Marko Pintera 734b56a97d In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects %!s(int64=10) %!d(string=hai) anos
..
BsLitTexRenderableController.h 734b56a97d In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects %!s(int64=10) %!d(string=hai) anos
BsRenderBeast.h 734b56a97d In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects %!s(int64=10) %!d(string=hai) anos
BsRenderBeastFactory.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderBeastOptions.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderBeastPrerequisites.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsRenderTexturePool.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos
BsSamplerOverrides.h 3187a5f447 Hook up light updates in renderer core %!s(int64=10) %!d(string=hai) anos