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- #include "BsCoreRenderer.h"
- #include "BsCoreThread.h"
- #include "BsRenderAPI.h"
- #include "BsMesh.h"
- #include "BsMaterial.h"
- #include "BsPass.h"
- #include "BsBlendState.h"
- #include "BsDepthStencilState.h"
- #include "BsRasterizerState.h"
- #include "BsGpuParams.h"
- namespace BansheeEngine
- {
- CoreRenderer::CoreRenderer()
- { }
- RendererMeshDataPtr CoreRenderer::_createMeshData(UINT32 numVertices, UINT32 numIndices, VertexLayout layout, IndexType indexType)
- {
- return bs_shared_ptr<RendererMeshData>(new (bs_alloc<RendererMeshData>())
- RendererMeshData(numVertices, numIndices, layout, indexType));
- }
- RendererMeshDataPtr CoreRenderer::_createMeshData(const MeshDataPtr& meshData)
- {
- return bs_shared_ptr<RendererMeshData>(new (bs_alloc<RendererMeshData>())
- RendererMeshData(meshData));
- }
- void CoreRenderer::_registerRenderCallback(const CameraHandlerCore* camera, INT32 index, const std::function<void()>& callback)
- {
- mRenderCallbacks[camera][index] = callback;
- }
- void CoreRenderer::_unregisterRenderCallback(const CameraHandlerCore* camera, INT32 index)
- {
- auto iterFind = mRenderCallbacks.find(camera);
- if (iterFind != mRenderCallbacks.end())
- {
- iterFind->second.erase(index);
- if (iterFind->second.empty())
- mRenderCallbacks.erase(iterFind);
- }
- }
- void CoreRenderer::setPass(const SPtr<MaterialCore>& material, UINT32 passIdx)
- {
- THROW_IF_NOT_CORE_THREAD;
- RenderAPICore& rs = RenderAPICore::instance();
- SPtr<PassCore> pass = material->getPass(passIdx);
- SPtr<PassParametersCore> passParams = material->getPassParameters(passIdx);
- struct StageData
- {
- GpuProgramType type;
- bool enable;
- SPtr<GpuParamsCore> params;
- SPtr<GpuProgramCore> program;
- };
- const UINT32 numStages = 6;
- StageData stages[numStages] =
- {
- {
- GPT_VERTEX_PROGRAM, pass->hasVertexProgram(),
- passParams->mVertParams, pass->getVertexProgram()
- },
- {
- GPT_FRAGMENT_PROGRAM, pass->hasFragmentProgram(),
- passParams->mFragParams, pass->getFragmentProgram()
- },
- {
- GPT_GEOMETRY_PROGRAM, pass->hasGeometryProgram(),
- passParams->mGeomParams, pass->getGeometryProgram()
- },
- {
- GPT_HULL_PROGRAM, pass->hasHullProgram(),
- passParams->mHullParams, pass->getHullProgram()
- },
- {
- GPT_DOMAIN_PROGRAM, pass->hasDomainProgram(),
- passParams->mDomainParams, pass->getDomainProgram()
- },
- {
- GPT_COMPUTE_PROGRAM, pass->hasComputeProgram(),
- passParams->mComputeParams, pass->getComputeProgram()
- }
- };
- for (UINT32 i = 0; i < numStages; i++)
- {
- const StageData& stage = stages[i];
- if (stage.enable)
- {
- rs.bindGpuProgram(stage.program);
- rs.setGpuParams(stage.type, stage.params);
- }
- else
- rs.unbindGpuProgram(stage.type);
- }
- // TODO - Try to limit amount of state changes, if previous state is already the same
- // Set up non-texture related pass settings
- if (pass->getBlendState() != nullptr)
- rs.setBlendState(pass->getBlendState());
- else
- rs.setBlendState(BlendStateCore::getDefault());
- if (pass->getDepthStencilState() != nullptr)
- rs.setDepthStencilState(pass->getDepthStencilState(), pass->getStencilRefValue());
- else
- rs.setDepthStencilState(DepthStencilStateCore::getDefault(), pass->getStencilRefValue());
- if (pass->getRasterizerState() != nullptr)
- rs.setRasterizerState(pass->getRasterizerState());
- else
- rs.setRasterizerState(RasterizerStateCore::getDefault());
- }
- void CoreRenderer::draw(const SPtr<MeshCoreBase>& mesh, const SubMesh& subMesh)
- {
- THROW_IF_NOT_CORE_THREAD;
- RenderAPICore& rs = RenderAPICore::instance();
- const MeshProperties& meshProps = mesh->getProperties();
- std::shared_ptr<VertexData> vertexData = mesh->getVertexData();
- rs.setVertexDeclaration(vertexData->vertexDeclaration);
- auto& vertexBuffers = vertexData->getBuffers();
- if (vertexBuffers.size() > 0)
- {
- SPtr<VertexBufferCore> buffers[MAX_BOUND_VERTEX_BUFFERS];
- UINT32 endSlot = 0;
- UINT32 startSlot = MAX_BOUND_VERTEX_BUFFERS;
- for (auto iter = vertexBuffers.begin(); iter != vertexBuffers.end(); ++iter)
- {
- if (iter->first >= MAX_BOUND_VERTEX_BUFFERS)
- BS_EXCEPT(InvalidParametersException, "Buffer index out of range");
- startSlot = std::min(iter->first, startSlot);
- endSlot = std::max(iter->first, endSlot);
- }
- for (auto iter = vertexBuffers.begin(); iter != vertexBuffers.end(); ++iter)
- {
- buffers[iter->first - startSlot] = iter->second;
- }
- rs.setVertexBuffers(startSlot, buffers, endSlot - startSlot + 1);
- }
- rs.setDrawOperation(subMesh.drawOp);
- SPtr<IndexBufferCore> indexBuffer = mesh->getIndexBuffer();
- UINT32 indexCount = subMesh.indexCount;
- rs.setIndexBuffer(indexBuffer);
- rs.drawIndexed(subMesh.indexOffset + mesh->getIndexOffset(), indexCount, mesh->getVertexOffset(), vertexData->vertexCount);
- mesh->_notifyUsedOnGPU();
- }
- }
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