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- #include "BsD3D9DeviceManager.h"
- #include "BsD3D9Device.h"
- #include "BsD3D9RenderAPI.h"
- #include "BsD3D9RenderWindow.h"
- #include "BsD3D9Driver.h"
- #include "BsD3D9DriverList.h"
- #include "BsException.h"
- namespace BansheeEngine
- {
- D3D9DeviceManager::D3D9DeviceManager()
- :mActiveDevice(nullptr), mActiveRenderWindowDevice(nullptr)
- {
- }
- D3D9DeviceManager::~D3D9DeviceManager()
- {
- while (mRenderDevices.size() > 0)
- mRenderDevices[0]->destroy();
- mActiveDevice = nullptr;
- mActiveRenderWindowDevice = nullptr;
- }
- void D3D9DeviceManager::setActiveDevice(D3D9Device* device)
- {
- if (mActiveDevice != device)
- {
- mActiveDevice = device;
- D3D9RenderAPI* renderSystem = static_cast<D3D9RenderAPI*>(BansheeEngine::RenderAPICore::instancePtr());
- D3D9DriverList* driverList = renderSystem->getDirect3DDrivers();
- // Update the active driver member.
- for (UINT32 i=0; i < driverList->count(); ++i)
- {
- D3D9Driver* currDriver = driverList->item(i);
- if (currDriver->getAdapterNumber() == mActiveDevice->getAdapterNumber())
- {
- renderSystem->mActiveD3DDriver = currDriver;
- break;
- }
- }
- }
- }
- D3D9Device* D3D9DeviceManager::getActiveDevice()
- {
- if (mActiveDevice == nullptr)
- BS_EXCEPT(InvalidParametersException, "Current active device is null." );
- return mActiveDevice;
- }
- void D3D9DeviceManager::setActiveRenderTargetDevice(D3D9Device* device)
- {
- mActiveRenderWindowDevice = device;
- if (mActiveRenderWindowDevice != nullptr)
- setActiveDevice(mActiveRenderWindowDevice);
- }
- D3D9Device* D3D9DeviceManager::getActiveRenderTargetDevice()
- {
- return mActiveRenderWindowDevice;
- }
- UINT D3D9DeviceManager::getDeviceCount()
- {
- return static_cast<UINT>(mRenderDevices.size());
- }
- D3D9Device* D3D9DeviceManager::getDevice(UINT index)
- {
- return mRenderDevices[index];
- }
- void D3D9DeviceManager::linkRenderWindow(D3D9RenderWindowCore* renderWindow)
- {
- D3D9Device* renderDevice;
- // Detach from previous device.
- renderDevice = renderWindow->_getDevice();
- if (renderDevice != nullptr)
- renderDevice->detachRenderWindow(renderWindow);
- Vector<D3D9RenderWindowCore*> renderWindowsGroup;
- // Select new device for this window.
- renderDevice = selectDevice(renderWindow, renderWindowsGroup);
- // Link the windows group to the new device.
- for (UINT32 i = 0; i < renderWindowsGroup.size(); ++i)
- {
- D3D9RenderWindowCore* currWindow = renderWindowsGroup[i];
- currWindow->_setDevice(renderDevice);
- renderDevice->attachRenderWindow(currWindow);
- renderDevice->setAdapterOrdinalIndex(currWindow, i);
- }
-
- renderDevice->acquire();
- if (mActiveDevice == nullptr)
- setActiveDevice(renderDevice);
- }
- D3D9Device* D3D9DeviceManager::selectDevice(D3D9RenderWindowCore* renderWindow, Vector<D3D9RenderWindowCore*>& renderWindowsGroup)
- {
- D3D9RenderAPI* renderSystem = static_cast<D3D9RenderAPI*>(BansheeEngine::RenderAPICore::instancePtr());
- D3D9Device* renderDevice = nullptr;
- IDirect3D9* direct3D9 = D3D9RenderAPI::getDirect3D9();
- UINT adapterOrdinal = D3DADAPTER_DEFAULT;
- D3DDEVTYPE devType = D3DDEVTYPE_HAL;
- DWORD extraFlags = 0;
- D3D9DriverList* driverList = renderSystem->getDirect3DDrivers();
- // Default group includes at least the given render window.
