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BsGUISceneTreeView.cpp 19 KB

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  1. #include "BsGUISceneTreeView.h"
  2. #include "BsSceneObject.h"
  3. #include "BsSceneManager.h"
  4. #include "BsGUISkin.h"
  5. #include "BsCmdRecordSO.h"
  6. #include "BsCmdReparentSO.h"
  7. #include "BsCmdDeleteSO.h"
  8. #include "BsCmdCloneSO.h"
  9. #include "BsCmdCreateSO.h"
  10. #include "BsCmdInstantiateSO.h"
  11. #include "BsDragAndDropManager.h"
  12. #include "BsSelection.h"
  13. #include "BsGUIResourceTreeView.h"
  14. #include "BsProjectLibrary.h"
  15. #include "BsProjectResourceMeta.h"
  16. #include "BsPrefab.h"
  17. #include "BsResources.h"
  18. #include "BsGUIContextMenu.h"
  19. namespace BansheeEngine
  20. {
  21. const MessageId GUISceneTreeView::SELECTION_CHANGED_MSG = MessageId("SceneTreeView_SelectionChanged");
  22. DraggedSceneObjects::DraggedSceneObjects(UINT32 numObjects)
  23. :numObjects(numObjects)
  24. {
  25. objects = bs_newN<HSceneObject>(numObjects);
  26. }
  27. DraggedSceneObjects::~DraggedSceneObjects()
  28. {
  29. bs_deleteN(objects, numObjects);
  30. objects = nullptr;
  31. }
  32. GUISceneTreeView::GUISceneTreeView(const String& backgroundStyle, const String& elementBtnStyle,
  33. const String& foldoutBtnStyle, const String& highlightBackgroundStyle, const String& selectionBackgroundStyle,
  34. const String& editBoxStyle, const String& dragHighlightStyle, const String& dragSepHighlightStyle, const GUIDimensions& dimensions)
  35. :GUITreeView(backgroundStyle, elementBtnStyle, foldoutBtnStyle, highlightBackgroundStyle, selectionBackgroundStyle, editBoxStyle, dragHighlightStyle,
  36. dragSepHighlightStyle, dimensions), mCutFlag(false)
  37. {
  38. SceneTreeViewLocator::_provide(this);
  39. GUIContextMenuPtr contextMenu = bs_shared_ptr_new<GUIContextMenu>();
  40. contextMenu->addMenuItem(L"New", std::bind(&GUISceneTreeView::createNewSO, this), 50);
  41. contextMenu->addMenuItem(L"Rename", std::bind(&GUISceneTreeView::renameSelected, this), 49, ShortcutKey(ButtonModifier::None, BC_F2));
  42. contextMenu->addMenuItem(L"Delete", std::bind(&GUISceneTreeView::deleteSelection, this), 48, ShortcutKey(ButtonModifier::None, BC_DELETE));
  43. contextMenu->addSeparator(L"", 40);
  44. contextMenu->addMenuItem(L"Duplicate", std::bind(&GUISceneTreeView::duplicateSelection, this), 39, ShortcutKey(ButtonModifier::Ctrl, BC_D));
  45. contextMenu->addMenuItem(L"Copy", std::bind(&GUISceneTreeView::copySelection, this), 38, ShortcutKey(ButtonModifier::Ctrl, BC_C));
  46. contextMenu->addMenuItem(L"Cut", std::bind(&GUISceneTreeView::cutSelection, this), 37, ShortcutKey(ButtonModifier::Ctrl, BC_X));
  47. contextMenu->addMenuItem(L"Paste", std::bind(&GUISceneTreeView::paste, this), 36, ShortcutKey(ButtonModifier::Ctrl, BC_V));
  48. setContextMenu(contextMenu);
  49. }
  50. GUISceneTreeView::~GUISceneTreeView()
  51. {
  52. SceneTreeViewLocator::_provide(nullptr);
  53. }
  54. GUISceneTreeView* GUISceneTreeView::create(const String& backgroundStyle, const String& elementBtnStyle, const String& foldoutBtnStyle,
  55. const String& highlightBackgroundStyle, const String& selectionBackgroundStyle, const String& editBoxStyle, const String& dragHighlightStyle,
  56. const String& dragSepHighlightStyle)
  57. {
