BsScriptSpriteTexture.h 1.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptResource.h"
  6. #include "BsScriptObject.h"
  7. namespace BansheeEngine
  8. {
  9. /**
  10. * @brief Interop class between C++ & CLR for SpriteTexture.
  11. */
  12. class BS_SCR_BE_EXPORT ScriptSpriteTexture : public TScriptResource<ScriptSpriteTexture, SpriteTexture>
  13. {
  14. public:
  15. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SpriteTexture")
  16. /**
  17. * @brief Returns the native internal sprite texture resource.
  18. */
  19. static MonoObject* toManaged(const HSpriteTexture& texture);
  20. private:
  21. friend class ScriptResourceManager;
  22. ScriptSpriteTexture(MonoObject* instance, const HSpriteTexture& texture);
  23. /**
  24. * @brief Creates an empty, uninitialized managed instance of the resource interop object.
  25. */
  26. static MonoObject* createInstance();
  27. /************************************************************************/
  28. /* CLR HOOKS */
  29. /************************************************************************/
  30. static void internal_createInstance(MonoObject* instance, MonoObject* texture, Vector2* offset, Vector2* scale);
  31. static MonoObject* internal_GetTexture(ScriptSpriteTexture* thisPtr);
  32. static void internal_SetTexture(ScriptSpriteTexture* thisPtr, ScriptTexture2D* value);
  33. static void internal_GetOffset(ScriptSpriteTexture* thisPtr, Vector2* value);
  34. static void internal_SetOffset(ScriptSpriteTexture* thisPtr, Vector2* value);
  35. static void internal_GetScale(ScriptSpriteTexture* thisPtr, Vector2* value);
  36. static void internal_SetScale(ScriptSpriteTexture* thisPtr, Vector2* value);
  37. static UINT32 internal_GetWidth(ScriptSpriteTexture* thisPtr);
  38. static UINT32 internal_GetHeight(ScriptSpriteTexture* thisPtr);
  39. };
  40. }