BsEditorWindowBase.cpp 3.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsEditorWindowBase.h"
  4. #include "BsEditorApplication.h"
  5. #include "BsCoreThread.h"
  6. #include "BsSceneObject.h"
  7. #include "BsRenderWindow.h"
  8. #include "BsMainEditorWindow.h"
  9. #include "BsEditorWindowManager.h"
  10. #include "BsCCamera.h"
  11. #include "BsGUIWindowFrameWidget.h"
  12. #include "BsBuiltinEditorResources.h"
  13. namespace BansheeEngine
  14. {
  15. EditorWindowBase::EditorWindowBase(bool isModal)
  16. :mOwnsRenderWindow(true), mIsModal(isModal)
  17. {
  18. UINT32 width = 200;
  19. UINT32 height = 200;
  20. INT32 left = -1;
  21. INT32 top = -1;
  22. // If possible open the window in the center of the main editor window
  23. MainEditorWindow* mainWindow = EditorWindowManager::instance().getMainWindow();
  24. if(mainWindow != nullptr)
  25. {
  26. left = mainWindow->getLeft() + mainWindow->getWidth() / 2 - width / 2;
  27. top = mainWindow->getTop() + mainWindow->getHeight() / 2 - height / 2;
  28. }
  29. RENDER_WINDOW_DESC renderWindowDesc;
  30. renderWindowDesc.videoMode = VideoMode(width, height);
  31. renderWindowDesc.title = "EditorWindow";
  32. renderWindowDesc.fullscreen = false;
  33. renderWindowDesc.border = WindowBorder::None;
  34. renderWindowDesc.toolWindow = true;
  35. renderWindowDesc.modal = isModal;
  36. renderWindowDesc.hideUntilSwap = true;
  37. renderWindowDesc.left = left;
  38. renderWindowDesc.top = top;
  39. renderWindowDesc.depthBuffer = false;
  40. mRenderWindow = RenderWindow::create(renderWindowDesc, gCoreApplication().getPrimaryWindow());
  41. construct(mRenderWindow);
  42. }
  43. EditorWindowBase::EditorWindowBase(const SPtr<RenderWindow>& renderWindow)
  44. :mOwnsRenderWindow(false), mIsModal(false)
  45. {
  46. construct(renderWindow);
  47. }
  48. EditorWindowBase::~EditorWindowBase()
  49. {
  50. mResizedConn.disconnect();
  51. if(mOwnsRenderWindow)
  52. mRenderWindow->destroy();
  53. mSceneObject->destroy();
  54. }
  55. void EditorWindowBase::initialize()
  56. {
  57. setSize(200, 200);
  58. }
  59. void EditorWindowBase::close()
  60. {
  61. EditorWindowManager::instance().destroy(this);
  62. }
  63. void EditorWindowBase::hide()
  64. {
  65. mRenderWindow->hide(gCoreAccessor());
  66. }
  67. void EditorWindowBase::construct(const SPtr<RenderWindow>& renderWindow)
  68. {
  69. mRenderWindow = renderWindow;
  70. mSceneObject = SceneObject::create("EditorWindow", SOF_Internal | SOF_Persistent | SOF_DontSave);
  71. mCamera = mSceneObject->addComponent<CCamera>(renderWindow, 0.0f, 0.0f, 1.0f, 1.0f);
  72. mCamera->setNearClipDistance(5);
  73. mCamera->setAspectRatio(1.0f);
  74. mCamera->setLayers(0);
  75. mCamera->setFlag(CameraFlag::Overlay, true);
  76. mGUI = mSceneObject->addComponent<CGUIWidget>(mCamera);
  77. mGUI->setDepth(128);
  78. mGUI->setSkin(BuiltinEditorResources::instance().getSkin());
  79. mWindowFrame = mSceneObject->addComponent<WindowFrameWidget>(!mIsModal, mCamera->_getCamera(), renderWindow.get(), BuiltinEditorResources::instance().getSkin());
  80. mWindowFrame->setDepth(129);
  81. mResizedConn = renderWindow->onResized.connect(std::bind(&EditorWindowBase::resized, this));
  82. }
  83. void EditorWindowBase::setPosition(INT32 x, INT32 y)
  84. {
  85. mRenderWindow->move(gCoreAccessor(), x, y);
  86. }
  87. void EditorWindowBase::setSize(UINT32 width, UINT32 height)
  88. {
  89. mRenderWindow->resize(gCoreAccessor(), width, height);
  90. }
  91. INT32 EditorWindowBase::getLeft() const
  92. {
  93. return mRenderWindow->getProperties().getLeft();
  94. }
  95. INT32 EditorWindowBase::getTop() const
  96. {
  97. return mRenderWindow->getProperties().getTop();
  98. }
  99. UINT32 EditorWindowBase::getWidth() const
  100. {
  101. return (UINT32)mRenderWindow->getProperties().getWidth();
  102. }
  103. UINT32 EditorWindowBase::getHeight() const
  104. {
  105. return (UINT32)mRenderWindow->getProperties().getHeight();
  106. }
  107. bool EditorWindowBase::hasFocus() const
  108. {
  109. return mRenderWindow->getProperties().hasFocus();
  110. }
  111. }