BsScriptHandleManager.cpp 7.1 KB

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  1. #include "BsScriptHandleManager.h"
  2. #include "BsScriptAssemblyManager.h"
  3. #include "BsMonoManager.h"
  4. #include "BsMonoAssembly.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoField.h"
  7. #include "BsMonoMethod.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsSelection.h"
  10. #include "BsSceneObject.h"
  11. #include "BsManagedComponent.h"
  12. #include "BsScriptObjectManager.h"
  13. using namespace std::placeholders;
  14. namespace BansheeEngine
  15. {
  16. ScriptHandleManager::ScriptHandleManager(ScriptAssemblyManager& scriptObjectManager)
  17. :mScriptObjectManager(scriptObjectManager)
  18. {
  19. mDomainLoadConn = ScriptObjectManager::instance().onRefreshDomainLoaded.connect(std::bind(&ScriptHandleManager::reloadAssemblyData, this));
  20. reloadAssemblyData();
  21. }
  22. ScriptHandleManager::~ScriptHandleManager()
  23. {
  24. for (auto& handle : mActiveHandleData.handles)
  25. {
  26. callDestroy(handle.object);
  27. mono_gchandle_free(handle.gcHandle);
  28. }
  29. if (mDefaultHandleManager != nullptr)
  30. {
  31. callDestroy(mDefaultHandleManager);
  32. mono_gchandle_free(mDefaultHandleManagerGCHandle);
  33. }
  34. mDomainLoadConn.disconnect();
  35. }
  36. void ScriptHandleManager::refreshHandles()
  37. {
  38. const Vector<HSceneObject>& selectedSOs = Selection::instance().getSceneObjects();
  39. HSceneObject newSelectedObject;
  40. if (selectedSOs.size() > 0)
  41. {
  42. // We only consider the first selected object for custom handles, multiple selection is not supported
  43. newSelectedObject = selectedSOs[0];
  44. }
  45. if (newSelectedObject != mActiveHandleData.selectedObject)
  46. {
  47. for (auto& handle : mActiveHandleData.handles)
  48. {
  49. callDestroy(handle.object);
  50. mono_gchandle_free(handle.gcHandle);
  51. }
  52. mActiveHandleData.selectedObject = newSelectedObject;
  53. mActiveHandleData.handles.clear();
  54. if (newSelectedObject)
  55. {
  56. const Vector<HComponent>& components = newSelectedObject->getComponents();
  57. for (auto& component : components)
  58. {
  59. if (!rtti_is_of_type<ManagedComponent>(component.getInternalPtr()))
  60. continue;
  61. HManagedComponent mc = static_object_cast<ManagedComponent>(component);
  62. const String& componentTypeName = mc->getManagedFullTypeName();
  63. auto iterFind = mHandles.find(componentTypeName);
  64. if (iterFind == mHandles.end())
  65. continue;
  66. CustomHandleData& handleData = iterFind->second;
  67. MonoObject* newHandleInstance = handleData.handleType->createInstance(false);
  68. void* params[1] = { mc->getManagedInstance() };
  69. handleData.ctor->invoke(newHandleInstance, params);
  70. mActiveHandleData.handles.push_back(ActiveCustomHandleData());
  71. ActiveCustomHandleData& newHandleData = mActiveHandleData.handles.back();
  72. newHandleData.object = newHandleInstance;
  73. newHandleData.gcHandle = mono_gchandle_new(newHandleInstance, false);
  74. }
  75. }
  76. }
  77. if (mDefaultHandleManager == nullptr)
  78. {
  79. mDefaultHandleManager = mDefaultHandleManagerClass->createInstance(true);
  80. mDefaultHandleManagerGCHandle = mono_gchandle_new(mDefaultHandleManager, false);
  81. }
  82. callPreInput(mDefaultHandleManager);
  83. for (auto& handle : mActiveHandleData.handles)
  84. callPreInput(handle.object);
  85. }
  86. void ScriptHandleManager::triggerHandles()
  87. {
  88. callPostInput(mDefaultHandleManager);
  89. for (auto& handle : mActiveHandleData.handles)
  90. {
  91. callPostInput(handle.object);
  92. }
  93. }
  94. void ScriptHandleManager::queueDrawCommands()
  95. {
  96. if (mDefaultHandleManager != nullptr)
  97. callDraw(mDefaultHandleManager);
  98. for (auto& handle : mActiveHandleData.handles)
  99. {
  100. callDraw(handle.object);
  101. }
  102. }
  103. void ScriptHandleManager::reloadAssemblyData()
  104. {
  105. // Reload types from editor assembly
