BsScriptHandleDrawing.h 2.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "Math/BsVector3.h"
  7. #include "Math/BsMatrix4.h"
  8. #include "Math/BsRect3.h"
  9. #include "Image/BsColor.h"
  10. namespace bs
  11. {
  12. /** @addtogroup ScriptInteropEditor
  13. * @{
  14. */
  15. /** Interop class between C++ & CLR for HandleDrawManager. */
  16. class BS_SCR_BED_EXPORT ScriptHandleDrawing : public ScriptObject <ScriptHandleDrawing>
  17. {
  18. public:
  19. SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "HandleDrawing")
  20. private:
  21. ScriptHandleDrawing(MonoObject* instance);
  22. /************************************************************************/
  23. /* CLR HOOKS */
  24. /************************************************************************/
  25. static void internal_SetColor(Color* color);
  26. static void internal_SetTransform(Matrix4* transform);
  27. static void internal_SetLayer(UINT64 layer);
  28. static void internal_DrawCube(Vector3* position, Vector3* extents, float size);
  29. static void internal_DrawSphere(Vector3* position, float radius, float size);
  30. static void internal_DrawWireCube(Vector3* position, Vector3* extents, float size);
  31. static void internal_DrawWireSphere(Vector3* position, float radius, float size);
  32. static void internal_DrawLine(Vector3* start, Vector3* end, float size);
  33. static void internal_DrawCone(Vector3* coneBase, Vector3* normal, float height, float radius, float size);
  34. static void internal_DrawDisc(Vector3* position, Vector3* normal, float radius, float size);
  35. static void internal_DrawWireDisc(Vector3* position, Vector3* normal, float radius, float size);
  36. static void internal_DrawArc(Vector3* position, Vector3* normal, float radius, Degree* startAngle, Degree* amountAngle, float size);
  37. static void internal_DrawWireArc(Vector3* position, Vector3* normal, float radius, Degree* startAngle, Degree* amountAngle, float size);
  38. static void internal_DrawRect(Vector3* center, Vector3* horzAxis, Vector3* vertAxis, float extentH, float extentV, float size);
  39. static void internal_DrawText(Vector3* position, MonoString* text, ScriptFont* font, int fontSize);
  40. };
  41. /** @} */
  42. }