BsGameObjectHandle.cpp 1.4 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. #include "BsCorePrerequisites.h"
  2. #include "BsGameObject.h"
  3. #include "BsGameObjectHandle.h"
  4. #include "BsException.h"
  5. #include "BsGameObject.h"
  6. #include "BsGameObjectHandleRTTI.h"
  7. namespace BansheeEngine
  8. {
  9. GameObjectHandleBase::GameObjectHandleBase(const std::shared_ptr<GameObjectHandleData>& data)
  10. :mData(data)
  11. { }
  12. GameObjectHandleBase::GameObjectHandleBase(const std::shared_ptr<GameObject> ptr)
  13. {
  14. mData = bs_shared_ptr_new<GameObjectHandleData>(ptr->mInstanceData);
  15. }
  16. GameObjectHandleBase::GameObjectHandleBase(std::nullptr_t ptr)
  17. {
  18. mData = bs_shared_ptr_new<GameObjectHandleData>(nullptr);
  19. }
  20. GameObjectHandleBase::GameObjectHandleBase()
  21. {
  22. mData = bs_shared_ptr_new<GameObjectHandleData>(nullptr);
  23. }
  24. void GameObjectHandleBase::_resolve(const GameObjectHandleBase& object)
  25. {
  26. mData->mPtr = object.mData->mPtr;
  27. mData->mInstanceId = object.mData->mInstanceId;
  28. }
  29. void GameObjectHandleBase::_setHandleData(const GameObjectPtr& object)
  30. {
  31. mData->mPtr = object->mInstanceData;
  32. mData->mInstanceId = object->mInstanceData->mInstanceId;
  33. }
  34. void GameObjectHandleBase::throwIfDestroyed() const
  35. {
  36. if(isDestroyed())
  37. {
  38. BS_EXCEPT(InternalErrorException, "Trying to access an object that has been destroyed.");
  39. }
  40. }
  41. RTTITypeBase* GameObjectHandleBase::getRTTIStatic()
  42. {
  43. return GameObjectHandleRTTI::instance();
  44. }
  45. RTTITypeBase* GameObjectHandleBase::getRTTI() const
  46. {
  47. return GameObjectHandleBase::getRTTIStatic();
  48. }
  49. }