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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "GUI/BsGUIElementContainer.h"
- namespace bs
- {
- /** @addtogroup EditorScript
- * @{
- */
- /**
- * GUI object that displays a field in which a GameObject can be dragged and dropped. The field accepts a GameObject of
- * a specific type and displays an optional label.
- */
- class BS_SCR_BED_EXPORT GUIGameObjectField : public GUIElementContainer
- {
- struct PrivatelyConstruct {};
- public:
- /** Returns type name of the GUI element used for finding GUI element styles. */
- static const String& getGUITypeName();
- /**
- * Creates a new game object GUI editor field with a label.
- *
- * @param[in] typeNamespace Namespace of the type this field accepts.
- * @param[in] type Type name of the type this field accepts. Must derive from GameObject.
- * @param[in] labelContent Content to display in the editor field label.
- * @param[in] labelWidth Width of the label in pixels.
- * @param[in] options Options that allow you to control how is the element positioned and sized. This will
- * override any similar options set by style.
- * @param[in] style Optional style to use for the element. Style will be retrieved from GUISkin of the
- * GUIWidget the element is used on. If not specified default style is used.
- */
- static GUIGameObjectField* create(const String& typeNamespace, const String& type, const GUIContent& labelContent, UINT32 labelWidth, const GUIOptions& options,
- const String& style = StringUtil::BLANK);
- /**
- * Creates a new game object GUI editor field with a label.
- *
- * @param[in] typeNamespace Namespace of the type this field accepts.
- * @param[in] type Type name of the type this field accepts. Must derive from GameObject.
- * @param[in] labelContent Content to display in the editor field label.
- * @param[in] options Options that allow you to control how is the element positioned and sized. This will
- * override any similar options set by style.
- * @param[in] style Optional style to use for the element. Style will be retrieved from GUISkin of the
- * GUIWidget the element is used on. If not specified default style is used.
- */
- static GUIGameObjectField* create(const String& typeNamespace, const String& type, const GUIContent& labelContent, const GUIOptions& options,
- const String& style = StringUtil::BLANK);
- /**
- * Creates a new game object GUI editor field with a label.
- *
- * @param[in] typeNamespace Namespace of the type this field accepts.
- * @param[in] type Type name of the type this field accepts. Must derive from GameObject.
- * @param[in] labelText Text to display in the editor field label.
- * @param[in] labelWidth Width of the label in pixels.
- * @param[in] options Options that allow you to control how is the element positioned and sized. This will
- * override any similar options set by style.
- * @param[in] style Optional style to use for the element. Style will be retrieved from GUISkin of the
- * GUIWidget the element is used on. If not specified default style is used.
- */
- static GUIGameObjectField* create(const String& typeNamespace, const String& type, const HString& labelText, UINT32 labelWidth, const GUIOptions& options,
- const String& style = StringUtil::BLANK);
- /**
- * Creates a new game object GUI editor field with a label.
- *
- * @param[in] typeNamespace Namespace of the type this field accepts.
- * @param[in] type Type name of the type this field accepts. Must derive from GameObject.
- * @param[in] labelText Text to display in the editor field label.
- * @param[in] options Options that allow you to control how is the element positioned and sized. This will
- * override any similar options set by style.
- * @param[in] style Optional style to use for the element. Style will be retrieved from GUISkin of the
- * GUIWidget the element is used on. If not specified default style is used.
- */
- static GUIGameObjectField* create(const String& typeNamespace, const String& type, const HString& labelText, const GUIOptions& options,
- const String& style = StringUtil::BLANK);
- /**
- * Creates a new game object GUI editor field without a label.
- *
- * @param[in] typeNamespace Namespace of the type this field accepts.
- * @param[in] type Type name of the type this field accepts. Must derive from GameObject.
- * @param[in] options Options that allow you to control how is the element positioned and sized. This will
- * override any similar options set by style.
- * @param[in] style Optional style to use for the element. Style will be retrieved from GUISkin of the
- * GUIWidget the element is used on. If not specified default style is used.
- */
- static GUIGameObjectField* create(const String& typeNamespace, const String& type, const GUIOptions& options, const String& style = StringUtil::BLANK);
- /**
- * Creates a new game object GUI editor field with a label.
- *
- * @param[in] typeNamespace Namespace of the type this field accepts.
- * @param[in] type Type name of the type this field accepts. Must derive from GameObject.
- * @param[in] labelContent Content to display in the editor field label.
- * @param[in] labelWidth Width of the label in pixels.
