BsScriptGUILabel.cpp 2.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptGUILabel.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsSpriteTexture.h"
  9. #include "BsMonoUtil.h"
  10. #include "BsGUILayout.h"
  11. #include "BsGUILabel.h"
  12. #include "BsGUIOptions.h"
  13. #include "BsScriptGUIElementStyle.h"
  14. #include "BsScriptGUILayout.h"
  15. #include "BsScriptHString.h"
  16. #include "BsScriptGUIContent.h"
  17. namespace BansheeEngine
  18. {
  19. ScriptGUILabel::ScriptGUILabel(MonoObject* instance, GUILabel* label)
  20. :TScriptGUIElement(instance, label)
  21. {
  22. }
  23. void ScriptGUILabel::initRuntimeData()
  24. {
  25. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUILabel::internal_createInstance);
  26. metaData.scriptClass->addInternalCall("Internal_SetContent", &ScriptGUILabel::internal_setContent);
  27. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUILabel::internal_setTint);
  28. }
  29. void ScriptGUILabel::internal_createInstance(MonoObject* instance, MonoObject* content, MonoString* style, MonoArray* guiOptions)
  30. {
  31. GUIOptions options;
  32. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  33. for(UINT32 i = 0; i < arrayLen; i++)
  34. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  35. GUIContent nativeContent(ScriptGUIContent::getText(content), ScriptGUIContent::getImage(content), ScriptGUIContent::getTooltip(content));
  36. GUILabel* guiLabel = GUILabel::create(nativeContent, options, toString(MonoUtil::monoToWString(style)));
  37. ScriptGUILabel* nativeInstance = new (bs_alloc<ScriptGUILabel>()) ScriptGUILabel(instance, guiLabel);
  38. }
  39. void ScriptGUILabel::internal_setContent(ScriptGUILabel* nativeInstance, MonoObject* content)
  40. {
  41. GUIContent nativeContent(ScriptGUIContent::getText(content), ScriptGUIContent::getImage(content), ScriptGUIContent::getTooltip(content));
  42. GUILabel* label = (GUILabel*)nativeInstance->getGUIElement();
  43. label->setContent(nativeContent);
  44. }
  45. void ScriptGUILabel::internal_setTint(ScriptGUILabel* nativeInstance, Color* color)
  46. {
  47. GUILabel* label = (GUILabel*)nativeInstance->getGUIElement();
  48. label->setTint(*color);
  49. }
  50. }