| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- #include "BsScriptScene.h"
- #include "BsMonoManager.h"
- #include "BsMonoClass.h"
- #include "BsMonoMethod.h"
- #include "BsMonoUtil.h"
- #include "BsSceneManager.h"
- #include "BsResources.h"
- #include "BsPrefab.h"
- #include "BsApplication.h"
- #include "BsSceneObject.h"
- #include "BsGameResourceManager.h"
- #include "BsScriptResourceManager.h"
- #include "BsScriptPrefab.h"
- namespace BansheeEngine
- {
- ScriptScene::ScriptScene(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptScene::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_LoadScene", &ScriptScene::internal_LoadScene);
- metaData.scriptClass->addInternalCall("Internal_ClearScene", &ScriptScene::internal_ClearScene);
- }
- MonoObject* ScriptScene::internal_LoadScene(MonoString* path)
- {
- Path nativePath = MonoUtil::monoToWString(path);
- HPrefab prefab = GameResourceManager::instance().load<Prefab>(nativePath);
- if (prefab.isLoaded(false))
- {
- HSceneObject root = prefab->instantiate();
- UINT32 numChildren = root->getNumChildren();
- for (UINT32 i = 0; i < numChildren; i++)
- {
- HSceneObject child = root->getChild(0);
- child->setParent(gSceneManager().getRootNode());
- }
- root->destroy();
- }
- ScriptPrefab* scriptPrefab;
- ScriptResourceManager::instance().getScriptResource(prefab, &scriptPrefab, true);
- return scriptPrefab->getManagedInstance();
- }
- void ScriptScene::internal_ClearScene()
- {
- gSceneManager().clearScene();
- }
- }
|