BsScriptTexture3D.h 1.5 KB

123456789101112131415161718192021222324252627282930313233343536373839
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptTexture.h"
  6. #include "BsScriptObject.h"
  7. #include "BsTexture.h"
  8. namespace BansheeEngine
  9. {
  10. /**
  11. * @brief Interop class between C++ & CLR for 3D Texture.
  12. */
  13. class BS_SCR_BE_EXPORT ScriptTexture3D : public TScriptResource <ScriptTexture3D, Texture>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Texture3D")
  17. private:
  18. friend class ScriptResourceManager;
  19. ScriptTexture3D(MonoObject* instance, const HTexture& texture);
  20. /**
  21. * @brief Creates an empty, uninitialized managed instance of the resource interop object.
  22. */
  23. static MonoObject* createInstance();
  24. /************************************************************************/
  25. /* CLR HOOKS */
  26. /************************************************************************/
  27. static void internal_createInstance(MonoObject* instance, PixelFormat format, UINT32 width,
  28. UINT32 height, UINT32 depth, TextureUsage usage, bool hasMipmaps, bool gammaCorrection);
  29. static MonoObject* internal_getPixels(ScriptTexture3D* thisPtr, UINT32 mipLevel);
  30. static MonoObject* internal_getGPUPixels(ScriptTexture3D* thisPtr, UINT32 mipLevel);
  31. static void internal_setPixels(ScriptTexture3D* thisPtr, MonoObject* data, UINT32 mipLevel);
  32. };
  33. }