- renderWindowsGroup.push_back(renderWindow);
- // Try to find a matching device from current device list.
- if (renderDevice == nullptr)
- {
- for (UINT32 i = 0; i < mRenderDevices.size(); ++i)
- {
- D3D9Device* currDevice = mRenderDevices[i];
- if (currDevice->getAdapterNumber() == adapterOrdinal &&
- currDevice->getDeviceType() == devType)
- {
- renderDevice = currDevice;
- break;
- }
- }
- }
- // No matching device found -> try reference device type (might have been
- // previously created as a fallback, but don't change devType because HAL
- // should be preferred on creation)
- if (renderDevice == nullptr)
- {
- for (UINT32 i = 0; i < mRenderDevices.size(); ++i)
- {
- D3D9Device* currDevice = mRenderDevices[i];
- if (currDevice->getAdapterNumber() == adapterOrdinal &&
- currDevice->getDeviceType() == D3DDEVTYPE_REF)
- {
- renderDevice = currDevice;
- break;
- }
- }
- }
- // No matching device found -> create new one.
- if (renderDevice == nullptr)
- {
- renderDevice = bs_new<D3D9Device>(this, adapterOrdinal, direct3D9->GetAdapterMonitor(adapterOrdinal), devType, extraFlags);
- mRenderDevices.push_back(renderDevice);
- if (mActiveDevice == nullptr)
- setActiveDevice(renderDevice);
- }
- return renderDevice;
- }
- D3D9Driver* D3D9DeviceManager::findDriver(D3D9RenderWindowCore* renderWindow)
- {
- D3D9RenderAPI* renderSystem = static_cast<D3D9RenderAPI*>(BansheeEngine::RenderAPICore::instancePtr());
- IDirect3D9* direct3D9 = D3D9RenderAPI::getDirect3D9();
- HMONITOR renderWindowMonitor = NULL;
- D3D9DriverList* driverList = renderSystem->getDirect3DDrivers();
- // Find the monitor this render window belongs to.
- renderWindowMonitor = MonitorFromWindow(renderWindow->_getWindowHandle(), MONITOR_DEFAULTTONEAREST);
- // Find the matching driver using window monitor handle.
- for (UINT32 i = 0; i < driverList->count(); ++i)
- {
- D3D9Driver* currDriver = driverList->item(i);
- HMONITOR hCurrAdpaterMonitor = direct3D9->GetAdapterMonitor(currDriver->getAdapterNumber());
- if (hCurrAdpaterMonitor == renderWindowMonitor)
- {
- return currDriver;
- }
- }
- return nullptr;
- }
- void D3D9DeviceManager::notifyOnDeviceDestroy(D3D9Device* device)
- {
- if (device != nullptr)
- {
- if (device == mActiveDevice)
- mActiveDevice = nullptr;
- auto iter = mRenderDevices.begin();
- while (iter != mRenderDevices.end())
- {
- if (*iter == device)
- {
- if(device != nullptr)
- bs_delete(device);
- mRenderDevices.erase(iter);
- break;
- }
- ++iter;
- }
- if (mActiveDevice == nullptr)
- {
- auto iter = mRenderDevices.begin();
- if (iter != mRenderDevices.end())
- mActiveDevice = (*iter);
- }
- }
- }
- D3D9Device* D3D9DeviceManager::getDeviceFromD3D9Device(IDirect3DDevice9* d3d9Device)
- {
- for (auto& device : mRenderDevices)
- {
- if (device->getD3D9Device() == d3d9Device)
- return device;
- }
- return nullptr;
- }
- }
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