BsMesh.cpp 16 KB

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  1. #include "BsMesh.h"
  2. #include "BsMeshRTTI.h"
  3. #include "BsMeshData.h"
  4. #include "BsVector2.h"
  5. #include "BsVector3.h"
  6. #include "BsDebug.h"
  7. #include "BsHardwareBufferManager.h"
  8. #include "BsMeshManager.h"
  9. #include "BsCoreThread.h"
  10. #include "BsAsyncOp.h"
  11. #include "BsAABox.h"
  12. #include "BsVertexDataDesc.h"
  13. #include "BsResources.h"
  14. #include "BsFrameAlloc.h"
  15. namespace BansheeEngine
  16. {
  17. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  18. MeshBufferType bufferType, DrawOperationType drawOp, IndexType indexType)
  19. :MeshBase(numVertices, numIndices, drawOp), mVertexData(nullptr), mIndexBuffer(nullptr),
  20. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType)
  21. {
  22. }
  23. Mesh::Mesh(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  24. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexType indexType)
  25. :MeshBase(numVertices, numIndices, subMeshes), mVertexData(nullptr), mIndexBuffer(nullptr),
  26. mVertexDesc(vertexDesc), mBufferType(bufferType), mIndexType(indexType)
  27. {
  28. }
  29. Mesh::Mesh(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  30. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), drawOp),
  31. mVertexData(nullptr), mIndexBuffer(nullptr), mIndexType(initialMeshData->getIndexType()),
  32. mVertexDesc(initialMeshData->getVertexDesc()), mTempInitialMeshData(initialMeshData)
  33. {
  34. }
  35. Mesh::Mesh(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  36. :MeshBase(initialMeshData->getNumVertices(), initialMeshData->getNumIndices(), subMeshes),
  37. mVertexData(nullptr), mIndexBuffer(nullptr), mIndexType(initialMeshData->getIndexType()),
  38. mVertexDesc(initialMeshData->getVertexDesc()), mTempInitialMeshData(initialMeshData)
  39. {
  40. }
  41. Mesh::Mesh()
  42. :MeshBase(0, 0, DOT_TRIANGLE_LIST), mVertexData(nullptr), mIndexBuffer(nullptr),
  43. mBufferType(MeshBufferType::Static), mIndexType(IT_32BIT)
  44. {
  45. }
  46. Mesh::~Mesh()
  47. {
  48. }
  49. void Mesh::_writeSubresourceSim(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer)
  50. {
  51. const MeshData& meshData = static_cast<const MeshData&>(data);
  52. updateBounds(meshData);
  53. }
  54. void Mesh::writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data, bool discardEntireBuffer)
  55. {
  56. THROW_IF_NOT_CORE_THREAD;
  57. if(data.getTypeId() != TID_MeshData)
  58. BS_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  59. const MeshData& meshData = static_cast<const MeshData&>(data);
  60. if (discardEntireBuffer)
  61. {
  62. if (mBufferType == MeshBufferType::Static)
  63. {
  64. LOGWRN("Buffer discard is enabled but buffer was not created as dynamic. Disabling discard.");
  65. discardEntireBuffer = false;
  66. }
  67. }
  68. else
  69. {
  70. if (mBufferType == MeshBufferType::Dynamic)
  71. {
  72. LOGWRN("Buffer discard is not enabled but buffer was created as dynamic. Enabling discard.");
  73. discardEntireBuffer = true;
  74. }
  75. }
  76. // Indices
  77. SPtr<IndexBufferCore> indexBuffer = mIndexBuffer->getCore();
  78. const IndexBufferProperties& ibProps = indexBuffer->getProperties();
  79. UINT32 indicesSize = meshData.getIndexBufferSize();
  80. UINT8* srcIdxData = meshData.getIndexData();
  81. if (meshData.getIndexElementSize() != ibProps.getIndexSize())
  82. {
  83. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  84. toString(ibProps.getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  85. }
  86. if (indicesSize > indexBuffer->getSizeInBytes())
  87. BS_EXCEPT(InvalidParametersException, "Index buffer values are being written out of valid range.");
  88. indexBuffer->writeData(0, indicesSize, srcIdxData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  89. // Vertices
  90. for (UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  91. {
  92. if (!mVertexDesc->hasStream(i))
  93. continue;
  94. if (!meshData.getVertexDesc()->hasStream(i))
  95. continue;
  96. // Ensure both have the same sized vertices
  97. UINT32 myVertSize = mVertexDesc->getVertexStride(i);
