SceneCameraSettingsWindow.cs 7.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2019 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using bs;
  5. namespace bs.Editor
  6. {
  7. /** @addtogroup Windows
  8. * @{
  9. */
  10. /// <summary>
  11. /// Displays settings for the scene camera.
  12. /// </summary>
  13. internal class SceneCameraSettingsWindow : EditorWindow
  14. {
  15. private const string ExpandStatesKey = "SceneCamera0_ExpandStates";
  16. private GenericInspectorDrawer guiViewSettings;
  17. private GenericInspectorDrawer guiMovementSettings;
  18. private GenericInspectorDrawer guiRenderSettings;
  19. private SceneCameraViewSettings viewSettings;
  20. private SceneCameraMoveSettings moveSettings;
  21. private RenderSettings renderSettings;
  22. private SerializableProperties expandStates;
  23. /// <summary>
  24. /// Opens the options window.
  25. /// </summary>
  26. public static void Open()
  27. {
  28. OpenWindow<SceneCameraSettingsWindow>();
  29. }
  30. /// <inheritdoc/>
  31. protected override LocString GetDisplayName()
  32. {
  33. return new LocEdString("Scene Camera Settings");
  34. }
  35. private void OnInitialize()
  36. {
  37. EditorApplication.OnProjectSave += SaveSettings;
  38. SceneWindow sceneWindow = SceneWindow.GetWindow<SceneWindow>();
  39. if (sceneWindow != null)
  40. {
  41. viewSettings = sceneWindow.Camera.ViewSettings;
  42. moveSettings = sceneWindow.Camera.MoveSettings;
  43. renderSettings = sceneWindow.Camera.RenderSettings;
  44. }
  45. else
  46. {
  47. viewSettings = ProjectSettings.GetObject<SceneCameraViewSettings>(SceneCamera.ViewSettingsKey);
  48. moveSettings = ProjectSettings.GetObject<SceneCameraMoveSettings>(SceneCamera.MoveSettingsKey);
  49. renderSettings = ProjectSettings.GetObject<RenderSettings>(SceneCamera.RenderSettingsKey);
  50. }
  51. expandStates = ProjectSettings.GetObject<SerializableProperties>(ExpandStatesKey);
  52. InspectableContext inspectableContext = new InspectableContext(expandStates);
  53. GUILayout mainLayout = GUI.AddLayoutY();
  54. GUIScrollArea scrollArea = new GUIScrollArea(ScrollBarType.ShowIfDoesntFit, ScrollBarType.NeverShow);
  55. mainLayout.AddElement(scrollArea);
  56. GUILayoutX horzPadLayout = scrollArea.Layout.AddLayoutX(GUIOption.FlexibleWidth(100, 400));
  57. horzPadLayout.AddSpace(5);
  58. GUILayout vertLayout = horzPadLayout.AddLayoutY();
  59. horzPadLayout.AddSpace(5);
  60. vertLayout.AddSpace(5);
  61. vertLayout.AddElement(new GUILabel(new LocEdString("View Settings"), EditorStyles.LabelBold));
  62. GUILayoutY viewSettingsLayout = vertLayout.AddLayoutY();
  63. vertLayout.AddSpace(10);
  64. vertLayout.AddElement(new GUILabel(new LocEdString("Move Settings"), EditorStyles.LabelBold));
  65. GUILayoutY moveSettingsLayout = vertLayout.AddLayoutY();
  66. vertLayout.AddSpace(10);
  67. vertLayout.AddElement(new GUILabel(new LocEdString("Render Settings"), EditorStyles.LabelBold));
  68. GUILayoutY renderSettingsLayout = vertLayout.AddLayoutY();
  69. guiViewSettings = new GenericInspectorDrawer(viewSettings, inspectableContext, viewSettingsLayout);
  70. guiMovementSettings = new GenericInspectorDrawer(moveSettings, inspectableContext, moveSettingsLayout);
