BsScriptCamera.cpp 15 KB

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  1. #include "BsScriptCamera.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoField.h"
  4. #include "BsMonoClass.h"
  5. #include "BsMonoManager.h"
  6. #include "BsMonoUtil.h"
  7. #include "BsApplication.h"
  8. #include "BsCamera.h"
  9. #include "BsScriptSceneObject.h"
  10. #include "BsSceneObject.h"
  11. #include "BsScriptRenderTarget.h"
  12. #include "BsSceneManager.h"
  13. namespace BansheeEngine
  14. {
  15. ScriptCamera::ScriptCamera(MonoObject* managedInstance, const HSceneObject& parentSO)
  16. :ScriptObject(managedInstance), mCamera(nullptr), mLastUpdateHash(0)
  17. {
  18. ViewportPtr primaryViewport = gApplication().getPrimaryViewport();
  19. RenderTargetPtr target;
  20. if (primaryViewport != nullptr) // TODO - Normally this should never be null, but right now there is no primary viewport
  21. target = primaryViewport->getTarget();
  22. mCamera = Camera::create(target);
  23. gSceneManager()._registerCamera(mCamera, parentSO);
  24. }
  25. ScriptCamera::~ScriptCamera()
  26. {
  27. }
  28. void ScriptCamera::initRuntimeData()
  29. {
  30. metaData.scriptClass->addInternalCall("Internal_Create", &ScriptCamera::internal_Create);
  31. metaData.scriptClass->addInternalCall("Internal_GetAspect", &ScriptCamera::internal_GetAspect);
  32. metaData.scriptClass->addInternalCall("Internal_SetAspect", &ScriptCamera::internal_SetAspect);
  33. metaData.scriptClass->addInternalCall("Internal_GetNearClip", &ScriptCamera::internal_GetNearClip);
  34. metaData.scriptClass->addInternalCall("Internal_SetNearClip", &ScriptCamera::internal_SetNearClip);
  35. metaData.scriptClass->addInternalCall("Internal_GetFarClip", &ScriptCamera::internal_GetFarClip);
  36. metaData.scriptClass->addInternalCall("Internal_SetFarClip", &ScriptCamera::internal_SetFarClip);
  37. metaData.scriptClass->addInternalCall("Internal_GetFieldOfView", &ScriptCamera::internal_GetFieldOfView);
  38. metaData.scriptClass->addInternalCall("Internal_SetFieldOfView", &ScriptCamera::internal_SetFieldOfView);
  39. metaData.scriptClass->addInternalCall("Internal_GetViewportRect", &ScriptCamera::internal_GetViewportRect);
  40. metaData.scriptClass->addInternalCall("Internal_SetViewportRect", &ScriptCamera::internal_SetViewportRect);
  41. metaData.scriptClass->addInternalCall("Internal_GetProjectionType", &ScriptCamera::internal_GetProjectionType);
  42. metaData.scriptClass->addInternalCall("Internal_SetProjectionType", &ScriptCamera::internal_SetProjectionType);
  43. metaData.scriptClass->addInternalCall("Internal_GetOrthographicHeight", &ScriptCamera::internal_GetOrthographicHeight);
  44. metaData.scriptClass->addInternalCall("Internal_SetOrthographicHeight", &ScriptCamera::internal_SetOrthographicHeight);
  45. metaData.scriptClass->addInternalCall("Internal_GetOrthographicWidth", &ScriptCamera::internal_GetOrthographicWidth);
  46. metaData.scriptClass->addInternalCall("Internal_GetClearColor", &ScriptCamera::internal_GetClearColor);
  47. metaData.scriptClass->addInternalCall("Internal_SetClearColor", &ScriptCamera::internal_SetClearColor);
  48. metaData.scriptClass->addInternalCall("Internal_GetDepthClearValue", &ScriptCamera::internal_GetDepthClearValue);
  49. metaData.scriptClass->addInternalCall("Internal_SetDepthClearValue", &ScriptCamera::internal_SetDepthClearValue);
