BsScriptCursor.h 1.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsRect2I.h"
  7. #include "BsVector2I.h"
  8. namespace BansheeEngine
  9. {
  10. /**
  11. * @brief Interop class between C++ & CLR for Cursor.
  12. */
  13. class BS_SCR_BE_EXPORT ScriptCursor : public ScriptObject <ScriptCursor>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Cursor")
  17. private:
  18. ScriptCursor(MonoObject* instance);
  19. /************************************************************************/
  20. /* CLR HOOKS */
  21. /************************************************************************/
  22. static void internal_getScreenPosition(Vector2I* value);
  23. static void internal_setScreenPosition(Vector2I* value);
  24. static void internal_hide();
  25. static void internal_show();
  26. static void internal_clipToRect(Rect2I* value);
  27. static void internal_clipDisable();
  28. static void internal_setCursorStr(MonoString* name);
  29. static void internal_setCursor(CursorType cursor);
  30. static void internal_setCursorIconStr(MonoString* name, MonoObject* iconData, Vector2I* hotspot);
  31. static void internal_setCursorIcon(CursorType cursor, MonoObject* iconData, Vector2I* hotspot);
  32. static void internal_clearCursorIconStr(MonoString* name);
  33. static void internal_clearCursorIcon(CursorType cursor);
  34. };
  35. }