BsCollider.cpp 705 B

12345678910111213141516171819202122232425262728293031323334353637383940
  1. #include "BsCollider.h"
  2. #include "BsRigidbody.h"
  3. namespace BansheeEngine
  4. {
  5. Collider::~Collider()
  6. {
  7. if (mRigidbody != nullptr)
  8. mRigidbody->removeCollider(this);
  9. }
  10. void Collider::setRigidbody(const SPtr<Rigidbody>& rigidbody)
  11. {
  12. if (mRigidbody == rigidbody)
  13. return;
  14. if (mRigidbody != nullptr)
  15. mRigidbody->removeCollider(this);
  16. mRigidbody = rigidbody;
  17. if(mRigidbody != nullptr)
  18. mRigidbody->addCollider(this);
  19. }
  20. void Collider::setMaterial(const HPhysicsMaterial& material)
  21. {
  22. mMaterial = material;
  23. }
  24. void Collider::setIsActive(bool value)
  25. {
  26. mIsActive = value;
  27. }
  28. void Collider::setLayer(UINT64 layer)
  29. {
  30. mLayer = layer;
  31. }
  32. }