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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../EditorCore/GUI/BsGUIGraphTicks.h"
- namespace bs
- {
- class GUIGraphTicks;
- class BS_SCR_BED_EXPORT ScriptGUIGraphTicks : public ScriptObject<ScriptGUIGraphTicks>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "GUIGraphTicks")
- ScriptGUIGraphTicks(MonoObject* managedInstance, const SPtr<GUIGraphTicks>& value);
- SPtr<GUIGraphTicks> getInternal() const { return mInternal; }
- static MonoObject* create(const SPtr<GUIGraphTicks>& value);
- private:
- SPtr<GUIGraphTicks> mInternal;
- static void Internal_GUIGraphTicks(MonoObject* managedInstance, GUITickStepType stepType);
- static uint32_t Internal_getNumLevels(ScriptGUIGraphTicks* thisPtr);
- static void Internal_setRange(ScriptGUIGraphTicks* thisPtr, float valueRangeStart, float valueRangeEnd, uint32_t pixelRange);
- static void Internal_setTickSpacing(ScriptGUIGraphTicks* thisPtr, int32_t minPx, int32_t maxPx);
- static float Internal_getLevelStrength(ScriptGUIGraphTicks* thisPtr, uint32_t level);
- static MonoArray* Internal_getTicks(ScriptGUIGraphTicks* thisPtr, uint32_t level);
- };
- }
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