BsScriptHandleSliderLine.h 1.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "Wrappers/BsScriptHandleSlider.h"
  7. #include "Handles/BsHandleSliderLine.h"
  8. #include "Math/BsVector3.h"
  9. namespace bs
  10. {
  11. /** @addtogroup ScriptInteropEditor
  12. * @{
  13. */
  14. /** Interop class between C++ & CLR for HandleSliderLine. */
  15. class BS_SCR_BED_EXPORT ScriptHandleSliderLine : public ScriptObject <ScriptHandleSliderLine, ScriptHandleSliderBase>
  16. {
  17. public:
  18. SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "HandleSliderLine")
  19. protected:
  20. /** @copydoc ScriptHandleSliderBase::getSlider */
  21. HandleSlider* getSlider() const override { return mSlider; }
  22. /** @copydoc ScriptHandleSliderBase::getSlider */
  23. void destroyInternal() override;
  24. private:
  25. ScriptHandleSliderLine(MonoObject* instance, const Vector3& direction, float length, bool fixedScale, UINT64 layer);
  26. ~ScriptHandleSliderLine();
  27. HandleSliderLine* mSlider;
  28. /************************************************************************/
  29. /* CLR HOOKS */
  30. /************************************************************************/
  31. static void internal_CreateInstance(MonoObject* instance, Vector3* direction, float length, bool fixedScale, UINT64 layer);
  32. static void internal_GetDelta(ScriptHandleSliderLine* nativeInstance, float* value);
  33. };
  34. /** @} */
  35. }