Marko Pintera cb10df23fe Getting render target bindings to work so it shows up in GUI %!s(int64=12) %!d(string=hai) anos
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BsDockManager.h 255648d6c9 Added a main editor window %!s(int64=12) %!d(string=hai) anos
BsEditorPrerequisites.h 255648d6c9 Added a main editor window %!s(int64=12) %!d(string=hai) anos
BsEditorWidget.h 419403fcc8 EditorWidget keeps a reference to parent container, and notifies it on destroy more neatly %!s(int64=12) %!d(string=hai) anos
BsEditorWidgetContainer.h 419403fcc8 EditorWidget keeps a reference to parent container, and notifies it on destroy more neatly %!s(int64=12) %!d(string=hai) anos
BsEditorWindow.h 746c64ab6c Editor windows get properly released on application exit %!s(int64=12) %!d(string=hai) anos
BsEditorWindowBase.h cb10df23fe Getting render target bindings to work so it shows up in GUI %!s(int64=12) %!d(string=hai) anos
BsEditorWindowManager.h 746c64ab6c Editor windows get properly released on application exit %!s(int64=12) %!d(string=hai) anos
BsGUITabbedTitleBar.h 746c64ab6c Editor windows get properly released on application exit %!s(int64=12) %!d(string=hai) anos
BsGUIWindowFrameWidget.h 4eefb96dec First step of refactoring EditorWindow into separate widget, widget container and window classes (PART 1) %!s(int64=12) %!d(string=hai) anos
BsMainEditorWindow.h 255648d6c9 Added a main editor window %!s(int64=12) %!d(string=hai) anos
CmDebugCamera.h cb10df23fe Getting render target bindings to work so it shows up in GUI %!s(int64=12) %!d(string=hai) anos
CmTestTextSprite.h cb10df23fe Getting render target bindings to work so it shows up in GUI %!s(int64=12) %!d(string=hai) anos
DbgEditorWidget1.h 746c64ab6c Editor windows get properly released on application exit %!s(int64=12) %!d(string=hai) anos
DbgEditorWidget2.h 5c1863956d Added toggle groups (i.e. radio buttons) %!s(int64=12) %!d(string=hai) anos