BsScriptSceneObject.h 5.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptGameObject.h"
  6. #include "BsScriptObject.h"
  7. #include "BsFont.h"
  8. namespace BansheeEngine
  9. {
  10. /**
  11. * @brief Interop class between C++ & CLR for SceneObject.
  12. */
  13. class BS_SCR_BE_EXPORT ScriptSceneObject : public ScriptObject<ScriptSceneObject, ScriptGameObjectBase>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SceneObject")
  17. /**
  18. * @copydoc ScriptGameObjectBase::getNativeHandle
  19. */
  20. HGameObject getNativeHandle() const override { return mSceneObject; }
  21. /**
  22. * @copydoc ScriptGameObjectBase::setNativeHandle
  23. */
  24. void setNativeHandle(const HGameObject& gameObject) override;
  25. /**
  26. * @brief Returns the native internal scene object.
  27. */
  28. HSceneObject getNativeSceneObject() const { return mSceneObject; }
  29. /**
  30. * @brief Checks is the scene object wrapped by the provided interop object destroyed.
  31. */
  32. static bool checkIfDestroyed(ScriptSceneObject* nativeInstance);
  33. private:
  34. friend class ScriptGameObjectManager;
  35. ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject);
  36. /**
  37. * @copydoc ScriptObjectBase::_onManagedInstanceDeleted
  38. */
  39. void _onManagedInstanceDeleted() override;
  40. /**
  41. * @copydoc ScriptObjectBase::_createManagedInstance
  42. */
  43. MonoObject* _createManagedInstance(bool construct) override;
  44. /**
  45. * @brief Triggered by the script game object manager when the handle this object is referencing is destroyed.
  46. */
  47. void _notifyDestroyed();
  48. HSceneObject mSceneObject;
  49. uint32_t mManagedHandle;
  50. /************************************************************************/
  51. /* CLR HOOKS */
  52. /************************************************************************/
  53. static void internal_createInstance(MonoObject* instance, MonoString* name, UINT32 flags);
  54. static void internal_setName(ScriptSceneObject* nativeInstance, MonoString* name);
  55. static MonoString* internal_getName(ScriptSceneObject* nativeInstance);
  56. static void internal_setActive(ScriptSceneObject* nativeInstance, bool value);
  57. static bool internal_getActive(ScriptSceneObject* nativeInstance);
  58. static void internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent);
  59. static MonoObject* internal_getParent(ScriptSceneObject* nativeInstance);
  60. static void internal_getNumChildren(ScriptSceneObject* nativeInstance, UINT32* value);
  61. static MonoObject* internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx);
  62. static MonoObject* internal_findChild(ScriptSceneObject* nativeInstance, MonoString* name, bool recursive);
  63. static MonoArray* internal_findChildren(ScriptSceneObject* nativeInstance, MonoString* name, bool recursive);
  64. static void internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value);
  65. static void internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value);
  66. static void internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
  67. static void internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
  68. static void internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value);
  69. static void internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value);
  70. static void internal_setPosition(ScriptSceneObject* nativeInstance, Vector3* value);
  71. static void internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value);
  72. static void internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
  73. static void internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value);
  74. static void internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3* value);
  75. static void internal_getLocalTransform(ScriptSceneObject* nativeInstance, Matrix4* value);
  76. static void internal_getWorldTransform(ScriptSceneObject* nativeInstance, Matrix4* value);
  77. static void internal_lookAt(ScriptSceneObject* nativeInstance, Vector3* direction, Vector3* up);
  78. static void internal_move(ScriptSceneObject* nativeInstance, Vector3* value);
  79. static void internal_moveLocal(ScriptSceneObject* nativeInstance, Vector3* value);
  80. static void internal_rotate(ScriptSceneObject* nativeInstance, Quaternion* value);
  81. static void internal_roll(ScriptSceneObject* nativeInstance, Radian* value);
  82. static void internal_yaw(ScriptSceneObject* nativeInstance, Radian* value);
  83. static void internal_pitch(ScriptSceneObject* nativeInstance, Radian* value);
  84. static void internal_setForward(ScriptSceneObject* nativeInstance, Vector3* value);
  85. static void internal_getForward(ScriptSceneObject* nativeInstance, Vector3* value);
  86. static void internal_getUp(ScriptSceneObject* nativeInstance, Vector3* value);
  87. static void internal_getRight(ScriptSceneObject* nativeInstance, Vector3* value);
  88. static void internal_destroy(ScriptSceneObject* nativeInstance, bool immediate);
  89. };
  90. }