BsScriptSceneObject.cpp 14 KB

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  1. #include "BsScriptSceneObject.h"
  2. #include "BsScriptGameObjectManager.h"
  3. #include "BsScriptResourceManager.h"
  4. #include "BsScriptMeta.h"
  5. #include "BsMonoField.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoManager.h"
  8. #include "BsSceneObject.h"
  9. #include "BsMonoUtil.h"
  10. #include "BsScriptPrefab.h"
  11. #include "BsPrefab.h"
  12. #include "BsPrefabUtility.h"
  13. #include "BsResources.h"
  14. namespace BansheeEngine
  15. {
  16. ScriptSceneObject::ScriptSceneObject(MonoObject* instance, const HSceneObject& sceneObject)
  17. :ScriptObject(instance), mSceneObject(sceneObject)
  18. {
  19. mManagedHandle = mono_gchandle_new(instance, false);
  20. }
  21. void ScriptSceneObject::initRuntimeData()
  22. {
  23. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptSceneObject::internal_createInstance);
  24. metaData.scriptClass->addInternalCall("Internal_GetName", &ScriptSceneObject::internal_getName);
  25. metaData.scriptClass->addInternalCall("Internal_SetName", &ScriptSceneObject::internal_setName);
  26. metaData.scriptClass->addInternalCall("Internal_GetActive", &ScriptSceneObject::internal_getActive);
  27. metaData.scriptClass->addInternalCall("Internal_SetActive", &ScriptSceneObject::internal_setActive);
  28. metaData.scriptClass->addInternalCall("Internal_GetParent", &ScriptSceneObject::internal_getParent);
  29. metaData.scriptClass->addInternalCall("Internal_SetParent", &ScriptSceneObject::internal_setParent);
  30. metaData.scriptClass->addInternalCall("Internal_GetNumChildren", &ScriptSceneObject::internal_getNumChildren);
  31. metaData.scriptClass->addInternalCall("Internal_GetChild", &ScriptSceneObject::internal_getChild);
  32. metaData.scriptClass->addInternalCall("Internal_GetPosition", &ScriptSceneObject::internal_getPosition);
  33. metaData.scriptClass->addInternalCall("Internal_GetLocalPosition", &ScriptSceneObject::internal_getLocalPosition);
  34. metaData.scriptClass->addInternalCall("Internal_GetRotation", &ScriptSceneObject::internal_getRotation);
  35. metaData.scriptClass->addInternalCall("Internal_GetLocalRotation", &ScriptSceneObject::internal_getLocalRotation);
  36. metaData.scriptClass->addInternalCall("Internal_GetScale", &ScriptSceneObject::internal_getScale);
  37. metaData.scriptClass->addInternalCall("Internal_GetLocalScale", &ScriptSceneObject::internal_getLocalScale);
  38. metaData.scriptClass->addInternalCall("Internal_SetPosition", &ScriptSceneObject::internal_setPosition);
  39. metaData.scriptClass->addInternalCall("Internal_SetLocalPosition", &ScriptSceneObject::internal_setLocalPosition);
  40. metaData.scriptClass->addInternalCall("Internal_SetRotation", &ScriptSceneObject::internal_setRotation);
  41. metaData.scriptClass->addInternalCall("Internal_SetLocalRotation", &ScriptSceneObject::internal_setLocalRotation);
  42. metaData.scriptClass->addInternalCall("Internal_SetLocalScale", &ScriptSceneObject::internal_setLocalScale);
  43. metaData.scriptClass->addInternalCall("Internal_GetLocalTransform", &ScriptSceneObject::internal_getLocalTransform);
  44. metaData.scriptClass->addInternalCall("Internal_GetWorldTransform", &ScriptSceneObject::internal_getWorldTransform);
  45. metaData.scriptClass->addInternalCall("Internal_LookAt", &ScriptSceneObject::internal_lookAt);
