Material.cs 7.6 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Runtime.CompilerServices;
  5. using System.Text;
  6. namespace BansheeEngine
  7. {
  8. public class Material : Resource
  9. {
  10. public Material()
  11. {
  12. Internal_CreateInstance(this, IntPtr.Zero);
  13. }
  14. public Material(Shader shader)
  15. {
  16. IntPtr nativeShader = IntPtr.Zero;
  17. if (shader != null)
  18. nativeShader = shader.GetCachedPtr();
  19. Internal_CreateInstance(this, nativeShader);
  20. }
  21. public Shader Shader
  22. {
  23. get { return Internal_GetShader(mCachedPtr); }
  24. set
  25. {
  26. IntPtr nativeShader = IntPtr.Zero;
  27. if (value != null)
  28. nativeShader = value.GetCachedPtr();
  29. Internal_SetShader(mCachedPtr, nativeShader);
  30. }
  31. }
  32. public void SetFloat(string name, float value)
  33. {
  34. Internal_SetFloat(mCachedPtr, name, value);
  35. }
  36. public void SetVector2(string name, Vector2 value)
  37. {
  38. Internal_SetVector2(mCachedPtr, name, value);
  39. }
  40. public void SetVector3(string name, Vector3 value)
  41. {
  42. Internal_SetVector3(mCachedPtr, name, value);
  43. }
  44. public void SetVector4(string name, Vector4 value)
  45. {
  46. Internal_SetVector4(mCachedPtr, name, value);
  47. }
  48. public void SetMatrix3(string name, Matrix3 value)
  49. {
  50. Internal_SetMatrix3(mCachedPtr, name, value);
  51. }
  52. public void SetMatrix4(string name, Matrix4 value)
  53. {
  54. Internal_SetMatrix4(mCachedPtr, name, value);
  55. }
  56. public void SetColor(string name, Color value)
  57. {
  58. Internal_SetColor(mCachedPtr, name, value);
  59. }
  60. public void SetTexture2D(string name, Texture2D value)
  61. {
  62. IntPtr texturePtr = IntPtr.Zero;
  63. if (value != null)
  64. texturePtr = value.GetCachedPtr();
  65. Internal_SetTexture2D(mCachedPtr, name, texturePtr);
  66. }
  67. public void SetTexture3D(string name, Texture3D value)
  68. {
  69. IntPtr texturePtr = IntPtr.Zero;
  70. if (value != null)
  71. texturePtr = value.GetCachedPtr();
  72. Internal_SetTexture3D(mCachedPtr, name, texturePtr);
  73. }
  74. public void SetTextureCube(string name, TextureCube value)
  75. {
  76. IntPtr texturePtr = IntPtr.Zero;
  77. if (value != null)
  78. texturePtr = value.GetCachedPtr();
  79. Internal_SetTextureCube(mCachedPtr, name, texturePtr);
  80. }
  81. public float GetFloat(string name)
  82. {
  83. return Internal_GetFloat(mCachedPtr, name);
  84. }
  85. public Vector2 GetVector2(string name)
  86. {
  87. return Internal_GetVector2(mCachedPtr, name);
  88. }
  89. public Vector3 GetVector3(string name)
  90. {
  91. return Internal_GetVector3(mCachedPtr, name);
  92. }
  93. public Vector4 GetVector4(string name)
  94. {
  95. return Internal_GetVector4(mCachedPtr, name);
  96. }
  97. public Matrix3 GetMatrix3(string name)
  98. {
  99. return Internal_GetMatrix3(mCachedPtr, name);
  100. }
  101. public Matrix4 GetMatrix4(string name)
  102. {
  103. return Internal_GetMatrix4(mCachedPtr, name);
  104. }
  105. public Color GetColor(string name)
  106. {
  107. return Internal_GetColor(mCachedPtr, name);
  108. }
  109. public Texture2D GetTexture2D(string name)
  110. {
  111. return Internal_GetTexture2D(mCachedPtr, name);
  112. }
  113. public Texture3D GetTexture3D(string name)
  114. {
  115. return Internal_GetTexture3D(mCachedPtr, name);
  116. }
  117. public TextureCube GetTextureCube(string name)
  118. {
  119. return Internal_GetTextureCube(mCachedPtr, name);
  120. }
  121. public Material Clone()
  122. {
  123. return Internal_Clone(mCachedPtr);
