BsScriptTexture.h 1.1 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptResource.h"
  4. #include "BsPixelData.h"
  5. #include "BsTexture.h"
  6. namespace BansheeEngine
  7. {
  8. class BS_SCR_BE_EXPORT ScriptTextureBase : public ScriptResourceBase
  9. {
  10. protected:
  11. friend class ScriptResourceManager;
  12. ScriptTextureBase(MonoObject* instance)
  13. :ScriptResourceBase(instance)
  14. { }
  15. virtual ~ScriptTextureBase() {}
  16. };
  17. class BS_SCR_BE_EXPORT ScriptTexture : public ScriptObject <ScriptTexture, ScriptTextureBase>
  18. {
  19. public:
  20. SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "Texture")
  21. private:
  22. ScriptTexture(MonoObject* instance);
  23. static void internal_getPixelFormat(ScriptTexture* thisPtr, PixelFormat* value);
  24. static void internal_getUsage(ScriptTexture* thisPtr, TextureUsage* value);
  25. static void internal_getWidth(ScriptTexture* thisPtr, int* value);
  26. static void internal_getHeight(ScriptTexture* thisPtr, int* value);
  27. static void internal_getGammaCorrection(ScriptTexture* thisPtr, bool* value);
  28. static void internal_getSampleCount(ScriptTexture* thisPtr, int* value);
  29. static void internal_getMipmapCount(ScriptTexture* thisPtr, int* value);
  30. };
  31. }