  106. MonoAssembly* editorAssembly = MonoManager::instance().getAssembly(EDITOR_ASSEMBLY);
  107. mCustomHandleAttribute = editorAssembly->getClass("BansheeEditor", "CustomHandle");
  108. if (mCustomHandleAttribute == nullptr)
  109. BS_EXCEPT(InvalidStateException, "Cannot find CustomHandle managed class.");
  110. mHandleBaseClass = editorAssembly->getClass("BansheeEditor", "Handle");
  111. if (mHandleBaseClass == nullptr)
  112. BS_EXCEPT(InvalidStateException, "Cannot find Handle managed class.");
  113. mDefaultHandleManagerClass = editorAssembly->getClass("BansheeEditor", "DefaultHandleManager");
  114. if (mDefaultHandleManagerClass == nullptr)
  115. BS_EXCEPT(InvalidStateException, "Cannot find DefaultHandleManager managed class.");
  116. mTypeField = mCustomHandleAttribute->getField("type");
  117. mPreInputMethod = mHandleBaseClass->getMethod("PreInput", 0);
  118. mPostInputMethod = mHandleBaseClass->getMethod("PostInput", 0);
  119. mDrawMethod = mHandleBaseClass->getMethod("Draw", 0);
  120. mDestroyThunk = (DestroyThunkDef)mHandleBaseClass->getMethod("Destroy", 0)->getThunk();
  121. mDefaultHandleManager = nullptr; // Freed on assembly unload, so not valid anymore
  122. mDefaultHandleManagerGCHandle = 0;
  123. Vector<String> scriptAssemblyNames = mScriptObjectManager.getScriptAssemblies();
  124. for (auto& assemblyName : scriptAssemblyNames)
  125. {
  126. MonoAssembly* assembly = MonoManager::instance().getAssembly(assemblyName);
  127. // Find new custom handle types
  128. const Vector<MonoClass*>& allClasses = assembly->getAllClasses();
  129. for (auto curClass : allClasses)
  130. {
  131. MonoClass* componentType = nullptr;
  132. MonoMethod* ctor = nullptr;
  133. if (isValidHandleType(curClass, componentType, ctor))
  134. {
  135. String fullComponentName = componentType->getFullName();
  136. CustomHandleData& newHandleData = mHandles[fullComponentName];
  137. newHandleData.componentType = componentType;
  138. newHandleData.handleType = curClass;
  139. newHandleData.ctor = ctor;
  140. }
  141. }
  142. }
  143. // Clear selection data
  144. mActiveHandleData.selectedObject = HSceneObject();
  145. mActiveHandleData.handles.clear();
  146. }
  147. bool ScriptHandleManager::isValidHandleType(MonoClass* type, MonoClass*& componentType, MonoMethod*& ctor)
  148. {
  149. componentType = nullptr;
  150. ctor = nullptr;
  151. if (!type->hasAttribute(mCustomHandleAttribute))
  152. return false;
  153. if (!type->isSubClassOf(mHandleBaseClass))
  154. return false;
  155. MonoObject* customHandleAttrib = type->getAttribute(mCustomHandleAttribute);
  156. MonoReflectionType* attribReflType = nullptr;
  157. mTypeField->getValue(customHandleAttrib, &attribReflType);
  158. MonoType* attribType = mono_reflection_type_get_type(attribReflType);
  159. ::MonoClass* attribMonoClass = mono_class_from_mono_type(attribType);
  160. MonoClass* attribClass = MonoManager::instance().findClass(attribMonoClass);
  161. if (attribClass == nullptr)
  162. return false;
  163. MonoClass* componentClass = mScriptObjectManager.getComponentClass();
  164. if (!attribClass->isSubClassOf(componentClass))
  165. return false;
  166. MonoMethod* constructor = type->getMethod(".ctor", 1);
  167. if (constructor == nullptr)
  168. return false;
  169. MonoClass* paramType = constructor->getParameterType(0);
  170. if (paramType != attribClass)
  171. return false;
  172. componentType = paramType;
  173. ctor = constructor;
  174. return true;
  175. }
  176. void ScriptHandleManager::callPreInput(MonoObject* instance)
  177. {
  178. mPreInputMethod->invokeVirtual(instance, nullptr);
  179. }
  180. void ScriptHandleManager::callPostInput(MonoObject* instance)
  181. {
  182. mPostInputMethod->invokeVirtual(instance, nullptr);
  183. }
  184. void ScriptHandleManager::callDraw(MonoObject* instance)
  185. {
  186. mDrawMethod->invokeVirtual(instance, nullptr);
  187. }
  188. void ScriptHandleManager::callDestroy(MonoObject* instance)
  189. {
  190. MonoUtil::invokeThunk(mDestroyThunk, instance);
  191. }
  192. }