  58. return new (bs_alloc<GUISceneTreeView>()) GUISceneTreeView(backgroundStyle, elementBtnStyle, foldoutBtnStyle,
  59. highlightBackgroundStyle, selectionBackgroundStyle, editBoxStyle, dragHighlightStyle, dragSepHighlightStyle, GUIDimensions::create());
  60. }
  61. GUISceneTreeView* GUISceneTreeView::create(const GUIOptions& options, const String& backgroundStyle, const String& elementBtnStyle,
  62. const String& foldoutBtnStyle, const String& highlightBackgroundStyle, const String& selectionBackgroundStyle,
  63. const String& editBoxStyle, const String& dragHighlightStyle, const String& dragSepHighlightStyle)
  64. {
  65. return new (bs_alloc<GUISceneTreeView>()) GUISceneTreeView(backgroundStyle, elementBtnStyle,
  66. foldoutBtnStyle, highlightBackgroundStyle, selectionBackgroundStyle, editBoxStyle,
  67. dragHighlightStyle, dragSepHighlightStyle, GUIDimensions::create(options));
  68. }
  69. void GUISceneTreeView::updateTreeElement(SceneTreeElement* element)
  70. {
  71. HSceneObject currentSO = element->mSceneObject;
  72. // Check if SceneObject has changed in any way and update the tree element
  73. // Early exit case - Most commonly there will be no changes between active and cached data so
  74. // we first do a quick check in order to avoid expensive comparison later
  75. bool completeMatch = true;
  76. UINT32 visibleChildCount = 0;
  77. for (UINT32 i = 0; i < currentSO->getNumChildren(); i++)
  78. {
  79. if (i >= element->mChildren.size())
  80. {
  81. completeMatch = false;
  82. break;
  83. }
  84. HSceneObject currentSOChild = currentSO->getChild(i);
  85. #if BS_DEBUG_MODE == 0
  86. if (currentSOChild->hasFlag(SOF_Internal))
  87. continue;
  88. #endif
  89. SceneTreeElement* currentChild = static_cast<SceneTreeElement*>(element->mChildren[visibleChildCount]);
  90. visibleChildCount++;
  91. UINT64 curId = currentSOChild->getInstanceId();
  92. if (curId != currentChild->mId)
  93. {
  94. completeMatch = false;
  95. break;
  96. }
  97. }
  98. completeMatch &= visibleChildCount == element->mChildren.size();
  99. // Not a complete match, compare everything and insert/delete elements as needed
  100. bool needsUpdate = false;
  101. if(!completeMatch)
  102. {
  103. Vector<TreeElement*> newChildren;
  104. bool* tempToDelete = (bool*)bs_stack_alloc(sizeof(bool) * (UINT32)element->mChildren.size());
  105. for(UINT32 i = 0; i < (UINT32)element->mChildren.size(); i++)
  106. tempToDelete[i] = true;
  107. for(UINT32 i = 0; i < currentSO->getNumChildren(); i++)
  108. {
  109. HSceneObject currentSOChild = currentSO->getChild(i);
  110. #if BS_DEBUG_MODE == 0
  111. if (currentSOChild->hasFlag(SOF_Internal))
  112. continue;
  113. #endif
  114. UINT64 curId = currentSOChild->getInstanceId();
  115. bool found = false;
  116. for(UINT32 j = 0; j < element->mChildren.size(); j++)
  117. {
  118. SceneTreeElement* currentChild = static_cast<SceneTreeElement*>(element->mChildren[j]);
  119. if(curId == currentChild->mId)
  120. {
  121. tempToDelete[j] = false;
  122. currentChild->mSortedIdx = (UINT32)newChildren.size();
  123. newChildren.push_back(currentChild);
  124. found = true;
  125. break;
  126. }
  127. }
  128. if(!found)
  129. {
  130. SceneTreeElement* newChild = bs_new<SceneTreeElement>();
  131. newChild->mParent = element;
  132. newChild->mSceneObject = currentSOChild;
  133. newChild->mId = currentSOChild->getInstanceId();
