BsScriptGUIListBox.cpp 5.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptGUIListBox.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoMethod.h"
  8. #include "BsMonoManager.h"
  9. #include "BsSpriteTexture.h"
  10. #include "BsMonoUtil.h"
  11. #include "BsGUILayout.h"
  12. #include "BsGUIListBox.h"
  13. #include "BsGUIOptions.h"
  14. #include "BsScriptGUIElementStyle.h"
  15. #include "BsScriptGUILayout.h"
  16. #include "BsScriptHString.h"
  17. using namespace std::placeholders;
  18. namespace BansheeEngine
  19. {
  20. ScriptGUIListBox::OnSelectionChangedThunkDef ScriptGUIListBox::onSelectionChangedThunk;
  21. ScriptGUIListBox::ScriptGUIListBox(MonoObject* instance, GUIListBox* listBox)
  22. :TScriptGUIElement(instance, listBox)
  23. {
  24. }
  25. void ScriptGUIListBox::initRuntimeData()
  26. {
  27. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIListBox::internal_createInstance);
  28. metaData.scriptClass->addInternalCall("Internal_SetElements", &ScriptGUIListBox::internal_setElements);
  29. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIListBox::internal_setTint);
  30. metaData.scriptClass->addInternalCall("Internal_SelectElement", &ScriptGUIListBox::internal_selectElement);
  31. metaData.scriptClass->addInternalCall("Internal_DeselectElement", &ScriptGUIListBox::internal_deselectElement);
  32. metaData.scriptClass->addInternalCall("Internal_GetElementStates", &ScriptGUIListBox::internal_getElementStates);
  33. metaData.scriptClass->addInternalCall("Internal_SetElementStates", &ScriptGUIListBox::internal_setElementStates);
  34. onSelectionChangedThunk = (OnSelectionChangedThunkDef)metaData.scriptClass->getMethod("DoOnSelectionChanged", 1)->getThunk();
  35. }
  36. void ScriptGUIListBox::internal_createInstance(MonoObject* instance, MonoArray* elements, bool multiselect,
  37. MonoString* style, MonoArray* guiOptions)
  38. {
  39. GUIOptions options;
  40. UINT32 optionsArrayLen = (UINT32)mono_array_length(guiOptions);
  41. for(UINT32 i = 0; i < optionsArrayLen; i++)
  42. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  43. UINT32 elementsArrayLen = (UINT32)mono_array_length(elements);
  44. Vector<HString> nativeElements;
  45. for(UINT32 i = 0; i < elementsArrayLen; i++)
  46. {
  47. MonoObject* stringManaged = (MonoObject*)mono_array_get(elements, MonoObject*, i);
  48. if(stringManaged == nullptr)
  49. nativeElements.push_back(HString::dummy());
  50. else
  51. {
  52. ScriptHString* textScript = ScriptHString::toNative(stringManaged);
  53. nativeElements.push_back(textScript->getInternalValue());
  54. }
  55. }
  56. GUIListBox* guiListBox = GUIListBox::create(nativeElements, multiselect, options, toString(MonoUtil::monoToWString(style)));
  57. guiListBox->onSelectionToggled.connect(std::bind(&ScriptGUIListBox::onSelectionChanged, instance, _1, _2));
  58. ScriptGUIListBox* nativeInstance = new (bs_alloc<ScriptGUIListBox>()) ScriptGUIListBox(instance, guiListBox);
  59. }
  60. void ScriptGUIListBox::internal_setElements(ScriptGUIListBox* nativeInstance, MonoArray* elements)
  61. {
  62. UINT32 elementsArrayLen = (UINT32)mono_array_length(elements);
  63. Vector<HString> nativeElements;
  64. for(UINT32 i = 0; i < elementsArrayLen; i++)
  65. {
  66. MonoObject* stringManaged = (MonoObject*)mono_array_get(elements, MonoObject*, i);
  67. if(stringManaged == nullptr)
  68. nativeElements.push_back(HString::dummy());
  69. else
  70. {
  71. ScriptHString* textScript = ScriptHString::toNative(stringManaged);
  72. nativeElements.push_back(textScript->getInternalValue());
  73. }
  74. }
  75. GUIListBox* listBox = (GUIListBox*)nativeInstance->getGUIElement();
  76. listBox->setElements(nativeElements);
  77. }
  78. void ScriptGUIListBox::internal_setTint(ScriptGUIListBox* nativeInstance, Color* color)
  79. {
  80. GUIListBox* listBox = (GUIListBox*)nativeInstance->getGUIElement();
  81. listBox->setTint(*color);
  82. }
  83. void ScriptGUIListBox::internal_selectElement(ScriptGUIListBox* nativeInstance, int idx)
  84. {
  85. GUIListBox* listBox = (GUIListBox*)nativeInstance->getGUIElement();
  86. listBox->selectElement(idx);
  87. }
  88. void ScriptGUIListBox::internal_deselectElement(ScriptGUIListBox* nativeInstance, int idx)
  89. {
  90. GUIListBox* listBox = (GUIListBox*)nativeInstance->getGUIElement();
  91. listBox->deselectElement(idx);
  92. }
  93. MonoArray* ScriptGUIListBox::internal_getElementStates(ScriptGUIListBox* nativeInstance)
  94. {
  95. GUIListBox* listBox = (GUIListBox*)nativeInstance->getGUIElement();
  96. const Vector<bool>& states = listBox->getElementStates();
  97. UINT32 numElements = (UINT32)states.size();
  98. ScriptArray outStates = ScriptArray::create<bool>(numElements);
  99. for (UINT32 i = 0; i < numElements; i++)
  100. outStates.set(i, states[i]);
  101. return outStates.getInternal();
  102. }
  103. void ScriptGUIListBox::internal_setElementStates(ScriptGUIListBox* nativeInstance, MonoArray* monoStates)
  104. {
  105. if (monoStates == nullptr)
  106. return;
  107. ScriptArray inStates(monoStates);
  108. UINT32 numElements = inStates.size();
  109. Vector<bool> states(numElements);
  110. for (UINT32 i = 0; i < numElements; i++)
  111. states[i] = inStates.get<bool>(i);
  112. GUIListBox* listBox = (GUIListBox*)nativeInstance->getGUIElement();
  113. listBox->setElementStates(states);
  114. }
  115. void ScriptGUIListBox::onSelectionChanged(MonoObject* instance, UINT32 index, bool enabled)
  116. {
  117. MonoUtil::invokeThunk(onSelectionChangedThunk, instance, index);
  118. }
  119. }