BsScriptMeshData.h 3.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsRendererMeshData.h"
  7. namespace BansheeEngine
  8. {
  9. /** @addtogroup ScriptInteropEngine
  10. * @{
  11. */
  12. /** Valid index types for mesh indices. */
  13. // Note: Do not modify, it must match the layout of C# enum IndexType
  14. enum class ScriptIndexType
  15. {
  16. Index16,
  17. Index32
  18. };
  19. /** Interop class between C++ & CLR for RendererMeshData. */
  20. class BS_SCR_BE_EXPORT ScriptMeshData : public ScriptObject <ScriptMeshData>
  21. {
  22. public:
  23. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "MeshData")
  24. /** Returns the internal wrapped mesh data. */
  25. SPtr<RendererMeshData> getInternalValue() const { return mMeshData; }
  26. /** Creates a new managed MeshData object from the provided native render mesh data. */
  27. static MonoObject* create(const SPtr<RendererMeshData>& meshData);
  28. /** Creates a new managed MeshData object from the provided native mesh data. */
  29. static MonoObject* create(const SPtr<MeshData>& meshData);
  30. private:
  31. ScriptMeshData(MonoObject* managedInstance);
  32. ~ScriptMeshData();
  33. /** Initializes the object. Must be called after construction and before use. */
  34. void initialize(const SPtr<RendererMeshData>& meshData);
  35. /** Checks is the underlying mesh data of the provided object locked. When locked mesh data cannot be accessed. */
  36. static bool checkIsLocked(ScriptMeshData* thisPtr);
  37. SPtr<RendererMeshData> mMeshData;
  38. /************************************************************************/
  39. /* CLR HOOKS */
  40. /************************************************************************/
  41. static void internal_CreateInstance(MonoObject* instance, int numVertices,
  42. int numIndices, VertexLayout vertex, ScriptIndexType index);
  43. static MonoArray* internal_GetPositions(ScriptMeshData* thisPtr);
  44. static void internal_SetPositions(ScriptMeshData* thisPtr, MonoArray* value);
  45. static MonoArray* internal_GetNormals(ScriptMeshData* thisPtr);
  46. static void internal_SetNormals(ScriptMeshData* thisPtr, MonoArray* value);
  47. static MonoArray* internal_GetTangents(ScriptMeshData* thisPtr);
  48. static void internal_SetTangents(ScriptMeshData* thisPtr, MonoArray* value);
  49. static MonoArray* internal_GetColors(ScriptMeshData* thisPtr);
  50. static void internal_SetColors(ScriptMeshData* thisPtr, MonoArray* value);
  51. static MonoArray* internal_GetUV0(ScriptMeshData* thisPtr);
  52. static void internal_SetUV0(ScriptMeshData* thisPtr, MonoArray* value);
  53. static MonoArray* internal_GetUV1(ScriptMeshData* thisPtr);
  54. static void internal_SetUV1(ScriptMeshData* thisPtr, MonoArray* value);
  55. static MonoArray* internal_GetBoneWeights(ScriptMeshData* thisPtr);
  56. static void internal_SetBoneWeights(ScriptMeshData* thisPtr, MonoArray* value);
  57. static MonoArray* internal_GetIndices(ScriptMeshData* thisPtr);
  58. static void internal_SetIndices(ScriptMeshData* thisPtr, MonoArray* value);
  59. static int internal_GetVertexCount(ScriptMeshData* thisPtr);
  60. static int internal_GetIndexCount(ScriptMeshData* thisPtr);
  61. };
  62. /** @} */
  63. }