  134. newChild->mName = currentSOChild->getName();
  135. newChild->mSortedIdx = (UINT32)newChildren.size();
  136. newChild->mIsVisible = element->mIsVisible && element->mIsExpanded;
  137. newChildren.push_back(newChild);
  138. updateElementGUI(newChild);
  139. }
  140. }
  141. for(UINT32 i = 0; i < element->mChildren.size(); i++)
  142. {
  143. if(!tempToDelete[i])
  144. continue;
  145. deleteTreeElementInternal(element->mChildren[i]);
  146. }
  147. bs_stack_free(tempToDelete);
  148. element->mChildren = newChildren;
  149. needsUpdate = true;
  150. }
  151. // Check if name needs updating
  152. const String& name = element->mSceneObject->getName();
  153. if(element->mName != name)
  154. {
  155. element->mName = name;
  156. needsUpdate = true;
  157. }
  158. if(needsUpdate)
  159. updateElementGUI(element);
  160. for(UINT32 i = 0; i < (UINT32)element->mChildren.size(); i++)
  161. {
  162. SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(element->mChildren[i]);
  163. updateTreeElement(sceneElement);
  164. }
  165. // Calculate the sorted index of the elements based on their name
  166. bs_frame_mark();
  167. FrameVector<SceneTreeElement*> sortVector;
  168. for (auto& child : element->mChildren)
  169. sortVector.push_back(static_cast<SceneTreeElement*>(child));
  170. std::sort(sortVector.begin(), sortVector.end(),
  171. [&](const SceneTreeElement* lhs, const SceneTreeElement* rhs)
  172. {
  173. return StringUtil::compare(lhs->mName, rhs->mName, false) < 0;
  174. });
  175. UINT32 idx = 0;
  176. for (auto& child : sortVector)
  177. {
  178. child->mSortedIdx = idx;
  179. idx++;
  180. }
  181. bs_frame_clear();
  182. }
  183. void GUISceneTreeView::updateTreeElementHierarchy()
  184. {
  185. HSceneObject root = gCoreSceneManager().getRootNode();
  186. mRootElement.mSceneObject = root;
  187. mRootElement.mId = root->getInstanceId();
  188. mRootElement.mSortedIdx = 0;
  189. mRootElement.mIsExpanded = true;
  190. updateTreeElement(&mRootElement);
  191. }
  192. void GUISceneTreeView::renameTreeElement(GUITreeView::TreeElement* element, const WString& name)
  193. {
  194. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(element);
  195. HSceneObject so = sceneTreeElement->mSceneObject;
  196. CmdRecordSO::execute(so, L"Renamed \"" + toWString(so->getName()) + L"\"");
  197. so->setName(toString(name));
  198. }
  199. void GUISceneTreeView::deleteTreeElement(TreeElement* element)
  200. {
  201. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(element);
  202. HSceneObject so = sceneTreeElement->mSceneObject;
  203. CmdDeleteSO::execute(so, L"Deleted \"" + toWString(so->getName()) + L"\"");
  204. }
  205. void GUISceneTreeView::deleteTreeElementInternal(GUITreeView::TreeElement* element)
  206. {
  207. closeTemporarilyExpandedElements(); // In case this element is one of them
  208. if (element->mIsHighlighted)
  209. clearPing();
  210. if(element->mIsSelected)
  211. unselectElement(element);
  212. bs_delete(element);
  213. }
  214. bool GUISceneTreeView::acceptDragAndDrop() const
  215. {
  216. return DragAndDropManager::instance().isDragInProgress() &&
  217. (DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::SceneObject ||
  218. DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::Resources);
  219. }
  220. void GUISceneTreeView::dragAndDropStart()
  221. {
