BsScriptHandleManager.cpp 8.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptHandleManager.h"
  4. #include "Serialization/BsScriptAssemblyManager.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoAssembly.h"
  7. #include "BsMonoClass.h"
  8. #include "BsMonoField.h"
  9. #include "BsMonoMethod.h"
  10. #include "BsMonoUtil.h"
  11. #include "Scene/BsSelection.h"
  12. #include "Scene/BsSceneObject.h"
  13. #include "BsManagedComponent.h"
  14. #include "BsScriptObjectManager.h"
  15. using namespace std::placeholders;
  16. namespace bs
  17. {
  18. ScriptHandleManager::ScriptHandleManager(ScriptAssemblyManager& scriptObjectManager)
  19. :mScriptObjectManager(scriptObjectManager)
  20. {
  21. mDomainLoadConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&ScriptHandleManager::loadAssemblyData, this));
  22. mDomainUnloadConn = MonoManager::instance().onDomainUnload.connect(std::bind(&ScriptHandleManager::clearAssemblyData, this));
  23. loadAssemblyData();
  24. }
  25. ScriptHandleManager::~ScriptHandleManager()
  26. {
  27. clearAssemblyData();
  28. mDomainUnloadConn.disconnect();
  29. mDomainLoadConn.disconnect();
  30. }
  31. void ScriptHandleManager::triggerPreInput()
  32. {
  33. // Activate global handles
  34. for(auto& handle : mGlobalHandlesToCreate)
  35. {
  36. MonoObject* newHandleInstance = handle->createInstance();
  37. ActiveCustomHandleData data;
  38. data.gcHandle = MonoUtil::newGCHandle(newHandleInstance);
  39. data.object = MonoUtil::getObjectFromGCHandle(data.gcHandle);
  40. mActiveGlobalHandles.push_back(data);
  41. }
  42. mGlobalHandlesToCreate.clear();
  43. // Activate object-specific handles
  44. const Vector<HSceneObject>& selectedSOs = Selection::instance().getSceneObjects();
  45. HSceneObject newSelectedObject;
  46. if (selectedSOs.size() > 0)
  47. {
  48. // We only consider the first selected object for custom handles, multiple selection is not supported
  49. newSelectedObject = selectedSOs[0];
  50. }
  51. if (newSelectedObject != mActiveHandleData.selectedObject)
  52. {
  53. for (auto& handle : mActiveHandleData.handles)
  54. {
  55. callDestroy(handle.object);
  56. MonoUtil::freeGCHandle(handle.gcHandle);
  57. }
  58. mActiveHandleData.selectedObject = newSelectedObject;
  59. mActiveHandleData.handles.clear();
  60. if (newSelectedObject)
  61. {
  62. const Vector<HComponent>& components = newSelectedObject->getComponents();
  63. for (auto& component : components)
  64. {
  65. if (!rtti_is_of_type<ManagedComponent>(component.getInternalPtr()))
  66. continue;
  67. HManagedComponent mc = static_object_cast<ManagedComponent>(component);
  68. const String& componentTypeName = mc->getManagedFullTypeName();
  69. auto iterFind = mHandles.find(componentTypeName);
  70. if (iterFind == mHandles.end())
  71. continue;
  72. CustomHandleData& handleData = iterFind->second;
  73. MonoObject* newHandleInstance = handleData.handleType->createInstance(false);
  74. void* params[1] = { mc->getManagedInstance() };
  75. handleData.ctor->invoke(newHandleInstance, params);
  76. ActiveCustomHandleData data;
  77. data.gcHandle = MonoUtil::newGCHandle(newHandleInstance);
  78. data.object = MonoUtil::getObjectFromGCHandle(data.gcHandle);
  79. mActiveHandleData.handles.push_back(data);
  80. }
  81. }
  82. }
  83. if (mDefaultHandleManager == nullptr)
  84. {
  85. MonoObject* defaultHandleManager = mDefaultHandleManagerClass->createInstance(true);
  86. mDefaultHandleManagerGCHandle = MonoUtil::newGCHandle(defaultHandleManager);
  87. mDefaultHandleManager = MonoUtil::getObjectFromGCHandle(mDefaultHandleManagerGCHandle);
  88. }
  89. callPreInput(mDefaultHandleManager);
  90. for (auto& handle : mActiveGlobalHandles)
  91. callPreInput(handle.object);
  92. for (auto& handle : mActiveHandleData.handles)
  93. callPreInput(handle.object);
  94. }
  95. void ScriptHandleManager::triggerPostInput()
  96. {
  97. callPostInput(mDefaultHandleManager);
  98. for (auto& handle : mActiveGlobalHandles)
  99. callPostInput(handle.object);
  100. for (auto& handle : mActiveHandleData.handles)
  101. callPostInput(handle.object);
  102. }
  103. void ScriptHandleManager::queueDrawCommands()
  104. {
  105. callDraw(mDefaultHandleManager);
  106. for (auto& handle : mActiveGlobalHandles)
  107. callDraw(handle.object);
  108. for (auto& handle : mActiveHandleData.handles)
  109. callDraw(handle.object);
  110. }
  111. void ScriptHandleManager::clearAssemblyData()
  112. {
  113. mGlobalHandlesToCreate.clear();
  114. for (auto& handle : mActiveGlobalHandles)
  115. {
  116. callDestroy(handle.object);
  117. MonoUtil::freeGCHandle(handle.gcHandle);
  118. }
