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BsScriptGUILayout.cpp 7.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptGUILayout.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsScriptGUIScrollArea.h"
  9. #include "BsGUILayout.h"
  10. #include "BsGUILayoutX.h"
  11. #include "BsGUILayoutY.h"
  12. #include "BsGUIPanel.h"
  13. #include "BsGUIScrollArea.h"
  14. namespace BansheeEngine
  15. {
  16. ScriptGUILayout::ScriptGUILayout(MonoObject* instance, GUILayout* layout, bool ownsNative)
  17. :TScriptGUIElementBase(instance, layout), mLayout(layout), mIsDestroyed(false), mOwnsNative(ownsNative)
  18. { }
  19. void ScriptGUILayout::initRuntimeData()
  20. {
  21. metaData.scriptClass->addInternalCall("Internal_CreateInstanceX", &ScriptGUILayout::internal_createInstanceX);
  22. metaData.scriptClass->addInternalCall("Internal_CreateInstanceY", &ScriptGUILayout::internal_createInstanceY);
  23. metaData.scriptClass->addInternalCall("Internal_CreateInstancePanel", &ScriptGUILayout::internal_createInstancePanel);
  24. metaData.scriptClass->addInternalCall("Internal_CreateInstanceYFromScrollArea", &ScriptGUILayout::internal_createInstanceYFromScrollArea);
  25. metaData.scriptClass->addInternalCall("Internal_AddElement", &ScriptGUILayout::internal_addElement);
  26. metaData.scriptClass->addInternalCall("Internal_InsertElement", &ScriptGUILayout::internal_insertElement);
  27. metaData.scriptClass->addInternalCall("Internal_GetChildCount", &ScriptGUILayout::internal_getChildCount);
  28. metaData.scriptClass->addInternalCall("Internal_GetChild", &ScriptGUILayout::internal_getChild);
  29. metaData.scriptClass->addInternalCall("Internal_Clear", &ScriptGUILayout::internal_clear);
  30. }
  31. void ScriptGUILayout::destroy()
  32. {
  33. if(!mIsDestroyed)
  34. {
  35. if (mParent != nullptr)
  36. mParent->removeChild(this);
  37. while (mChildren.size() > 0)
  38. {
  39. ChildInfo childInfo = mChildren[0];
  40. childInfo.element->destroy();
  41. }
  42. if (mOwnsNative)
  43. GUILayout::destroy(mLayout);
  44. mLayout = nullptr;
  45. mIsDestroyed = true;
  46. }
  47. }
  48. void ScriptGUILayout::addChild(ScriptGUIElementBaseTBase* element)
  49. {
  50. ChildInfo childInfo;
  51. childInfo.element = element;
  52. childInfo.gcHandle = mono_gchandle_new(element->getManagedInstance(), false);
  53. mChildren.push_back(childInfo);
  54. }
  55. void ScriptGUILayout::insertChild(UINT32 idx, ScriptGUIElementBaseTBase* element)
  56. {
  57. ChildInfo childInfo;
  58. childInfo.element = element;
  59. childInfo.gcHandle = mono_gchandle_new(element->getManagedInstance(), false);
  60. mChildren.insert(mChildren.begin() + idx, childInfo);
  61. }
  62. void ScriptGUILayout::removeChild(ScriptGUIElementBaseTBase* element)
  63. {
  64. auto iterFind = std::find_if(mChildren.begin(), mChildren.end(),
  65. [&](const ChildInfo& x)
  66. {
  67. return x.element == element;
  68. });
  69. if (iterFind != mChildren.end())
  70. {
  71. mono_gchandle_free(iterFind->gcHandle);
  72. mChildren.erase(iterFind);
  73. }
  74. }
  75. void ScriptGUILayout::internal_createInstanceX(MonoObject* instance, MonoArray* guiOptions)
  76. {
  77. GUIOptions options;
  78. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  79. for (UINT32 i = 0; i < arrayLen; i++)
  80. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  81. GUILayout* layout = GUILayoutX::create(options);
  82. ScriptGUILayout* nativeInstance = new (bs_alloc<ScriptGUILayout>()) ScriptGUILayout(instance, layout);
  83. }
  84. void ScriptGUILayout::internal_createInstanceY(MonoObject* instance, MonoArray* guiOptions)
  85. {
  86. GUIOptions options;
  87. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  88. for (UINT32 i = 0; i < arrayLen; i++)
  89. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  90. GUILayout* layout = GUILayoutY::create(options);
  91. ScriptGUILayout* nativeInstance = new (bs_alloc<ScriptGUILayout>()) ScriptGUILayout(instance, layout);
  92. }