  98. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(i);
  99. if (myVertSize != otherVertSize)
  100. {
  101. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(i) + " doesn't match meshes vertex size. Needed: " +
  102. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  103. }
  104. SPtr<VertexBufferCore> vertexBuffer = mVertexData->getBuffer(i)->getCore();
  105. const VertexBufferProperties& vbProps = vertexBuffer->getProperties();
  106. UINT32 bufferSize = meshData.getStreamSize(i);
  107. UINT8* srcVertBufferData = meshData.getStreamData(i);
  108. if (bufferSize > vertexBuffer->getSizeInBytes())
  109. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(i) + "\" are being written out of valid range.");
  110. if (RenderSystem::instance().getVertexColorFlipRequired())
  111. {
  112. UINT8* bufferCopy = (UINT8*)bs_alloc(bufferSize);
  113. memcpy(bufferCopy, srcVertBufferData, bufferSize); // TODO Low priority - Attempt to avoid this copy
  114. UINT32 vertexStride = meshData.getVertexDesc()->getVertexStride(i);
  115. for (INT32 semanticIdx = 0; semanticIdx < VertexBuffer::MAX_SEMANTIC_IDX; semanticIdx++)
  116. {
  117. if (!meshData.getVertexDesc()->hasElement(VES_COLOR, semanticIdx, i))
  118. continue;
  119. UINT8* colorData = bufferCopy + mVertexDesc->getElementOffsetFromStream(VES_COLOR, semanticIdx, i);
  120. for (UINT32 j = 0; j < mVertexData->vertexCount; j++)
  121. {
  122. UINT32* curColor = (UINT32*)colorData;
  123. (*curColor) = ((*curColor) & 0xFF00FF00) | ((*curColor >> 16) & 0x000000FF) | ((*curColor << 16) & 0x00FF0000);
  124. colorData += vertexStride;
  125. }
  126. }
  127. vertexBuffer->writeData(0, bufferSize, bufferCopy, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  128. bs_free(bufferCopy);
  129. }
  130. else
  131. {
  132. vertexBuffer->writeData(0, bufferSize, srcVertBufferData, discardEntireBuffer ? BufferWriteType::Discard : BufferWriteType::Normal);
  133. }
  134. }
  135. }
  136. void Mesh::readSubresource(UINT32 subresourceIdx, GpuResourceData& data)
  137. {
  138. THROW_IF_NOT_CORE_THREAD;
  139. if(data.getTypeId() != TID_MeshData)
  140. BS_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  141. SPtr<IndexBufferCore> indexBuffer = mIndexBuffer->getCore();
  142. IndexType indexType = IT_32BIT;
  143. if (indexBuffer)
  144. indexType = indexBuffer->getProperties().getType();
  145. MeshData& meshData = static_cast<MeshData&>(data);
  146. if(mIndexBuffer)
  147. {
  148. const IndexBufferProperties& ibProps = indexBuffer->getProperties();
  149. if (meshData.getIndexElementSize() != ibProps.getIndexSize())
  150. {
  151. BS_EXCEPT(InvalidParametersException, "Provided index size doesn't match meshes index size. Needed: " +
  152. toString(ibProps.getIndexSize()) + ". Got: " + toString(meshData.getIndexElementSize()));
  153. }
  154. UINT8* idxData = static_cast<UINT8*>(indexBuffer->lock(GBL_READ_ONLY));
  155. UINT32 idxElemSize = ibProps.getIndexSize();
  156. UINT8* indices = nullptr;
  157. if(indexType == IT_16BIT)
  158. indices = (UINT8*)meshData.getIndices16();
  159. else
  160. indices = (UINT8*)meshData.getIndices32();
  161. UINT32 numIndicesToCopy = std::min(mNumIndices, meshData.getNumIndices());
  162. UINT32 indicesSize = numIndicesToCopy * idxElemSize;
  163. if(indicesSize > meshData.getIndexBufferSize())
  164. BS_EXCEPT(InvalidParametersException, "Provided buffer doesn't have enough space to store mesh indices.");
  165. memcpy(indices, idxData, numIndicesToCopy * idxElemSize);
  166. indexBuffer->unlock();
  167. }
  168. if(mVertexData)
  169. {
  170. auto vertexBuffers = mVertexData->getBuffers();
  171. UINT32 streamIdx = 0;
  172. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  173. {
  174. if(!meshData.getVertexDesc()->hasStream(streamIdx))
  175. continue;
  176. SPtr<VertexBufferCore> vertexBuffer = iter->second->getCore();
  177. const VertexBufferProperties& vbProps = vertexBuffer->getProperties();
  178. // Ensure both have the same sized vertices
  179. UINT32 myVertSize = mVertexDesc->getVertexStride(streamIdx);
  180. UINT32 otherVertSize = meshData.getVertexDesc()->getVertexStride(streamIdx);
