BsCollider.h 1.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsCollision.h"
  6. namespace BansheeEngine
  7. {
  8. class BS_CORE_EXPORT Collider
  9. {
  10. public:
  11. virtual ~Collider();
  12. virtual void setIsTrigger(bool value) = 0;
  13. virtual bool getIsTrigger() const = 0;
  14. virtual void setRigidbody(const SPtr<Rigidbody>& rigidbody);
  15. virtual SPtr<Rigidbody> getRigidbody() const { return mRigidbody; }
  16. virtual void setMaterial(const HPhysicsMaterial& material);
  17. virtual HPhysicsMaterial getMaterial() const { return mMaterial; }
  18. virtual void setIsActive(bool value);
  19. virtual bool getIsActive() const { return mIsActive; }
  20. virtual void setContactOffset(float value) = 0;
  21. virtual float getContactOffset() = 0;
  22. virtual void setRestOffset(float value) = 0;
  23. virtual float getRestOffset() = 0;
  24. virtual void setLayer(UINT64 layer);
  25. virtual UINT64 getLayer() const { return mLayer; }
  26. Event<void(const CollisionData&)> onCollisionStart;
  27. Event<void(const CollisionData&)> onCollisionStay;
  28. Event<void(const CollisionData&)> onCollisionEnd;
  29. protected:
  30. bool mIsActive = true;
  31. UINT64 mLayer = 1;
  32. SPtr<Rigidbody> mRigidbody;
  33. HPhysicsMaterial mMaterial;
  34. };
  35. }