- * @param[in] style Optional style to use for the element. Style will be retrieved from GUISkin of the
- * GUIWidget the element is used on. If not specified default style is used.
- */
- static GUIGameObjectField* create(const String& typeNamespace, const String& type, const GUIContent& labelContent, UINT32 labelWidth,
- const String& style = StringUtil::BLANK);
- /**
- * Creates a new game object GUI editor field with a label.
- *
- * @param[in] typeNamespace Namespace of the type this field accepts.
- * @param[in] type Type name of the type this field accepts. Must derive from GameObject.
- * @param[in] labelContent Content to display in the editor field label.
- * @param[in] style Optional style to use for the element. Style will be retrieved from GUISkin of the
- * GUIWidget the element is used on. If not specified default style is used.
- */
- static GUIGameObjectField* create(const String& typeNamespace, const String& type, const GUIContent& labelContent,
- const String& style = StringUtil::BLANK);
- /**
- * Creates a new game object GUI editor field with a label.
- *
- * @param[in] typeNamespace Namespace of the type this field accepts.
- * @param[in] type Type name of the type this field accepts. Must derive from GameObject.
- * @param[in] labelText Text to display in the editor field label.
- * @param[in] labelWidth Width of the label in pixels.
- * @param[in] style Optional style to use for the element. Style will be retrieved from GUISkin of the
- * GUIWidget the element is used on. If not specified default style is used.
- */
- static GUIGameObjectField* create(const String& typeNamespace, const String& type, const HString& labelText, UINT32 labelWidth,
- const String& style = StringUtil::BLANK);
- /**
- * Creates a new game object GUI editor field with a label.
- *
- * @param[in] typeNamespace Namespace of the type this field accepts.
- * @param[in] type Type name of the type this field accepts. Must derive from GameObject.
- * @param[in] labelText Text to display in the editor field label.
- * @param[in] style Optional style to use for the element. Style will be retrieved from GUISkin of the
- * GUIWidget the element is used on. If not specified default style is used.
- */
- static GUIGameObjectField* create(const String& typeNamespace, const String& type, const HString& labelText,
- const String& style = StringUtil::BLANK);
- /**
- * Creates a new game object GUI editor field without a label.
- *
- * @param[in] typeNamespace Namespace of the type this field accepts.
- * @param[in] type Type name of the type this field accepts. Must derive from GameObject.
- * @param[in] style Optional style to use for the element. Style will be retrieved from GUISkin of the
- * GUIWidget the element is used on. If not specified default style is used.
- */
- static GUIGameObjectField* create(const String& typeNamespace, const String& type, const String& style = StringUtil::BLANK);
- GUIGameObjectField(const PrivatelyConstruct& dummy, const String& typeNamespace, const String& type, const GUIContent& labelContent,
- UINT32 labelWidth, const String& style, const GUIDimensions& dimensions, bool withLabel);
- /** Returns the game object currently referenced by the field, if any. */
- HGameObject getValue() const;
- /** Sets the game object referenced by the field. */
- void setValue(const HGameObject& value);
- /** Triggered whenever the referenced game object changes. */
- Event<void(const HGameObject&)> onValueChanged;
- /** @name Internal
- * @{
- */
- /** @copydoc GUIElement::setTint */
- void setTint(const Color& color) override;
- /** @copydoc GUIElement::_updateLayoutInternal */
- void _updateLayoutInternal(const GUILayoutData& data) override;
- /** @copydoc GUIElement::_getOptimalSize */
- Vector2I _getOptimalSize() const override;
- /** @} */
- private:
- virtual ~GUIGameObjectField();
- /**
- * Sets the game object referenced by the field.
- *
- * @param[in] value Game object to reference.
- * @param[in] triggerEvent Determines should the onValueChanged() event be triggered if the new object is
- * different from the previous one.
- */
- void setValue(const HGameObject& value, bool triggerEvent);
- /** @copydoc GUIElement::styleUpdated */
- void styleUpdated() override;
- /** Triggered when a drag and drop operation finishes over this element. */
- void dataDropped(void* data);
- /** Triggered when the drop button that displays the game object label is clicked. */
- void onDropButtonClicked();
- /** Triggered when the clear button is clicked. */
- void onClearButtonClicked();
- private:
- static const UINT32 DEFAULT_LABEL_WIDTH;
- GUILayout* mLayout;
- GUILabel* mLabel;
- GUIDropButton* mDropButton;
- GUIButton* mClearButton;
- String mType;
- String mNamespace;
- UINT64 mInstanceId;
- };
- /** @} */
- }
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