  50. metaData.scriptClass->addInternalCall("Internal_GetStencilClearValue", &ScriptCamera::internal_GetStencilClearValue);
  51. metaData.scriptClass->addInternalCall("Internal_SetStencilClearValue", &ScriptCamera::internal_SetStencilClearValue);
  52. metaData.scriptClass->addInternalCall("Internal_GetClearFlags", &ScriptCamera::internal_GetClearFlags);
  53. metaData.scriptClass->addInternalCall("Internal_SetClearFlags", &ScriptCamera::internal_SetClearFlags);
  54. metaData.scriptClass->addInternalCall("Internal_GetPriority", &ScriptCamera::internal_GetPriority);
  55. metaData.scriptClass->addInternalCall("Internal_SetPriority", &ScriptCamera::internal_SetPriority);
  56. metaData.scriptClass->addInternalCall("Internal_GetLayers", &ScriptCamera::internal_GetLayers);
  57. metaData.scriptClass->addInternalCall("Internal_SetLayers", &ScriptCamera::internal_SetLayers);
  58. metaData.scriptClass->addInternalCall("Internal_GetProjMatrix", &ScriptCamera::internal_GetProjMatrix);
  59. metaData.scriptClass->addInternalCall("Internal_GetProjMatrixInv", &ScriptCamera::internal_GetProjMatrixInv);
  60. metaData.scriptClass->addInternalCall("Internal_GetViewMatrix", &ScriptCamera::internal_GetViewMatrix);
  61. metaData.scriptClass->addInternalCall("Internal_GetViewMatrixInv", &ScriptCamera::internal_GetViewMatrixInv);
  62. metaData.scriptClass->addInternalCall("Internal_GetWidthPixels", &ScriptCamera::internal_GetWidthPixels);
  63. metaData.scriptClass->addInternalCall("Internal_GetHeightPixels", &ScriptCamera::internal_GetHeightPixels);
  64. metaData.scriptClass->addInternalCall("Internal_WorldToScreen", &ScriptCamera::internal_WorldToScreen);
  65. metaData.scriptClass->addInternalCall("Internal_WorldToClip", &ScriptCamera::internal_WorldToClip);
  66. metaData.scriptClass->addInternalCall("Internal_WorldToView", &ScriptCamera::internal_WorldToView);
  67. metaData.scriptClass->addInternalCall("Internal_ScreenToWorld", &ScriptCamera::internal_ScreenToWorld);
  68. metaData.scriptClass->addInternalCall("Internal_ScreenToView", &ScriptCamera::internal_ScreenToView);
  69. metaData.scriptClass->addInternalCall("Internal_ScreenToClip", &ScriptCamera::internal_ScreenToClip);
  70. metaData.scriptClass->addInternalCall("Internal_ViewToWorld", &ScriptCamera::internal_ViewToWorld);
  71. metaData.scriptClass->addInternalCall("Internal_ViewToScreen", &ScriptCamera::internal_ViewToScreen);
  72. metaData.scriptClass->addInternalCall("Internal_ViewToClip", &ScriptCamera::internal_ViewToClip);
  73. metaData.scriptClass->addInternalCall("Internal_ClipToWorld", &ScriptCamera::internal_ClipToWorld);
  74. metaData.scriptClass->addInternalCall("Internal_ClipToView", &ScriptCamera::internal_ClipToView);
  75. metaData.scriptClass->addInternalCall("Internal_ClipToScreen", &ScriptCamera::internal_ClipToScreen);
  76. metaData.scriptClass->addInternalCall("Internal_ScreenToWorldRay", &ScriptCamera::internal_ScreenToWorldRay);
  77. metaData.scriptClass->addInternalCall("Internal_ProjectPoint", &ScriptCamera::internal_ProjectPoint);
  78. metaData.scriptClass->addInternalCall("Internal_UnprojectPoint", &ScriptCamera::internal_UnprojectPoint);
  79. metaData.scriptClass->addInternalCall("Internal_SetRenderTarget", &ScriptCamera::internal_SetRenderTarget);