  93. void ScriptGUILayout::internal_createInstancePanel(MonoObject* instance, INT16 depth, UINT16 depthRangeMin, UINT32 depthRangeMax, MonoArray* guiOptions)
  94. {
  95. GUIOptions options;
  96. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  97. for (UINT32 i = 0; i < arrayLen; i++)
  98. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  99. GUILayout* layout = GUIPanel::create(depth, depthRangeMin, depthRangeMax, options);
  100. ScriptGUILayout* nativeInstance = new (bs_alloc<ScriptGUILayout>()) ScriptGUILayout(instance, layout);
  101. }
  102. void ScriptGUILayout::internal_createInstanceYFromScrollArea(MonoObject* instance, MonoObject* parentScrollArea)
  103. {
  104. ScriptGUIScrollArea* scriptScrollArea = ScriptGUIScrollArea::toNative(parentScrollArea);
  105. GUIScrollArea* scrollArea = (GUIScrollArea*)scriptScrollArea->getGUIElement();
  106. GUILayout* nativeLayout = &scrollArea->getLayout();
  107. ScriptGUIScrollAreaLayout* nativeInstance = new (bs_alloc<ScriptGUIScrollAreaLayout>())
  108. ScriptGUIScrollAreaLayout(instance, nativeLayout);
  109. // This method is expected to be called during GUIScrollArea construction, so we finish its initialization
  110. scriptScrollArea->initialize(nativeInstance);
  111. }
  112. void ScriptGUILayout::internal_addElement(ScriptGUILayout* instance, ScriptGUIElementBaseTBase* element)
  113. {
  114. if (instance->isDestroyed() || element->isDestroyed())
  115. return;
  116. instance->getInternalValue()->addElement(element->getGUIElement());
  117. if (element->getParent() != nullptr)
  118. element->getParent()->removeChild(element);
  119. element->setParent(instance);
  120. instance->addChild(element);
  121. }
  122. void ScriptGUILayout::internal_insertElement(ScriptGUILayout* instance, UINT32 index, ScriptGUIElementBaseTBase* element)
  123. {
  124. if (instance->isDestroyed() || element->isDestroyed())
  125. return;
  126. instance->getInternalValue()->insertElement(index, element->getGUIElement());
  127. if (element->getParent() != nullptr)
  128. element->getParent()->removeChild(element);
  129. element->setParent(instance);
  130. instance->insertChild(index, element);
  131. }
  132. UINT32 ScriptGUILayout::internal_getChildCount(ScriptGUILayout* instance)
  133. {
  134. if (instance->isDestroyed())
  135. return 0;
  136. return instance->mLayout->getNumChildren();
  137. }
  138. MonoObject* ScriptGUILayout::internal_getChild(ScriptGUILayout* instance, UINT32 index)
  139. {
  140. if (instance->isDestroyed() || index >= instance->mChildren.size())
  141. return nullptr;
  142. return instance->mChildren[index].element->getManagedInstance();
  143. }
  144. void ScriptGUILayout::internal_clear(ScriptGUILayout* instance)
  145. {
  146. if (instance->isDestroyed())
  147. return;
  148. for (auto& child : instance->mChildren)
  149. {
  150. mono_gchandle_free(child.gcHandle);
  151. child.element->setParent(nullptr);
  152. child.element->destroy();
  153. }
  154. instance->mChildren.clear();
  155. }
  156. ScriptGUIPanel::ScriptGUIPanel(MonoObject* instance)
  157. :ScriptObject(instance)
  158. { }
  159. void ScriptGUIPanel::initRuntimeData()
  160. { }
  161. MonoObject* ScriptGUIPanel::createFromExisting(GUIPanel* panel)
  162. {
  163. MonoObject* managedInstance = metaData.scriptClass->createInstance();
  164. ScriptGUILayout* nativeInstance = new (bs_alloc<ScriptGUILayout>()) ScriptGUILayout(managedInstance, panel, false);
  165. return managedInstance;
  166. }
  167. ScriptGUIScrollAreaLayout::ScriptGUIScrollAreaLayout(MonoObject* instance, GUILayout* layout)
  168. :ScriptGUILayout(instance, layout, false), mParentScrollArea(nullptr)
  169. {
  170. }
  171. void ScriptGUIScrollAreaLayout::destroy()
  172. {
  173. if (!mIsDestroyed)
  174. {
  175. if (mParentScrollArea != nullptr)
  176. mParentScrollArea->notifyLayoutDestroyed();
  177. while (mChildren.size() > 0)
  178. {
  179. ChildInfo childInfo = mChildren[0];
  180. childInfo.element->destroy();
  181. }
  182. mLayout = nullptr;
  183. mIsDestroyed = true;
  184. }
  185. }
  186. }