  124. }
  125. [MethodImpl(MethodImplOptions.InternalCall)]
  126. private static extern void Internal_CreateInstance(Material instance, IntPtr shader);
  127. [MethodImpl(MethodImplOptions.InternalCall)]
  128. private static extern Shader Internal_GetShader(IntPtr nativeInstance);
  129. [MethodImpl(MethodImplOptions.InternalCall)]
  130. private static extern void Internal_SetShader(IntPtr nativeInstance, IntPtr shader);
  131. [MethodImpl(MethodImplOptions.InternalCall)]
  132. private static extern void Internal_SetFloat(IntPtr nativeInstance, string name, float value);
  133. [MethodImpl(MethodImplOptions.InternalCall)]
  134. private static extern void Internal_SetVector2(IntPtr nativeInstance, string name, Vector2 value);
  135. [MethodImpl(MethodImplOptions.InternalCall)]
  136. private static extern void Internal_SetVector3(IntPtr nativeInstance, string name, Vector3 value);
  137. [MethodImpl(MethodImplOptions.InternalCall)]
  138. private static extern void Internal_SetVector4(IntPtr nativeInstance, string name, Vector4 value);
  139. [MethodImpl(MethodImplOptions.InternalCall)]
  140. private static extern void Internal_SetMatrix3(IntPtr nativeInstance, string name, Matrix3 value);
  141. [MethodImpl(MethodImplOptions.InternalCall)]
  142. private static extern void Internal_SetMatrix4(IntPtr nativeInstance, string name, Matrix4 value);
  143. [MethodImpl(MethodImplOptions.InternalCall)]
  144. private static extern void Internal_SetColor(IntPtr nativeInstance, string name, Color value);
  145. [MethodImpl(MethodImplOptions.InternalCall)]
  146. private static extern void Internal_SetTexture2D(IntPtr nativeInstance, string name, IntPtr value);
  147. [MethodImpl(MethodImplOptions.InternalCall)]
  148. private static extern void Internal_SetTexture3D(IntPtr nativeInstance, string name, IntPtr value);
  149. [MethodImpl(MethodImplOptions.InternalCall)]
  150. private static extern void Internal_SetTextureCube(IntPtr nativeInstance, string name, IntPtr value);
  151. [MethodImpl(MethodImplOptions.InternalCall)]
  152. private static extern float Internal_GetFloat(IntPtr nativeInstance, string name);
  153. [MethodImpl(MethodImplOptions.InternalCall)]
  154. private static extern Vector2 Internal_GetVector2(IntPtr nativeInstance, string name);
  155. [MethodImpl(MethodImplOptions.InternalCall)]
  156. private static extern Vector3 Internal_GetVector3(IntPtr nativeInstance, string name);
  157. [MethodImpl(MethodImplOptions.InternalCall)]
  158. private static extern Vector4 Internal_GetVector4(IntPtr nativeInstance, string name);
  159. [MethodImpl(MethodImplOptions.InternalCall)]
  160. private static extern Matrix3 Internal_GetMatrix3(IntPtr nativeInstance, string name);
  161. [MethodImpl(MethodImplOptions.InternalCall)]
  162. private static extern Matrix4 Internal_GetMatrix4(IntPtr nativeInstance, string name);
  163. [MethodImpl(MethodImplOptions.InternalCall)]
  164. private static extern Color Internal_GetColor(IntPtr nativeInstance, string name);
  165. [MethodImpl(MethodImplOptions.InternalCall)]
  166. private static extern Texture2D Internal_GetTexture2D(IntPtr nativeInstance, string name);
  167. [MethodImpl(MethodImplOptions.InternalCall)]
  168. private static extern Texture3D Internal_GetTexture3D(IntPtr nativeInstance, string name);
  169. [MethodImpl(MethodImplOptions.InternalCall)]
  170. private static extern TextureCube Internal_GetTextureCube(IntPtr nativeInstance, string name);
  171. [MethodImpl(MethodImplOptions.InternalCall)]
  172. private static extern Material Internal_Clone(IntPtr nativeInstance);
  173. }
  174. }