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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "Wrappers/GUI/BsScriptGUIElement.h"
- #include "../../bsf/Source/Foundation/bsfCore/Localization/BsHString.h"
- #include "Math/BsVector4.h"
- #include "../../bsf/Source/Foundation/bsfCore/Utility/BsCommonTypes.h"
- namespace bs
- {
- class GUIVector4Field;
- struct __GUIContentInterop;
- class BS_SCR_BED_EXPORT ScriptGUIVector4Field : public TScriptGUIElement<ScriptGUIVector4Field>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "GUIVector4Field")
- ScriptGUIVector4Field(MonoObject* managedInstance, GUIVector4Field* value);
- private:
- void onValueChanged(const Vector4& p0);
- void onComponentChanged(float p0, VectorComponent p1);
- void onComponentFocusChanged(bool p0, VectorComponent p1);
- void onConfirm(VectorComponent p0);
- typedef void(BS_THUNKCALL *onValueChangedThunkDef) (MonoObject*, MonoObject* p0, MonoException**);
- static onValueChangedThunkDef onValueChangedThunk;
- typedef void(BS_THUNKCALL *onComponentChangedThunkDef) (MonoObject*, float p0, VectorComponent p1, MonoException**);
- static onComponentChangedThunkDef onComponentChangedThunk;
- typedef void(BS_THUNKCALL *onComponentFocusChangedThunkDef) (MonoObject*, bool p0, VectorComponent p1, MonoException**);
- static onComponentFocusChangedThunkDef onComponentFocusChangedThunk;
- typedef void(BS_THUNKCALL *onConfirmThunkDef) (MonoObject*, VectorComponent p0, MonoException**);
- static onConfirmThunkDef onConfirmThunk;
- static void Internal_getValue(ScriptGUIVector4Field* thisPtr, Vector4* __output);
- static void Internal_setValue(ScriptGUIVector4Field* thisPtr, Vector4* value);
- static bool Internal_hasInputFocus(ScriptGUIVector4Field* thisPtr);
- static void Internal_setInputFocus(ScriptGUIVector4Field* thisPtr, VectorComponent component, bool focus);
- static void Internal_create(MonoObject* managedInstance, __GUIContentInterop* labelContent, uint32_t labelWidth, MonoString* style);
- static void Internal_create0(MonoObject* managedInstance, __GUIContentInterop* labelContent, MonoString* style);
- static void Internal_create1(MonoObject* managedInstance, MonoObject* labelText, uint32_t labelWidth, MonoString* style);
- static void Internal_create2(MonoObject* managedInstance, MonoObject* labelText, MonoString* style);
- static void Internal_create3(MonoObject* managedInstance, MonoString* style);
- };
- }
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