BsVulkanHardwareBufferManager.cpp 2.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsVulkanHardwareBufferManager.h"
  4. #include "BsVulkanVertexBuffer.h"
  5. #include "BsVulkanIndexBuffer.h"
  6. #include "BsVulkanGpuBuffer.h"
  7. #include "BsVulkanGpuParamBlockBuffer.h"
  8. #include "BsVulkanGpuParams.h"
  9. #include "BsGpuParamDesc.h"
  10. namespace BansheeEngine
  11. {
  12. VulkanHardwareBufferCoreManager::VulkanHardwareBufferCoreManager()
  13. { }
  14. SPtr<VertexBufferCore> VulkanHardwareBufferCoreManager::createVertexBufferInternal(const VERTEX_BUFFER_DESC& desc,
  15. GpuDeviceFlags deviceMask)
  16. {
  17. SPtr<VulkanVertexBufferCore> ret = bs_shared_ptr_new<VulkanVertexBufferCore>(desc, deviceMask);
  18. ret->_setThisPtr(ret);
  19. return ret;
  20. }
  21. SPtr<IndexBufferCore> VulkanHardwareBufferCoreManager::createIndexBufferInternal(const INDEX_BUFFER_DESC& desc,
  22. GpuDeviceFlags deviceMask)
  23. {
  24. SPtr<VulkanIndexBufferCore> ret = bs_shared_ptr_new<VulkanIndexBufferCore>( desc, deviceMask);
  25. ret->_setThisPtr(ret);
  26. return ret;
  27. }
  28. SPtr<GpuParamBlockBufferCore> VulkanHardwareBufferCoreManager::createGpuParamBlockBufferInternal(UINT32 size,
  29. GpuParamBlockUsage usage, GpuDeviceFlags deviceMask)
  30. {
  31. VulkanGpuParamBlockBufferCore* paramBlockBuffer =
  32. new (bs_alloc<VulkanGpuParamBlockBufferCore>()) VulkanGpuParamBlockBufferCore(size, usage, deviceMask);
  33. SPtr<GpuParamBlockBufferCore> paramBlockBufferPtr = bs_shared_ptr<VulkanGpuParamBlockBufferCore>(paramBlockBuffer);
  34. paramBlockBufferPtr->_setThisPtr(paramBlockBufferPtr);
  35. return paramBlockBufferPtr;
  36. }
  37. SPtr<GpuBufferCore> VulkanHardwareBufferCoreManager::createGpuBufferInternal(const GPU_BUFFER_DESC& desc,
  38. GpuDeviceFlags deviceMask)
  39. {
  40. VulkanGpuBufferCore* buffer = new (bs_alloc<VulkanGpuBufferCore>()) VulkanGpuBufferCore(desc, deviceMask);
  41. SPtr<VulkanGpuBufferCore> bufferPtr = bs_shared_ptr<VulkanGpuBufferCore>(buffer);
  42. bufferPtr->_setThisPtr(bufferPtr);
  43. return bufferPtr;
  44. }
  45. SPtr<GpuParamsCore> VulkanHardwareBufferCoreManager::createGpuParamsInternal(const GPU_PARAMS_DESC& desc,
  46. GpuDeviceFlags deviceMask)
  47. {
  48. VulkanGpuParams* params = new (bs_alloc<VulkanGpuParams>()) VulkanGpuParams(desc, deviceMask);
  49. SPtr<GpuParamsCore> paramsPtr = bs_shared_ptr<GpuParamsCore>(params);
  50. paramsPtr->_setThisPtr(paramsPtr);
  51. return paramsPtr;
  52. }
  53. }