BsScriptSceneGrid.h 1.1 KB

12345678910111213141516171819202122232425262728293031323334353637
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace bs
  7. {
  8. class ScriptCCamera;
  9. /** @addtogroup ScriptInteropEditor
  10. * @{
  11. */
  12. /** Interop class between C++ & CLR for SceneGrid. */
  13. class BS_SCR_BED_EXPORT ScriptSceneGrid : public ScriptObject <ScriptSceneGrid>
  14. {
  15. public:
  16. SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "SceneGrid")
  17. private:
  18. ScriptSceneGrid(MonoObject* object, const SPtr<Camera>& camera);
  19. ~ScriptSceneGrid();
  20. SceneGrid* mSceneGrid;
  21. /************************************************************************/
  22. /* CLR HOOKS */
  23. /************************************************************************/
  24. static void internal_Create(MonoObject* managedInstance, ScriptCCamera* camera);
  25. static void internal_Draw(ScriptSceneGrid* thisPtr);
  26. static void internal_SetMode(ScriptSceneGrid* thisPtr, UINT32 mode);
  27. };
  28. /** @} */
  29. }