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- #include "BsCollider.h"
- #include "BsRigidbody.h"
- namespace BansheeEngine
- {
- Collider::~Collider()
- {
- if (mRigidbody != nullptr)
- mRigidbody->removeCollider(this);
- }
- void Collider::setRigidbody(const SPtr<Rigidbody>& rigidbody)
- {
- if (mRigidbody == rigidbody)
- return;
- if (mRigidbody != nullptr)
- mRigidbody->removeCollider(this);
- mRigidbody = rigidbody;
- if(mRigidbody != nullptr)
- mRigidbody->addCollider(this);
- }
- void Collider::setMaterial(const HPhysicsMaterial& material)
- {
- mMaterial = material;
- }
- void Collider::setIsActive(bool value)
- {
- mIsActive = value;
- }
- void Collider::setLayer(UINT64 layer)
- {
- mLayer = layer;
- }
- }
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