  119. mActiveGlobalHandles.clear();
  120. for (auto& handle : mActiveHandleData.handles)
  121. {
  122. callDestroy(handle.object);
  123. MonoUtil::freeGCHandle(handle.gcHandle);
  124. }
  125. mActiveHandleData.selectedObject = HSceneObject();
  126. mActiveHandleData.handles.clear();
  127. if (mDefaultHandleManager != nullptr)
  128. {
  129. callDestroy(mDefaultHandleManager);
  130. MonoUtil::freeGCHandle(mDefaultHandleManagerGCHandle);
  131. }
  132. mDefaultHandleManager = nullptr;
  133. mDefaultHandleManagerGCHandle = 0;
  134. }
  135. void ScriptHandleManager::loadAssemblyData()
  136. {
  137. MonoAssembly* editorAssembly = MonoManager::instance().getAssembly(EDITOR_ASSEMBLY);
  138. mCustomHandleAttribute = editorAssembly->getClass(EDITOR_NS, "CustomHandle");
  139. if (mCustomHandleAttribute == nullptr)
  140. BS_EXCEPT(InvalidStateException, "Cannot find CustomHandle managed class.");
  141. mHandleBaseClass = editorAssembly->getClass(EDITOR_NS, "Handle");
  142. if (mHandleBaseClass == nullptr)
  143. BS_EXCEPT(InvalidStateException, "Cannot find Handle managed class.");
  144. mDefaultHandleManagerClass = editorAssembly->getClass(EDITOR_NS, "DefaultHandleManager");
  145. if (mDefaultHandleManagerClass == nullptr)
  146. BS_EXCEPT(InvalidStateException, "Cannot find DefaultHandleManager managed class.");
  147. mTypeField = mCustomHandleAttribute->getField("type");
  148. mPreInputMethod = mHandleBaseClass->getMethod("PreInput", 0);
  149. mPostInputMethod = mHandleBaseClass->getMethod("PostInput", 0);
  150. mDrawMethod = mHandleBaseClass->getMethod("Draw", 0);
  151. mDestroyThunk = (DestroyThunkDef)mHandleBaseClass->getMethod("Destroy", 0)->getThunk();
  152. Vector<String> scriptAssemblyNames = mScriptObjectManager.getScriptAssemblies();
  153. for (auto& assemblyName : scriptAssemblyNames)
  154. {
  155. MonoAssembly* assembly = MonoManager::instance().getAssembly(assemblyName);
  156. // Find new custom handle types
  157. const Vector<MonoClass*>& allClasses = assembly->getAllClasses();
  158. for (auto curClass : allClasses)
  159. {
  160. MonoClass* componentType = nullptr;
  161. MonoMethod* ctor = nullptr;
  162. if (isValidHandleType(curClass, componentType, ctor))
  163. {
  164. if (componentType != nullptr)
  165. {
  166. String fullComponentName = componentType->getFullName();
  167. CustomHandleData& newHandleData = mHandles[fullComponentName];
  168. newHandleData.componentType = componentType;
  169. newHandleData.handleType = curClass;
  170. newHandleData.ctor = ctor;
  171. }
  172. else // Global handle
  173. {
  174. mGlobalHandlesToCreate.push_back(curClass);
  175. }
  176. }
  177. }
  178. }
  179. }
  180. bool ScriptHandleManager::isValidHandleType(MonoClass* type, MonoClass*& componentType, MonoMethod*& ctor) const
  181. {
  182. componentType = nullptr;
  183. ctor = nullptr;
  184. if (!type->hasAttribute(mCustomHandleAttribute))
  185. return false;
  186. if (!type->isSubClassOf(mHandleBaseClass))
  187. return false;
  188. MonoObject* customHandleAttrib = type->getAttribute(mCustomHandleAttribute);
  189. MonoReflectionType* attribReflType = nullptr;
  190. mTypeField->get(customHandleAttrib, &attribReflType);
  191. // Handle shown only when specific component type is selected
  192. if (attribReflType != nullptr)
  193. {
  194. ::MonoClass* attribMonoClass = MonoUtil::getClass(attribReflType);
  195. MonoClass* attribClass = MonoManager::instance().findClass(attribMonoClass);
  196. if (attribClass == nullptr)
  197. return false;
  198. MonoClass* componentClass = mScriptObjectManager.getBuiltinClasses().componentClass;
  199. if (!attribClass->isSubClassOf(componentClass))
  200. return false;
  201. MonoMethod* constructor = type->getMethod(".ctor", 1);
  202. if (constructor == nullptr)
  203. return false;
  204. MonoClass* paramType = constructor->getParameterType(0);
  205. if (paramType != attribClass)
  206. return false;
  207. componentType = paramType;
  208. ctor = constructor;
  209. }
  210. else // Handle shown always
  211. {
  212. // Do nothing
  213. }
  214. return true;
  215. }
  216. void ScriptHandleManager::callPreInput(MonoObject* instance)
  217. {
  218. mPreInputMethod->invokeVirtual(instance, nullptr);
  219. }
  220. void ScriptHandleManager::callPostInput(MonoObject* instance)
  221. {
  222. mPostInputMethod->invokeVirtual(instance, nullptr);
  223. }
  224. void ScriptHandleManager::callDraw(MonoObject* instance)
  225. {
  226. mDrawMethod->invokeVirtual(instance, nullptr);
  227. }
  228. void ScriptHandleManager::callDestroy(MonoObject* instance)
  229. {
  230. MonoUtil::invokeThunk(mDestroyThunk, instance);
  231. }
  232. }