BsScriptScene.cpp 1.4 KB

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  1. #include "BsScriptScene.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsMonoUtil.h"
  6. #include "BsSceneManager.h"
  7. #include "BsResources.h"
  8. #include "BsPrefab.h"
  9. #include "BsApplication.h"
  10. #include "BsSceneObject.h"
  11. #include "BsGameResourceManager.h"
  12. #include "BsScriptResourceManager.h"
  13. #include "BsScriptPrefab.h"
  14. namespace BansheeEngine
  15. {
  16. ScriptScene::ScriptScene(MonoObject* instance)
  17. :ScriptObject(instance)
  18. { }
  19. void ScriptScene::initRuntimeData()
  20. {
  21. metaData.scriptClass->addInternalCall("Internal_LoadScene", &ScriptScene::internal_LoadScene);
  22. metaData.scriptClass->addInternalCall("Internal_ClearScene", &ScriptScene::internal_ClearScene);
  23. }
  24. MonoObject* ScriptScene::internal_LoadScene(MonoString* path)
  25. {
  26. Path nativePath = MonoUtil::monoToWString(path);
  27. HPrefab prefab = GameResourceManager::instance().load<Prefab>(nativePath);
  28. if (prefab.isLoaded(false))
  29. {
  30. HSceneObject root = prefab->instantiate();
  31. UINT32 numChildren = root->getNumChildren();
  32. for (UINT32 i = 0; i < numChildren; i++)
  33. {
  34. HSceneObject child = root->getChild(0);
  35. child->setParent(gSceneManager().getRootNode());
  36. }
  37. root->destroy();
  38. }
  39. ScriptPrefab* scriptPrefab;
  40. ScriptResourceManager::instance().getScriptResource(prefab, &scriptPrefab, true);
  41. return scriptPrefab->getManagedInstance();
  42. }
  43. void ScriptScene::internal_ClearScene()
  44. {
  45. gSceneManager().clearScene();
  46. }
  47. }