  222. DraggedSceneObjects* draggedSceneObjects = bs_new<DraggedSceneObjects>((UINT32)mSelectedElements.size());
  223. UINT32 cnt = 0;
  224. for(auto& selectedElement : mSelectedElements)
  225. {
  226. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(selectedElement.element);
  227. draggedSceneObjects->objects[cnt] = sceneTreeElement->mSceneObject;
  228. cnt++;
  229. }
  230. DragAndDropManager::instance().startDrag((UINT32)DragAndDropType::SceneObject, (void*)draggedSceneObjects,
  231. std::bind(&GUISceneTreeView::dragAndDropFinalize, this), false);
  232. }
  233. void GUISceneTreeView::dragAndDropEnded(TreeElement* overTreeElement)
  234. {
  235. UINT32 dragTypeId = DragAndDropManager::instance().getDragTypeId();
  236. if (dragTypeId == (UINT32)DragAndDropType::SceneObject)
  237. {
  238. if (overTreeElement != nullptr)
  239. {
  240. DraggedSceneObjects* draggedSceneObjects = reinterpret_cast<DraggedSceneObjects*>(DragAndDropManager::instance().getDragData());
  241. Vector<HSceneObject> sceneObjects;
  242. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(overTreeElement);
  243. HSceneObject newParent = sceneTreeElement->mSceneObject;
  244. for (UINT32 i = 0; i < draggedSceneObjects->numObjects; i++)
  245. {
  246. if (draggedSceneObjects->objects[i] != newParent)
  247. sceneObjects.push_back(draggedSceneObjects->objects[i]);
  248. }
  249. CmdReparentSO::execute(sceneObjects, newParent);
  250. }
  251. }
  252. else if (dragTypeId == (UINT32)DragAndDropType::Resources)
  253. {
  254. DraggedResources* draggedResources = reinterpret_cast<DraggedResources*>(DragAndDropManager::instance().getDragData());
  255. HSceneObject newParent;
  256. if (overTreeElement != nullptr)
  257. {
  258. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(overTreeElement);
  259. newParent = sceneTreeElement->mSceneObject;
  260. }
  261. for (auto& path : draggedResources->resourcePaths)
  262. {
  263. ProjectLibrary::LibraryEntry* entry = ProjectLibrary::instance().findEntry(path);
  264. if (entry != nullptr && entry->type == ProjectLibrary::LibraryEntryType::File)
  265. {
  266. ProjectLibrary::ResourceEntry* resEntry = static_cast<ProjectLibrary::ResourceEntry*>(entry);
  267. if (resEntry->meta->getTypeID() == TID_Prefab)
  268. {
  269. HPrefab prefab = static_resource_cast<Prefab>(gResources().loadFromUUID(resEntry->meta->getUUID()));
  270. if (prefab != nullptr)
  271. {
  272. HSceneObject instance = CmdInstantiateSO::execute(prefab, L"Instantiated " + prefab->getName());
  273. if (newParent != nullptr)
  274. instance->setParent(newParent);
  275. }
  276. }
  277. }
  278. }
  279. }
  280. }
  281. void GUISceneTreeView::dragAndDropFinalize()
  282. {
  283. mDragInProgress = false;
  284. _markLayoutAsDirty();
  285. if (DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::SceneObject)
  286. {
  287. DraggedSceneObjects* draggedSceneObjects = reinterpret_cast<DraggedSceneObjects*>(DragAndDropManager::instance().getDragData());
  288. bs_delete(draggedSceneObjects);
  289. }
  290. }
  291. bool GUISceneTreeView::_acceptDragAndDrop(const Vector2I position, UINT32 typeId) const
  292. {
  293. return typeId == (UINT32)DragAndDropType::SceneObject || typeId == (UINT32)DragAndDropType::Resources;
  294. }
  295. void GUISceneTreeView::selectionChanged()
  296. {
  297. onSelectionChanged();
  298. sendMessage(SELECTION_CHANGED_MSG);
  299. }
