BsScriptAnimationSplitInfo.editor.generated.h 1.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "Wrappers/BsScriptReflectable.h"
  6. #include "../../bsf/Source/Foundation/bsfCore/Importer/BsMeshImportOptions.h"
  7. namespace bs
  8. {
  9. struct AnimationSplitInfo;
  10. class BS_SCR_BED_EXPORT ScriptAnimationSplitInfo : public TScriptReflectable<ScriptAnimationSplitInfo, AnimationSplitInfo>
  11. {
  12. public:
  13. SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "AnimationSplitInfo")
  14. ScriptAnimationSplitInfo(MonoObject* managedInstance, const SPtr<AnimationSplitInfo>& value);
  15. static MonoObject* create(const SPtr<AnimationSplitInfo>& value);
  16. private:
  17. static void Internal_AnimationSplitInfo(MonoObject* managedInstance);
  18. static void Internal_AnimationSplitInfo0(MonoObject* managedInstance, MonoString* name, uint32_t startFrame, uint32_t endFrame, bool isAdditive);
  19. static MonoString* Internal_getname(ScriptAnimationSplitInfo* thisPtr);
  20. static void Internal_setname(ScriptAnimationSplitInfo* thisPtr, MonoString* value);
  21. static uint32_t Internal_getstartFrame(ScriptAnimationSplitInfo* thisPtr);
  22. static void Internal_setstartFrame(ScriptAnimationSplitInfo* thisPtr, uint32_t value);
  23. static uint32_t Internal_getendFrame(ScriptAnimationSplitInfo* thisPtr);
  24. static void Internal_setendFrame(ScriptAnimationSplitInfo* thisPtr, uint32_t value);
  25. static bool Internal_getisAdditive(ScriptAnimationSplitInfo* thisPtr);
  26. static void Internal_setisAdditive(ScriptAnimationSplitInfo* thisPtr, bool value);
  27. };
  28. }