  80. metaData.scriptClass->addInternalCall("Internal_UpdateView", &ScriptCamera::internal_UpdateView);
  81. metaData.scriptClass->addInternalCall("Internal_OnDestroy", &ScriptCamera::internal_OnDestroy);
  82. }
  83. void ScriptCamera::updateView(const HSceneObject& parent)
  84. {
  85. if (parent.isDestroyed())
  86. return;
  87. UINT32 curHash = parent->getTransformHash();
  88. if (curHash != mLastUpdateHash)
  89. {
  90. mCamera->setPosition(parent->getWorldPosition());
  91. mCamera->setRotation(parent->getWorldRotation());
  92. mLastUpdateHash = curHash;
  93. }
  94. }
  95. void ScriptCamera::internal_Create(MonoObject* managedInstance, ScriptSceneObject* parentSO)
  96. {
  97. HSceneObject so;
  98. if (parentSO != nullptr)
  99. so = parentSO->getNativeHandle();
  100. ScriptCamera* nativeInstance = new (bs_alloc<ScriptCamera>()) ScriptCamera(managedInstance, so);
  101. }
  102. float ScriptCamera::internal_GetAspect(ScriptCamera* instance)
  103. {
  104. return instance->mCamera->getAspectRatio();
  105. }
  106. void ScriptCamera::internal_SetAspect(ScriptCamera* instance, float value)
  107. {
  108. instance->mCamera->setAspectRatio(value);
  109. }
  110. float ScriptCamera::internal_GetNearClip(ScriptCamera* instance)
  111. {
  112. return instance->mCamera->getNearClipDistance();
  113. }
  114. void ScriptCamera::internal_SetNearClip(ScriptCamera* instance, float value)
  115. {
  116. instance->mCamera->setNearClipDistance(value);
  117. }
  118. float ScriptCamera::internal_GetFarClip(ScriptCamera* instance)
  119. {
  120. return instance->mCamera->getFarClipDistance();
  121. }
  122. void ScriptCamera::internal_SetFarClip(ScriptCamera* instance, float value)
  123. {
  124. instance->mCamera->setFarClipDistance(value);
  125. }
  126. void ScriptCamera::internal_GetFieldOfView(ScriptCamera* instance, Degree* value)
  127. {
  128. *value = instance->mCamera->getHorzFOV();
  129. }
  130. void ScriptCamera::internal_SetFieldOfView(ScriptCamera* instance, Degree value)
  131. {
  132. instance->mCamera->setHorzFOV(value);
  133. }
  134. Rect2 ScriptCamera::internal_GetViewportRect(ScriptCamera* instance)
  135. {
  136. return instance->mCamera->getViewport()->getNormArea();
  137. }
  138. void ScriptCamera::internal_SetViewportRect(ScriptCamera* instance, Rect2 value)
  139. {
  140. instance->mCamera->getViewport()->setArea(value.x, value.y, value.width, value.height);
  141. }
  142. UINT32 ScriptCamera::internal_GetProjectionType(ScriptCamera* instance)
  143. {
  144. return instance->mCamera->getProjectionType();
  145. }
  146. void ScriptCamera::internal_SetProjectionType(ScriptCamera* instance, UINT32 value)
  147. {
  148. instance->mCamera->setProjectionType((ProjectionType)value);
  149. }
  150. float ScriptCamera::internal_GetOrthographicHeight(ScriptCamera* instance)
  151. {
  152. return instance->mCamera->getOrthoWindowHeight();
  153. }
  154. void ScriptCamera::internal_SetOrthographicHeight(ScriptCamera* instance, float value)
  155. {
  156. instance->mCamera->setOrthoWindowHeight(value);
  157. }
  158. float ScriptCamera::internal_GetOrthographicWidth(ScriptCamera* instance)
  159. {
  160. return instance->mCamera->getOrthoWindowWidth();
  161. }
  162. Color ScriptCamera::internal_GetClearColor(ScriptCamera* instance)
  163. {
  164. return instance->mCamera->getViewport()->getClearColor();