  46. metaData.scriptClass->addInternalCall("Internal_Move", &ScriptSceneObject::internal_move);
  47. metaData.scriptClass->addInternalCall("Internal_MoveLocal", &ScriptSceneObject::internal_moveLocal);
  48. metaData.scriptClass->addInternalCall("Internal_Rotate", &ScriptSceneObject::internal_rotate);
  49. metaData.scriptClass->addInternalCall("Internal_Roll", &ScriptSceneObject::internal_roll);
  50. metaData.scriptClass->addInternalCall("Internal_Yaw", &ScriptSceneObject::internal_yaw);
  51. metaData.scriptClass->addInternalCall("Internal_Pitch", &ScriptSceneObject::internal_pitch);
  52. metaData.scriptClass->addInternalCall("Internal_SetForward", &ScriptSceneObject::internal_setForward);
  53. metaData.scriptClass->addInternalCall("Internal_GetForward", &ScriptSceneObject::internal_getForward);
  54. metaData.scriptClass->addInternalCall("Internal_GetUp", &ScriptSceneObject::internal_getUp);
  55. metaData.scriptClass->addInternalCall("Internal_GetRight", &ScriptSceneObject::internal_getRight);
  56. metaData.scriptClass->addInternalCall("Internal_Destroy", &ScriptSceneObject::internal_destroy);
  57. }
  58. void ScriptSceneObject::internal_createInstance(MonoObject* instance, MonoString* name, UINT32 flags)
  59. {
  60. HSceneObject sceneObject = SceneObject::create(toString(MonoUtil::monoToWString(name)), flags);
  61. ScriptGameObjectManager::instance().createScriptSceneObject(instance, sceneObject);
  62. }
  63. void ScriptSceneObject::internal_setName(ScriptSceneObject* nativeInstance, MonoString* name)
  64. {
  65. if (checkIfDestroyed(nativeInstance))
  66. return;
  67. nativeInstance->mSceneObject->setName(MonoUtil::monoToString(name));
  68. }
  69. MonoString* ScriptSceneObject::internal_getName(ScriptSceneObject* nativeInstance)
  70. {
  71. if (checkIfDestroyed(nativeInstance))
  72. return nullptr;
  73. String name = nativeInstance->mSceneObject->getName();
  74. return MonoUtil::stringToMono(MonoManager::instance().getDomain(), name);
  75. }
  76. void ScriptSceneObject::internal_setActive(ScriptSceneObject* nativeInstance, bool value)
  77. {
  78. if (checkIfDestroyed(nativeInstance))
  79. return;
  80. nativeInstance->mSceneObject->setActive(value);
  81. }
  82. bool ScriptSceneObject::internal_getActive(ScriptSceneObject* nativeInstance)
  83. {
  84. if (checkIfDestroyed(nativeInstance))
  85. return false;
  86. return nativeInstance->mSceneObject->getActive(true);
  87. }
  88. void ScriptSceneObject::internal_setParent(ScriptSceneObject* nativeInstance, MonoObject* parent)
  89. {
  90. if (checkIfDestroyed(nativeInstance))
  91. return;
  92. ScriptSceneObject* parentScriptSO = ScriptSceneObject::toNative(parent);
  93. nativeInstance->mSceneObject->setParent(parentScriptSO->mSceneObject);
  94. }
  95. MonoObject* ScriptSceneObject::internal_getParent(ScriptSceneObject* nativeInstance)
  96. {
  97. if (checkIfDestroyed(nativeInstance))
  98. return nullptr;
  99. HSceneObject parent = nativeInstance->mSceneObject->getParent();
  100. ScriptSceneObject* parentScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(parent);
  101. if(parentScriptSO == nullptr)
  102. parentScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(parent);
  103. return parentScriptSO->getManagedInstance();
  104. }
  105. void ScriptSceneObject::internal_getNumChildren(ScriptSceneObject* nativeInstance, UINT32* value)
