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- #include "BsScriptVector.h"
- #include "BsMonoManager.h"
- #include "BsMonoClass.h"
- #include "BsMonoUtil.h"
- namespace BansheeEngine
- {
- ScriptVector2::ScriptVector2(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptVector2::initRuntimeData()
- { }
- MonoObject* ScriptVector2::box(const Vector2& value)
- {
- // We're casting away const but it's fine since structs are passed by value anyway
- return mono_value_box(MonoManager::instance().getDomain(),
- metaData.scriptClass->_getInternalClass(), (void*)&value);
- }
- Vector2 ScriptVector2::unbox(MonoObject* obj)
- {
- return *(Vector2*)mono_object_unbox(obj);
- }
- ScriptVector3::ScriptVector3(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptVector3::initRuntimeData()
- { }
- MonoObject* ScriptVector3::box(const Vector3& value)
- {
- // We're casting away const but it's fine since structs are passed by value anyway
- return mono_value_box(MonoManager::instance().getDomain(),
- metaData.scriptClass->_getInternalClass(), (void*)&value);
- }
- Vector3 ScriptVector3::unbox(MonoObject* obj)
- {
- return *(Vector3*)mono_object_unbox(obj);
- }
- ScriptVector4::ScriptVector4(MonoObject* instance)
- :ScriptObject(instance)
- { }
- void ScriptVector4::initRuntimeData()
- { }
- MonoObject* ScriptVector4::box(const Vector4& value)
- {
- // We're casting away const but it's fine since structs are passed by value anyway
- return mono_value_box(MonoManager::instance().getDomain(),
- metaData.scriptClass->_getInternalClass(), (void*)&value);
- }
- Vector4 ScriptVector4::unbox(MonoObject* obj)
- {
- return *(Vector4*)mono_object_unbox(obj);
- }
- }
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