  165. }
  166. void ScriptCamera::internal_SetClearColor(ScriptCamera* instance, Color value)
  167. {
  168. ViewportPtr vp = instance->mCamera->getViewport();
  169. vp->setClearValues(value, vp->getClearDepthValue(), vp->getClearStencilValue());
  170. }
  171. float ScriptCamera::internal_GetDepthClearValue(ScriptCamera* instance)
  172. {
  173. return instance->mCamera->getViewport()->getClearDepthValue();
  174. }
  175. void ScriptCamera::internal_SetDepthClearValue(ScriptCamera* instance, float value)
  176. {
  177. ViewportPtr vp = instance->mCamera->getViewport();
  178. vp->setClearValues(vp->getClearColor(), value, vp->getClearStencilValue());
  179. }
  180. UINT16 ScriptCamera::internal_GetStencilClearValue(ScriptCamera* instance)
  181. {
  182. return instance->mCamera->getViewport()->getClearStencilValue();
  183. }
  184. void ScriptCamera::internal_SetStencilClearValue(ScriptCamera* instance, UINT16 value)
  185. {
  186. ViewportPtr vp = instance->mCamera->getViewport();
  187. vp->setClearValues(vp->getClearColor(), vp->getClearDepthValue(), value);
  188. }
  189. UINT32 ScriptCamera::internal_GetClearFlags(ScriptCamera* instance)
  190. {
  191. ViewportPtr vp = instance->mCamera->getViewport();
  192. UINT32 clearFlags = 0;
  193. clearFlags |= vp->getRequiresColorClear() ? 0x01 : 0;
  194. clearFlags |= vp->getRequiresDepthClear() ? 0x02 : 0;
  195. clearFlags |= vp->getRequiresStencilClear() ? 0x04 : 0;
  196. return clearFlags;
  197. }
  198. void ScriptCamera::internal_SetClearFlags(ScriptCamera* instance, UINT32 value)
  199. {
  200. ViewportPtr vp = instance->mCamera->getViewport();
  201. vp->setRequiresClear((value & 0x01) != 0,
  202. (value & 0x02) != 0, (value & 0x04) != 0);
  203. }
  204. int ScriptCamera::internal_GetPriority(ScriptCamera* instance)
  205. {
  206. return instance->mCamera->getPriority();
  207. }
  208. void ScriptCamera::internal_SetPriority(ScriptCamera* instance, int value)
  209. {
  210. instance->mCamera->setPriority(value);
  211. }
  212. UINT64 ScriptCamera::internal_GetLayers(ScriptCamera* instance)
  213. {
  214. return instance->mCamera->getLayers();
  215. }
  216. void ScriptCamera::internal_SetLayers(ScriptCamera* instance, UINT64 value)
  217. {
  218. instance->mCamera->setLayers(value);
  219. }
  220. Matrix4 ScriptCamera::internal_GetProjMatrix(ScriptCamera* instance)
  221. {
  222. return instance->mCamera->getProjectionMatrixRS();
  223. }
  224. Matrix4 ScriptCamera::internal_GetProjMatrixInv(ScriptCamera* instance)
  225. {
  226. return instance->mCamera->getProjectionMatrixRSInv();
  227. }
  228. Matrix4 ScriptCamera::internal_GetViewMatrix(ScriptCamera* instance)
  229. {
  230. return instance->mCamera->getViewMatrix();
  231. }
  232. Matrix4 ScriptCamera::internal_GetViewMatrixInv(ScriptCamera* instance)
  233. {
  234. return instance->mCamera->getViewMatrixInv();
  235. }
  236. int ScriptCamera::internal_GetWidthPixels(ScriptCamera* instance)
  237. {
  238. ViewportPtr vp = instance->mCamera->getViewport();
  239. return vp->getWidth();
  240. }
  241. int ScriptCamera::internal_GetHeightPixels(ScriptCamera* instance)
  242. {
  243. ViewportPtr vp = instance->mCamera->getViewport();
  244. return vp->getHeight();
  245. }
  246. Vector2I ScriptCamera::internal_WorldToScreen(ScriptCamera* instance, Vector3 value)
