BsScriptMaterial.h 3.5 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. #include "BsMaterial.h"
  5. #include "BsVector2.h"
  6. #include "BsVector3.h"
  7. #include "BsVector4.h"
  8. #include "BsMatrix3.h"
  9. #include "BsMatrix4.h"
  10. #include "BsColor.h"
  11. namespace BansheeEngine
  12. {
  13. /**
  14. * @brief Interop class between C++ & CLR for Material.
  15. */
  16. class BS_SCR_BE_EXPORT ScriptMaterial : public ScriptObject <ScriptMaterial, ScriptResourceBase>
  17. {
  18. public:
  19. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Material")
  20. /**
  21. * @copydoc ScriptResourceBase::getNativeHandle
  22. */
  23. HResource getNativeHandle() const override { return mMaterial; }
  24. /**
  25. * @copydoc ScriptResourceBase::setNativeHandle
  26. */
  27. void setNativeHandle(const HResource& resource) override;
  28. /**
  29. * @brief Returns the wrapped native material handle.
  30. */
  31. HMaterial getMaterialHandle() const { return mMaterial; }
  32. private:
  33. friend class ScriptResourceManager;
  34. ScriptMaterial(MonoObject* instance, const HMaterial& material);
  35. /**
  36. * @copydoc ScriptObjectBase::_onManagedInstanceDeleted
  37. */
  38. void _onManagedInstanceDeleted() override;
  39. HMaterial mMaterial;
  40. /************************************************************************/
  41. /* CLR HOOKS */
  42. /************************************************************************/
  43. static void internal_CreateInstance(MonoObject* instance, ScriptShader* shader);
  44. static MonoObject* internal_Clone(ScriptMaterial* nativeInstance);
  45. static MonoObject* internal_GetShader(ScriptMaterial* nativeInstance);
  46. static void internal_SetShader(ScriptMaterial* nativeInstance, ScriptShader* shader);
  47. static void internal_SetFloat(ScriptMaterial* nativeInstance, MonoString* name, float value);
  48. static void internal_SetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2 value);
  49. static void internal_SetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3 value);
  50. static void internal_SetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4 value);
  51. static void internal_SetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3 value);
  52. static void internal_SetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4 value);
  53. static void internal_SetColor(ScriptMaterial* nativeInstance, MonoString* name, Color value);
  54. static void internal_SetTexture2D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture2D* value);
  55. static void internal_SetTexture3D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture3D* value);
  56. static void internal_SetTextureCube(ScriptMaterial* nativeInstance, MonoString* name, ScriptTextureCube* value);
  57. static float internal_GetFloat(ScriptMaterial* nativeInstance, MonoString* name);
  58. static Vector2 internal_GetVector2(ScriptMaterial* nativeInstance, MonoString* name);
  59. static Vector3 internal_GetVector3(ScriptMaterial* nativeInstance, MonoString* name);
  60. static Vector4 internal_GetVector4(ScriptMaterial* nativeInstance, MonoString* name);
  61. static Matrix3 internal_GetMatrix3(ScriptMaterial* nativeInstance, MonoString* name);
  62. static Matrix4 internal_GetMatrix4(ScriptMaterial* nativeInstance, MonoString* name);
  63. static Color internal_GetColor(ScriptMaterial* nativeInstance, MonoString* name);
  64. static MonoObject* internal_GetTexture2D(ScriptMaterial* nativeInstance, MonoString* name);
  65. static MonoObject* internal_GetTexture3D(ScriptMaterial* nativeInstance, MonoString* name);
  66. static MonoObject* internal_GetTextureCube(ScriptMaterial* nativeInstance, MonoString* name);
  67. };
  68. }