BsD3D11RenderWindowManager.cpp 2.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsD3D11RenderWindowManager.h"
  4. #include "BsD3D11RenderAPI.h"
  5. #include "BsD3D11RenderWindow.h"
  6. #include "BsAsyncOp.h"
  7. namespace BansheeEngine
  8. {
  9. D3D11RenderWindowManager::D3D11RenderWindowManager(D3D11RenderAPI* renderSystem)
  10. :mRenderSystem(renderSystem)
  11. {
  12. assert(mRenderSystem != nullptr);
  13. }
  14. RenderWindowPtr D3D11RenderWindowManager::createImpl(RENDER_WINDOW_DESC& desc, UINT32 windowId, const RenderWindowPtr& parentWindow)
  15. {
  16. RenderAPICore* rs = RenderAPICore::instancePtr();
  17. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(rs);
  18. if(parentWindow != nullptr)
  19. {
  20. UINT64 hWnd;
  21. parentWindow->getCustomAttribute("WINDOW", &hWnd);
  22. desc.platformSpecific["parentWindowHandle"] = toString(hWnd);
  23. }
  24. // Create the window
  25. D3D11RenderWindow* renderWindow = new (bs_alloc<D3D11RenderWindow>()) D3D11RenderWindow(desc, windowId, d3d11rs->getPrimaryDevice(), d3d11rs->getDXGIFactory());
  26. return bs_core_ptr<D3D11RenderWindow>(renderWindow);
  27. }
  28. D3D11RenderWindowCoreManager::D3D11RenderWindowCoreManager(D3D11RenderAPI* renderSystem)
  29. :mRenderSystem(renderSystem)
  30. {
  31. assert(mRenderSystem != nullptr);
  32. }
  33. SPtr<RenderWindowCore> D3D11RenderWindowCoreManager::createInternal(RENDER_WINDOW_DESC& desc, UINT32 windowId)
  34. {
  35. RenderAPICore* rs = RenderAPICore::instancePtr();
  36. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(rs);
  37. // Create the window
  38. D3D11RenderWindowCore* renderWindow = new (bs_alloc<D3D11RenderWindowCore>()) D3D11RenderWindowCore(desc, windowId, d3d11rs->getPrimaryDevice(), d3d11rs->getDXGIFactory());
  39. SPtr<D3D11RenderWindowCore> renderWindowPtr = bs_shared_ptr<D3D11RenderWindowCore>(renderWindow);
  40. renderWindowPtr->_setThisPtr(renderWindowPtr);
  41. windowCreated(renderWindow);
  42. return renderWindowPtr;
  43. }
  44. }