  181. if(myVertSize != otherVertSize)
  182. {
  183. BS_EXCEPT(InvalidParametersException, "Provided vertex size for stream " + toString(streamIdx) + " doesn't match meshes vertex size. Needed: " +
  184. toString(myVertSize) + ". Got: " + toString(otherVertSize));
  185. }
  186. UINT32 numVerticesToCopy = meshData.getNumVertices();
  187. UINT32 bufferSize = vbProps.getVertexSize() * numVerticesToCopy;
  188. if(bufferSize > vertexBuffer->getSizeInBytes())
  189. BS_EXCEPT(InvalidParametersException, "Vertex buffer values for stream \"" + toString(streamIdx) + "\" are being read out of valid range.");
  190. UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY));
  191. UINT8* dest = meshData.getStreamData(streamIdx);
  192. memcpy(dest, vertDataPtr, bufferSize);
  193. vertexBuffer->unlock();
  194. streamIdx++;
  195. }
  196. }
  197. }
  198. MeshDataPtr Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
  199. {
  200. SPtr<IndexBufferCore> indexBuffer = mIndexBuffer->getCore();
  201. IndexType indexType = IT_32BIT;
  202. if(mIndexBuffer)
  203. indexType = indexBuffer->getProperties().getType();
  204. MeshDataPtr meshData = bs_shared_ptr<MeshData>(mVertexData->vertexCount, mNumIndices, mVertexDesc, indexType);
  205. return meshData;
  206. }
  207. std::shared_ptr<VertexData> Mesh::_getVertexData() const
  208. {
  209. THROW_IF_NOT_CORE_THREAD;
  210. return mVertexData;
  211. }
  212. IndexBufferPtr Mesh::_getIndexBuffer() const
  213. {
  214. THROW_IF_NOT_CORE_THREAD;
  215. return mIndexBuffer;
  216. }
  217. void Mesh::initialize()
  218. {
  219. if (mTempInitialMeshData != nullptr)
  220. {
  221. updateBounds(*mTempInitialMeshData);
  222. }
  223. MeshBase::initialize();
  224. }
  225. void Mesh::initialize_internal()
  226. {
  227. THROW_IF_NOT_CORE_THREAD;
  228. mIndexBuffer = HardwareBufferManager::instance().createIndexBuffer(mIndexType,
  229. mNumIndices, mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  230. mVertexData = std::shared_ptr<VertexData>(bs_new<VertexData, PoolAlloc>());
  231. mVertexData->vertexCount = mNumVertices;
  232. mVertexData->vertexDeclaration = mVertexDesc->createDeclaration();
  233. for(UINT32 i = 0; i <= mVertexDesc->getMaxStreamIdx(); i++)
  234. {
  235. if(!mVertexDesc->hasStream(i))
  236. continue;
  237. VertexBufferPtr vertexBuffer = HardwareBufferManager::instance().createVertexBuffer(
  238. mVertexData->vertexDeclaration->getVertexSize(i),
  239. mVertexData->vertexCount,
  240. mBufferType == MeshBufferType::Dynamic ? GBU_DYNAMIC : GBU_STATIC);
  241. mVertexData->setBuffer(i, vertexBuffer);
  242. }
  243. // TODO Low priority - DX11 (and maybe OpenGL)? allow an optimization that allows you to set
  244. // buffer data upon buffer construction, instead of setting it in a second step like I do here
  245. if(mTempInitialMeshData != nullptr)
  246. {
  247. writeSubresource(0, *mTempInitialMeshData, mBufferType == MeshBufferType::Dynamic);
  248. mTempInitialMeshData = nullptr;
  249. }
  250. MeshBase::initialize_internal();
  251. }
  252. void Mesh::destroy_internal()
  253. {
  254. THROW_IF_NOT_CORE_THREAD;
  255. mVertexData = nullptr;
  256. mIndexBuffer = nullptr;
  257. mVertexDesc = nullptr;
  258. mTempInitialMeshData = nullptr;
  259. MeshBase::destroy_internal();
  260. }
  261. void Mesh::updateBounds(const MeshData& meshData)
  262. {
  263. VertexDataDescPtr vertexDesc = meshData.getVertexDesc();
  264. for (UINT32 i = 0; i < vertexDesc->getNumElements(); i++)
  265. {
  266. const VertexElement& curElement = vertexDesc->getElement(i);
  267. if (curElement.getSemantic() != VES_POSITION || (curElement.getType() != VET_FLOAT3 && curElement.getType() != VET_FLOAT4))
  268. continue;
  269. UINT8* data = meshData.getElementData(curElement.getSemantic(), curElement.getSemanticIdx(), curElement.getStreamIdx());
  270. UINT32 stride = vertexDesc->getVertexStride(curElement.getStreamIdx());
  271. mBounds = calculateBounds((UINT8*)data, mTempInitialMeshData->getNumVertices(), stride);
  272. markCoreDirty();
  273. break;
  274. }
  275. }
  276. Bounds Mesh::calculateBounds(UINT8* verticesPtr, UINT32 numVertices, UINT32 stride) const
