BsVulkanGpuProgram.cpp 1.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsVulkanGpuProgram.h"
  4. #include "BsGpuParams.h"
  5. #include "BsVulkanRenderAPI.h"
  6. #include "BsGpuProgramManager.h"
  7. #include "BsRenderStats.h"
  8. namespace BansheeEngine
  9. {
  10. VulkanGpuProgramCore::VulkanGpuProgramCore(const GPU_PROGRAM_DESC& desc, GpuDeviceFlags deviceMask)
  11. : GpuProgramCore(desc, deviceMask)
  12. {
  13. }
  14. VulkanGpuProgramCore::~VulkanGpuProgramCore()
  15. {
  16. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_GpuProgram);
  17. }
  18. void VulkanGpuProgramCore::initialize()
  19. {
  20. if (!isSupported())
  21. {
  22. mIsCompiled = false;
  23. mCompileError = "Specified program is not supported by the current render system.";
  24. GpuProgramCore::initialize();
  25. return;
  26. }
  27. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_GpuProgram);
  28. GpuProgramCore::initialize();
  29. }
  30. }