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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using System;
- using bs;
- namespace bs.Editor
- {
- /** @addtogroup Handles
- * @{
- */
- /// <summary>
- /// Manages various global values relating to handles.
- /// </summary>
- public sealed class Handles
- {
- /// <summary>
- /// Determines if snapping for move handle is active. When active the move handle can only be moved in increments
- /// specified by <see cref="MoveSnapAmount"/>.
- /// </summary>
- public static bool MoveHandleSnapActive
- {
- get { return EditorSettings.MoveHandleSnapActive; }
- set { EditorSettings.MoveHandleSnapActive = value; }
- }
- /// <summary>
- /// Determines if snapping for rotate handle is active. When active the rotate handle can only be rotated in
- /// increments specified by <see cref="RotateSnapAmount"/>.
- /// </summary>
- public static bool RotateHandleSnapActive
- {
- get { return EditorSettings.RotateHandleSnapActive; }
- set { EditorSettings.RotateHandleSnapActive = value; }
- }
- /// <summary>
- /// Determines size of the increments the move handle can be moved when <see cref="MoveHandleSnapActive"/> is
- /// active.
- /// </summary>
- public static float MoveSnapAmount
- {
- get { return EditorSettings.MoveHandleSnapAmount; }
- set { EditorSettings.MoveHandleSnapAmount = value; }
- }
- /// <summary>
- /// Determines size of the increments the rotate handle can be moved when <see cref="RotateHandleSnapActive"/> is
- /// active.
- /// </summary>
- public static Degree RotateSnapAmount
- {
- get { return EditorSettings.RotateHandleSnapAmount; }
- set { EditorSettings.RotateHandleSnapAmount = value; }
- }
- /// <summary>
- /// Snaps a value to the specified increments.
- /// </summary>
- /// <param name="value">Value to snap.</param>
- /// <param name="snapAmount">Increment to which to snap the value to.</param>
- /// <returns>Value snapped to the provided increments.</returns>
- public static float SnapValue(float value, float snapAmount)
- {
- if (snapAmount > 0)
- return MathEx.RoundToInt(value / snapAmount) * snapAmount;
- return value;
- }
- /// <summary>
- /// Snaps an angle value to the specified increments.
- /// </summary>
- /// <param name="value">Value to snap.</param>
- /// <param name="snapAmount">Increment to which to snap the value to.</param>
- /// <returns>Value snapped to the provided increments.</returns>
- public static Degree SnapValue(Degree value, Degree snapAmount)
- {
- return (Degree)SnapValue(value.Degrees, snapAmount.Degrees);
- }
- /// <summary>
- /// Returns a scale that can be applied to a handle in order to keep it at constant size regardless of distance
- /// from the provided camera.
- /// </summary>
- /// <param name="camera">Camera through which the handle is being viewed.</param>
- /// <param name="position">Center of the handle.</param>
- /// <returns>Uniform scale to apply to the handle.</returns>
- public static float GetHandleSize(Camera camera, Vector3 position)
- {
- if (camera.ProjectionType == ProjectionType.Perspective)
- {
- Vector3 cameraPos = camera.SceneObject.Position;
- Vector3 diff = position - cameraPos;
- float distAlongViewDir = Math.Abs(Vector3.Dot(diff, camera.SceneObject.Rotation.Forward));
- return distAlongViewDir*EditorSettings.DefaultHandleSize;
- }
- else
- {
- return camera.OrthoHeight*EditorSettings.DefaultHandleSize;
- }
- }
- }
- /** @} */
- }
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