  300. Vector<HSceneObject> GUISceneTreeView::getSelection() const
  301. {
  302. Vector<HSceneObject> selectedSOs;
  303. for (auto& selectedElem : mSelectedElements)
  304. {
  305. SceneTreeElement* sceneTreeElement = static_cast<SceneTreeElement*>(selectedElem.element);
  306. selectedSOs.push_back(sceneTreeElement->mSceneObject);
  307. }
  308. return selectedSOs;
  309. }
  310. void GUISceneTreeView::setSelection(const Vector<HSceneObject>& objects)
  311. {
  312. unselectAll();
  313. SceneTreeElement& root = mRootElement;
  314. Stack<SceneTreeElement*> todo;
  315. todo.push(&mRootElement);
  316. while (!todo.empty())
  317. {
  318. SceneTreeElement* currentElem = todo.top();
  319. todo.pop();
  320. auto iterFind = std::find(objects.begin(), objects.end(), currentElem->mSceneObject);
  321. if (iterFind != objects.end())
  322. {
  323. expandToElement(currentElem);
  324. selectElement(currentElem);
  325. }
  326. for (auto& child : currentElem->mChildren)
  327. {
  328. SceneTreeElement* sceneChild = static_cast<SceneTreeElement*>(child);
  329. todo.push(sceneChild);
  330. }
  331. }
  332. }
  333. void GUISceneTreeView::ping(const HSceneObject& object)
  334. {
  335. SceneTreeElement& root = mRootElement;
  336. Stack<SceneTreeElement*> todo;
  337. todo.push(&mRootElement);
  338. while (!todo.empty())
  339. {
  340. SceneTreeElement* currentElem = todo.top();
  341. todo.pop();
  342. if (currentElem->mSceneObject == object)
  343. {
  344. GUITreeView::ping(currentElem);
  345. break;
  346. }
  347. for (auto& child : currentElem->mChildren)
  348. {
  349. SceneTreeElement* sceneChild = static_cast<SceneTreeElement*>(child);
  350. todo.push(sceneChild);
  351. }
  352. }
  353. }
  354. GUISceneTreeView::SceneTreeElement* GUISceneTreeView::findTreeElement(const HSceneObject& so)
  355. {
  356. SceneTreeElement& root = mRootElement;
  357. Stack<SceneTreeElement*> todo;
  358. todo.push(&mRootElement);
  359. while (!todo.empty())
  360. {
  361. SceneTreeElement* currentElem = todo.top();
  362. todo.pop();
  363. if (so == currentElem->mSceneObject)
  364. return currentElem;
  365. for (auto& child : currentElem->mChildren)
  366. {
  367. SceneTreeElement* sceneChild = static_cast<SceneTreeElement*>(child);
  368. todo.push(sceneChild);
  369. }
  370. }
  371. return nullptr;
  372. }
  373. void GUISceneTreeView::duplicateSelection()
  374. {
  375. Vector<HSceneObject> duplicateList;
  376. for (auto& selectedElem : mSelectedElements)
  377. {
  378. SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(selectedElem.element);
  379. duplicateList.push_back(sceneElement->mSceneObject);
  380. }
  381. cleanDuplicates(duplicateList);
  382. if (duplicateList.size() == 0)
  383. return;
  384. WString message;
  385. if (duplicateList.size() == 1)
  386. message = L"Duplicated " + toWString(duplicateList[0]->getName());
  387. else
  388. message = L"Duplicated " + toWString(duplicateList.size()) + L" elements";
  389. CmdCloneSO::execute(duplicateList, message);
  390. }
  391. void GUISceneTreeView::copySelection()
  392. {
  393. clearCopyList();
  394. for (auto& selectedElem : mSelectedElements)
  395. {
  396. SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(selectedElem.element);
  397. mCopyList.push_back(sceneElement->mSceneObject);
  398. }
  399. mCutFlag = false;
  400. }
