Marko Pintera bc285cfa86 Even more layout changes %!s(int64=12) %!d(string=hai) anos
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CmD3D11BlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11DepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11Device.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11Driver.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11DriverList.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11GpuBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11GpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11GpuParamBlockBuffer.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better %!s(int64=13) %!d(string=hai) anos
CmD3D11GpuProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11GpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11HLSLParamParser.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11HLSLProgram.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11HLSLProgramFactory.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11HardwareBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11HardwareBufferManager.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better %!s(int64=13) %!d(string=hai) anos
CmD3D11IndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11InputLayoutManager.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData %!s(int64=12) %!d(string=hai) anos
CmD3D11Mappings.cpp acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) %!s(int64=13) %!d(string=hai) anos
CmD3D11MultiRenderTexture.cpp 1e0c79d624 Made getCustomAttribute const %!s(int64=12) %!d(string=hai) anos
CmD3D11Plugin.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11RasterizerState.cpp acc4d601eb Fixed culling so it is consistent across all platforms (counterclockwise by default) %!s(int64=13) %!d(string=hai) anos
CmD3D11RenderStateManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11RenderSystem.cpp aa46b8b57a Overhauled OpenGL context handling %!s(int64=13) %!d(string=hai) anos
CmD3D11RenderSystemFactory.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11RenderTexture.cpp 1e0c79d624 Made getCustomAttribute const %!s(int64=12) %!d(string=hai) anos
CmD3D11RenderWindow.cpp bc285cfa86 Even more layout changes %!s(int64=12) %!d(string=hai) anos
CmD3D11RenderWindowManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11SamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11Texture.cpp b0b6182dab Working OS cursor in DX11 %!s(int64=12) %!d(string=hai) anos
CmD3D11TextureManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11TextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11VertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11VideoMode.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos
CmD3D11VideoModeList.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=13) %!d(string=hai) anos