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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- class BS_SCR_BED_EXPORT ScriptEditorUtility : public ScriptObject <ScriptEditorUtility>
- {
- public:
- SCRIPT_OBJ(BansheeEditorAssemblyName, "BansheeEditor", "EditorUtility")
- private:
- static void internal_CalculateBounds(MonoObject* so, AABox* bounds);
- static void internal_CalculateBoundsArray(MonoArray* objects, AABox* bounds);
- ScriptEditorUtility(MonoObject* instance);
- };
- }
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