  277. {
  278. Bounds bounds;
  279. if (mNumVertices > 0)
  280. {
  281. Vector3 accum;
  282. Vector3 min;
  283. Vector3 max;
  284. Vector3 curPosition = *(Vector3*)verticesPtr;
  285. accum = curPosition;
  286. min = curPosition;
  287. max = curPosition;
  288. for (UINT32 i = 1; i < mNumVertices; i++)
  289. {
  290. curPosition = *(Vector3*)(verticesPtr + stride * i);
  291. accum += curPosition;
  292. min = Vector3::min(min, curPosition);
  293. max = Vector3::max(max, curPosition);
  294. }
  295. Vector3 center = accum / (float)mNumVertices;
  296. float radiusSqrd = 0.0f;
  297. for (UINT32 i = 0; i < mNumVertices; i++)
  298. {
  299. curPosition = *(Vector3*)(verticesPtr + stride * i);
  300. float dist = center.squaredDistance(curPosition);
  301. if (dist > radiusSqrd)
  302. radiusSqrd = dist;
  303. }
  304. float radius = Math::sqrt(radiusSqrd);
  305. bounds = Bounds(AABox(min, max), Sphere(center, radius));
  306. }
  307. return bounds;
  308. }
  309. MeshProxyPtr Mesh::_createProxy(UINT32 subMeshIdx)
  310. {
  311. MeshProxyPtr coreProxy = bs_shared_ptr<MeshProxy>();
  312. coreProxy->mesh = std::static_pointer_cast<MeshBase>(getThisPtr());
  313. coreProxy->bounds = mBounds;
  314. coreProxy->subMesh = getSubMesh(subMeshIdx);
  315. coreProxy->submeshIdx = subMeshIdx;
  316. return coreProxy;
  317. }
  318. HMesh Mesh::dummy()
  319. {
  320. return MeshManager::instance().getDummyMesh();
  321. }
  322. /************************************************************************/
  323. /* SERIALIZATION */
  324. /************************************************************************/
  325. RTTITypeBase* Mesh::getRTTIStatic()
  326. {
  327. return MeshRTTI::instance();
  328. }
  329. RTTITypeBase* Mesh::getRTTI() const
  330. {
  331. return Mesh::getRTTIStatic();
  332. }
  333. /************************************************************************/
  334. /* STATICS */
  335. /************************************************************************/
  336. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  337. MeshBufferType bufferType, DrawOperationType drawOp, IndexType indexType)
  338. {
  339. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
  340. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  341. }
  342. HMesh Mesh::create(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  343. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexType indexType)
  344. {
  345. MeshPtr meshPtr = _createPtr(numVertices, numIndices, vertexDesc, subMeshes, bufferType, indexType);
  346. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  347. }
  348. HMesh Mesh::create(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  349. {
  350. MeshPtr meshPtr = _createPtr(initialMeshData, bufferType, drawOp);
  351. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  352. }
  353. HMesh Mesh::create(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  354. {
  355. MeshPtr meshPtr = _createPtr(initialMeshData, subMeshes, bufferType);
  356. return static_resource_cast<Mesh>(gResources()._createResourceHandle(meshPtr));
  357. }
  358. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  359. MeshBufferType bufferType, DrawOperationType drawOp, IndexType indexType)
  360. {
  361. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, bufferType, drawOp, indexType);
  362. }
  363. MeshPtr Mesh::_createPtr(UINT32 numVertices, UINT32 numIndices, const VertexDataDescPtr& vertexDesc,
  364. const Vector<SubMesh>& subMeshes, MeshBufferType bufferType, IndexType indexType)
  365. {
  366. return MeshManager::instance().create(numVertices, numIndices, vertexDesc, subMeshes, bufferType, indexType);
  367. }
  368. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, MeshBufferType bufferType, DrawOperationType drawOp)
  369. {
  370. return MeshManager::instance().create(initialMeshData, bufferType, drawOp);
  371. }
  372. MeshPtr Mesh::_createPtr(const MeshDataPtr& initialMeshData, const Vector<SubMesh>& subMeshes, MeshBufferType bufferType)
  373. {
  374. return MeshManager::instance().create(initialMeshData, subMeshes, bufferType);
  375. }
  376. }