  401. void GUISceneTreeView::cutSelection()
  402. {
  403. clearCopyList();
  404. for (auto& selectedElem : mSelectedElements)
  405. {
  406. SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(selectedElem.element);
  407. mCopyList.push_back(sceneElement->mSceneObject);
  408. sceneElement->mIsGrayedOut = true;
  409. updateElementGUI(sceneElement);
  410. }
  411. mCutFlag = true;
  412. _markLayoutAsDirty();
  413. }
  414. void GUISceneTreeView::paste()
  415. {
  416. cleanDuplicates(mCopyList);
  417. if (mCopyList.size() == 0)
  418. return;
  419. HSceneObject parent = mRootElement.mSceneObject;
  420. if (mSelectedElements.size() > 0)
  421. {
  422. SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(mSelectedElements[0].element);
  423. parent = sceneElement->mSceneObject;
  424. }
  425. if (mCutFlag)
  426. {
  427. WString message;
  428. if (mCopyList.size() == 1)
  429. message = L"Moved " + toWString(mCopyList[0]->getName());
  430. else
  431. message = L"Moved " + toWString(mCopyList.size()) + L" elements";
  432. CmdReparentSO::execute(mCopyList, parent, message);
  433. clearCopyList();
  434. }
  435. else
  436. {
  437. WString message;
  438. if (mCopyList.size() == 1)
  439. message = L"Copied " + toWString(mCopyList[0]->getName());
  440. else
  441. message = L"Copied " + toWString(mCopyList.size()) + L" elements";
  442. Vector<HSceneObject> clones = CmdCloneSO::execute(mCopyList, message);
  443. for (auto& clone : clones)
  444. clone->setParent(parent);
  445. }
  446. }
  447. void GUISceneTreeView::clearCopyList()
  448. {
  449. for (auto& so : mCopyList)
  450. {
  451. if (so.isDestroyed())
  452. continue;
  453. TreeElement* treeElem = findTreeElement(so);
  454. if (treeElem != nullptr)
  455. {
  456. treeElem->mIsGrayedOut = false;
  457. updateElementGUI(treeElem);
  458. }
  459. }
  460. mCopyList.clear();
  461. _markLayoutAsDirty();
  462. }
  463. void GUISceneTreeView::createNewSO()
  464. {
  465. HSceneObject newSO = CmdCreateSO::execute("New", 0, L"Created a new SceneObject");
  466. if (mSelectedElements.size() > 0)
  467. {
  468. SceneTreeElement* sceneElement = static_cast<SceneTreeElement*>(mSelectedElements[0].element);
  469. newSO->setParent(sceneElement->mSceneObject);
  470. }
  471. updateTreeElementHierarchy();
  472. TreeElement* newTreeElement = findTreeElement(newSO);
  473. expandToElement(newTreeElement);
  474. setSelection({ newSO });
  475. renameSelected();
  476. }
  477. void GUISceneTreeView::cleanDuplicates(Vector<HSceneObject>& objects)
  478. {
  479. auto isChildOf = [&](const HSceneObject& parent, const HSceneObject& child)
  480. {
  481. HSceneObject elem = child;
  482. while (elem != nullptr && elem != parent)
  483. elem = child->getParent();
  484. return elem == parent;
  485. };
  486. Vector<HSceneObject> cleanList;
  487. for (UINT32 i = 0; i < (UINT32)objects.size(); i++)
  488. {
  489. bool foundParent = false;
  490. for (UINT32 j = 0; j < (UINT32)objects.size(); j++)
  491. {
  492. if (i != j && isChildOf(objects[j], objects[i]))
  493. {
  494. foundParent = true;
  495. break;
  496. }
  497. }
  498. if (!foundParent)
  499. cleanList.push_back(objects[i]);
  500. }
  501. objects = cleanList;
  502. }
  503. const String& GUISceneTreeView::getGUITypeName()
  504. {
  505. static String typeName = "SceneTreeView";
  506. return typeName;
  507. }
  508. }