  247. {
  248. return instance->mCamera->worldToScreenPoint(value);
  249. }
  250. Vector2 ScriptCamera::internal_WorldToClip(ScriptCamera* instance, Vector3 value)
  251. {
  252. return instance->mCamera->worldToClipPoint(value);
  253. }
  254. Vector3 ScriptCamera::internal_WorldToView(ScriptCamera* instance, Vector3 value)
  255. {
  256. return instance->mCamera->worldToViewPoint(value);
  257. }
  258. Vector3 ScriptCamera::internal_ScreenToWorld(ScriptCamera* instance, Vector2I value, float depth)
  259. {
  260. return instance->mCamera->screenToWorldPoint(value, depth);
  261. }
  262. Vector3 ScriptCamera::internal_ScreenToView(ScriptCamera* instance, Vector2I value, float depth)
  263. {
  264. return instance->mCamera->screenToViewPoint(value, depth);
  265. }
  266. Vector2 ScriptCamera::internal_ScreenToClip(ScriptCamera* instance, Vector2I value)
  267. {
  268. return instance->mCamera->screenToClipPoint(value);
  269. }
  270. Vector3 ScriptCamera::internal_ViewToWorld(ScriptCamera* instance, Vector3 value)
  271. {
  272. return instance->mCamera->viewToWorldPoint(value);
  273. }
  274. Vector2I ScriptCamera::internal_ViewToScreen(ScriptCamera* instance, Vector3 value)
  275. {
  276. return instance->mCamera->viewToScreenPoint(value);
  277. }
  278. Vector2 ScriptCamera::internal_ViewToClip(ScriptCamera* instance, Vector3 value)
  279. {
  280. return instance->mCamera->viewToClipPoint(value);
  281. }
  282. Vector3 ScriptCamera::internal_ClipToWorld(ScriptCamera* instance, Vector2 value, float depth)
  283. {
  284. return instance->mCamera->clipToWorldPoint(value, depth);
  285. }
  286. Vector3 ScriptCamera::internal_ClipToView(ScriptCamera* instance, Vector2 value, float depth)
  287. {
  288. return instance->mCamera->clipToViewPoint(value, depth);
  289. }
  290. Vector2I ScriptCamera::internal_ClipToScreen(ScriptCamera* instance, Vector2 value)
  291. {
  292. return instance->mCamera->clipToScreenPoint(value);
  293. }
  294. Ray ScriptCamera::internal_ScreenToWorldRay(ScriptCamera* instance, Vector2I value)
  295. {
  296. return instance->mCamera->screenPointToRay(value);
  297. }
  298. Vector3 ScriptCamera::internal_ProjectPoint(ScriptCamera* instance, Vector3 value)
  299. {
  300. return instance->mCamera->projectPoint(value);
  301. }
  302. Vector3 ScriptCamera::internal_UnprojectPoint(ScriptCamera* instance, Vector3 value)
  303. {
  304. return instance->mCamera->unprojectPoint(value);
  305. }
  306. void ScriptCamera::internal_SetRenderTarget(ScriptCamera* instance, ScriptRenderTarget* target)
  307. {
  308. if (target == nullptr)
  309. {
  310. ViewportPtr primaryViewport = gApplication().getPrimaryViewport();
  311. instance->mCamera->getViewport()->setTarget(primaryViewport->getTarget());
  312. }
  313. else
  314. {
  315. instance->mCamera->getViewport()->setTarget(target->getNativeValue());
  316. }
  317. }
  318. void ScriptCamera::internal_UpdateView(ScriptCamera* instance, ScriptSceneObject* parent)
  319. {
  320. HSceneObject parentSO = parent->getNativeSceneObject();
  321. instance->updateView(parentSO);
  322. }
  323. void ScriptCamera::internal_OnDestroy(ScriptCamera* instance)
  324. {
  325. gSceneManager()._unregisterCamera(instance->getInternal());
  326. instance->getInternal()->destroy();
  327. }
  328. }