BsScriptGUIVector2Field.cpp 4.1 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptGUIVector2Field.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoManager.h"
  7. #include "BsMonoMethod.h"
  8. #include "BsSpriteTexture.h"
  9. #include "BsMonoUtil.h"
  10. #include "BsGUIVector2Field.h"
  11. #include "BsGUIOptions.h"
  12. #include "BsGUIContent.h"
  13. #include "BsScriptGUIContent.h"
  14. #include "BsScriptVector.h"
  15. using namespace std::placeholders;
  16. namespace BansheeEngine
  17. {
  18. ScriptGUIVector2Field::OnChangedThunkDef ScriptGUIVector2Field::onChangedThunk;
  19. ScriptGUIVector2Field::OnConfirmedThunkDef ScriptGUIVector2Field::onConfirmedThunk;
  20. ScriptGUIVector2Field::ScriptGUIVector2Field(MonoObject* instance, GUIVector2Field* vector2Field)
  21. :TScriptGUIElement(instance, vector2Field)
  22. {
  23. }
  24. void ScriptGUIVector2Field::initRuntimeData()
  25. {
  26. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptGUIVector2Field::internal_createInstance);
  27. metaData.scriptClass->addInternalCall("Internal_GetValue", &ScriptGUIVector2Field::internal_getValue);
  28. metaData.scriptClass->addInternalCall("Internal_SetValue", &ScriptGUIVector2Field::internal_setValue);
  29. metaData.scriptClass->addInternalCall("Internal_HasInputFocus", &ScriptGUIVector2Field::internal_hasInputFocus);
  30. metaData.scriptClass->addInternalCall("Internal_SetTint", &ScriptGUIVector2Field::internal_setTint);
  31. onChangedThunk = (OnChangedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnChanged", 1)->getThunk();
  32. onConfirmedThunk = (OnConfirmedThunkDef)metaData.scriptClass->getMethod("Internal_DoOnConfirmed", 0)->getThunk();
  33. }
  34. void ScriptGUIVector2Field::internal_createInstance(MonoObject* instance, MonoObject* title, UINT32 titleWidth,
  35. MonoString* style, MonoArray* guiOptions, bool withTitle)
  36. {
  37. GUIOptions options;
  38. UINT32 arrayLen = (UINT32)mono_array_length(guiOptions);
  39. for (UINT32 i = 0; i < arrayLen; i++)
  40. options.addOption(mono_array_get(guiOptions, GUIOption, i));
  41. String styleName = toString(MonoUtil::monoToWString(style));
  42. GUIVector2Field* field = nullptr;
  43. if (withTitle)
  44. {
  45. GUIContent nativeContent(ScriptGUIContent::getText(title), ScriptGUIContent::getImage(title), ScriptGUIContent::getTooltip(title));
  46. field = GUIVector2Field::create(nativeContent, titleWidth, options, styleName);
  47. }
  48. else
  49. {
  50. field = GUIVector2Field::create(options, styleName);
  51. }
  52. field->onValueChanged.connect(std::bind(&ScriptGUIVector2Field::onChanged, instance, _1));
  53. field->onConfirm.connect(std::bind(&ScriptGUIVector2Field::onConfirmed, instance));
  54. ScriptGUIVector2Field* nativeInstance = new (bs_alloc<ScriptGUIVector2Field>()) ScriptGUIVector2Field(instance, field);
  55. }
  56. void ScriptGUIVector2Field::internal_getValue(ScriptGUIVector2Field* nativeInstance, Vector2* output)
  57. {
  58. GUIVector2Field* field = static_cast<GUIVector2Field*>(nativeInstance->getGUIElement());
  59. *output = field->getValue();
  60. }
  61. void ScriptGUIVector2Field::internal_setValue(ScriptGUIVector2Field* nativeInstance, Vector2* value)
  62. {
  63. GUIVector2Field* field = static_cast<GUIVector2Field*>(nativeInstance->getGUIElement());
  64. return field->setValue(*value);
  65. }
  66. void ScriptGUIVector2Field::internal_hasInputFocus(ScriptGUIVector2Field* nativeInstance, bool* output)
  67. {
  68. GUIVector2Field* field = static_cast<GUIVector2Field*>(nativeInstance->getGUIElement());
  69. *output = field->hasInputFocus();
  70. }
  71. void ScriptGUIVector2Field::internal_setTint(ScriptGUIVector2Field* nativeInstance, Color* color)
  72. {
  73. GUIVector2Field* field = (GUIVector2Field*)nativeInstance->getGUIElement();
  74. field->setTint(*color);
  75. }
  76. void ScriptGUIVector2Field::onChanged(MonoObject* instance, const Vector2& newValue)
  77. {
  78. MonoUtil::invokeThunk(onChangedThunk, instance, ScriptVector2::box(newValue));
  79. }
  80. void ScriptGUIVector2Field::onConfirmed(MonoObject* instance)
  81. {
  82. MonoUtil::invokeThunk(onConfirmedThunk, instance);
  83. }
  84. }