty property)
- : base(context, title, path, SerializableProperty.FieldType.Resource, depth, layout, property)
- { }
- /// <inheritoc/>
- protected internal override void Initialize(int layoutIndex)
- {
- if (property.Type == SerializableProperty.FieldType.Resource)
- {
- guiField = new GUIResourceField(property.InternalType, new GUIContent(title));
- guiField.OnChanged += OnFieldValueChanged;
- layout.AddElement(layoutIndex, guiField);
- }
- }
- /// <inheritdoc/>
- public override InspectableState Refresh(int layoutIndex)
- {
- if (guiField != null)
- guiField.Value = property.GetValue<Resource>();
- InspectableState oldState = state;
- if (state.HasFlag(InspectableState.Modified))
- state = InspectableState.NotModified;
- return oldState;
- }
- /// <summary>
- /// Triggered when the user drops a new resource onto the field, or clears the current value.
- /// </summary>
- /// <param name="newValue">New resource to reference.</param>
- private void OnFieldValueChanged(RRefBase newValue)
- {
- Resource res = Resources.Load<Resource>(newValue.UUID);
- StartUndo();
- property.SetValue(res);
- state = InspectableState.Modified;
- EndUndo();
- }
- }
- /** @} */
- }
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