  71. guiRenderSettings = new GenericInspectorDrawer(renderSettings, inspectableContext, renderSettingsLayout);
  72. mainLayout.AddSpace(5);
  73. GUILayout buttonCenterLayout = mainLayout.AddLayoutX();
  74. mainLayout.AddSpace(5);
  75. GUIButton resetToDefaultBtn = new GUIButton(new LocEdString("Reset to defaults"));
  76. resetToDefaultBtn.OnClick += () => ConfirmResetToDefault(ResetToDefault, null);
  77. buttonCenterLayout.AddFlexibleSpace();
  78. buttonCenterLayout.AddElement(resetToDefaultBtn);
  79. buttonCenterLayout.AddFlexibleSpace();
  80. }
  81. private void OnEditorUpdate()
  82. {
  83. InspectableState viewOptionsState = guiViewSettings.Refresh();
  84. if (viewOptionsState != InspectableState.NotModified)
  85. {
  86. SceneWindow sceneWindow = SceneWindow.GetWindow<SceneWindow>();
  87. if (sceneWindow != null)
  88. sceneWindow.Camera.ViewSettings = viewSettings;
  89. ProjectSettings.SetObject(SceneCamera.ViewSettingsKey, viewSettings);
  90. }
  91. InspectableState moveOptionsState = guiMovementSettings.Refresh();
  92. if (moveOptionsState != InspectableState.NotModified)
  93. {
  94. SceneWindow sceneWindow = SceneWindow.GetWindow<SceneWindow>();
  95. if (sceneWindow != null)
  96. sceneWindow.Camera.MoveSettings = moveSettings;
  97. ProjectSettings.SetObject(SceneCamera.MoveSettingsKey, moveSettings);
  98. }
  99. InspectableState renderOptionsState = guiRenderSettings.Refresh();
  100. if (renderOptionsState != InspectableState.NotModified)
  101. {
  102. SceneWindow sceneWindow = SceneWindow.GetWindow<SceneWindow>();
  103. if (sceneWindow != null)
  104. sceneWindow.Camera.RenderSettings = renderSettings;
  105. ProjectSettings.SetObject(SceneCamera.RenderSettingsKey, renderSettings);
  106. }
  107. }
  108. private void OnDestroy()
  109. {
  110. EditorApplication.OnProjectSave -= SaveSettings;
  111. }
  112. private void SaveSettings()
  113. {
  114. ProjectSettings.SetObject(ExpandStatesKey, expandStates);
  115. }
  116. /// <summary>
  117. /// Resets all scene camera settings to default values.
  118. /// </summary>
  119. private void ResetToDefault()
  120. {
  121. viewSettings = new SceneCameraViewSettings();
  122. moveSettings = new SceneCameraMoveSettings();
  123. renderSettings = new RenderSettings();
  124. SceneWindow sceneWindow = SceneWindow.GetWindow<SceneWindow>();
  125. if (sceneWindow != null)
  126. {
  127. sceneWindow.Camera.ViewSettings = viewSettings;
  128. sceneWindow.Camera.MoveSettings = moveSettings;
  129. sceneWindow.Camera.RenderSettings = renderSettings;
  130. }
  131. ProjectSettings.SetObject(SceneCamera.ViewSettingsKey, viewSettings);
  132. ProjectSettings.SetObject(SceneCamera.MoveSettingsKey, moveSettings);
  133. ProjectSettings.SetObject(SceneCamera.RenderSettingsKey, renderSettings);
  134. }
  135. /// <summary>
  136. /// Opens a dialog asking the user whether he wants to reset camera settings to defaults.
  137. /// </summary>
  138. private void ConfirmResetToDefault(Action confirm, Action cancel)
  139. {
  140. DialogBox.Open("Confirm", "Are you sure you want to reset all scene camera settings to default?",
  141. DialogBox.Type.OKCancel, x =>
  142. {
  143. if (x == DialogBox.ResultType.OK)
  144. confirm?.Invoke();
  145. else
  146. cancel?.Invoke();
  147. });
  148. }
  149. }
  150. /** @} */
  151. }