  106. {
  107. if (!checkIfDestroyed(nativeInstance))
  108. *value = nativeInstance->mSceneObject->getNumChildren();
  109. else
  110. *value = 0;
  111. }
  112. MonoObject* ScriptSceneObject::internal_getChild(ScriptSceneObject* nativeInstance, UINT32 idx)
  113. {
  114. if (checkIfDestroyed(nativeInstance))
  115. return nullptr;
  116. UINT32 numChildren = nativeInstance->mSceneObject->getNumChildren();
  117. if(idx >= numChildren)
  118. {
  119. LOGWRN("Attempting to access an out of range SceneObject child. Provided index: \"" + toString(idx)
  120. + "\". Valid range: [0 .. " + toString(numChildren) + ")");
  121. return nullptr;
  122. }
  123. HSceneObject childSO = nativeInstance->mSceneObject->getChild(idx);
  124. ScriptSceneObject* childScriptSO = ScriptGameObjectManager::instance().getScriptSceneObject(childSO);
  125. if(childScriptSO == nullptr)
  126. childScriptSO = ScriptGameObjectManager::instance().createScriptSceneObject(childSO);
  127. return childScriptSO->getManagedInstance();
  128. }
  129. void ScriptSceneObject::internal_getPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  130. {
  131. if (!checkIfDestroyed(nativeInstance))
  132. *value = nativeInstance->mSceneObject->getWorldPosition();
  133. else
  134. *value = Vector3();
  135. }
  136. void ScriptSceneObject::internal_getLocalPosition(ScriptSceneObject* nativeInstance, Vector3* value)
  137. {
  138. if (!checkIfDestroyed(nativeInstance))
  139. *value = nativeInstance->mSceneObject->getPosition();
  140. else
  141. *value = Vector3();
  142. }
  143. void ScriptSceneObject::internal_getRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  144. {
  145. if (!checkIfDestroyed(nativeInstance))
  146. *value = nativeInstance->mSceneObject->getWorldRotation();
  147. else
  148. *value = Quaternion();
  149. }
  150. void ScriptSceneObject::internal_getLocalRotation(ScriptSceneObject* nativeInstance, Quaternion* value)
  151. {
  152. if (!checkIfDestroyed(nativeInstance))
  153. *value = nativeInstance->mSceneObject->getRotation();
  154. else
  155. *value = Quaternion();
  156. }
  157. void ScriptSceneObject::internal_getScale(ScriptSceneObject* nativeInstance, Vector3* value)
  158. {
  159. if (!checkIfDestroyed(nativeInstance))
  160. *value = nativeInstance->mSceneObject->getWorldScale();
  161. else
  162. *value = Vector3();
  163. }
  164. void ScriptSceneObject::internal_getLocalScale(ScriptSceneObject* nativeInstance, Vector3* value)
  165. {
  166. if (!checkIfDestroyed(nativeInstance))
  167. *value = nativeInstance->mSceneObject->getWorldScale();
  168. else
  169. *value = Vector3();
  170. }
  171. void ScriptSceneObject::internal_setPosition(ScriptSceneObject* nativeInstance, Vector3 value)
  172. {
  173. if (!checkIfDestroyed(nativeInstance))
  174. nativeInstance->mSceneObject->setWorldPosition(value);
  175. }
  176. void ScriptSceneObject::internal_setLocalPosition(ScriptSceneObject* nativeInstance, Vector3 value)
  177. {
  178. if (!checkIfDestroyed(nativeInstance))
  179. nativeInstance->mSceneObject->setPosition(value);
  180. }
  181. void ScriptSceneObject::internal_setRotation(ScriptSceneObject* nativeInstance, Quaternion value)
  182. {
  183. if (!checkIfDestroyed(nativeInstance))
  184. nativeInstance->mSceneObject->setWorldRotation(value);
  185. }
  186. void ScriptSceneObject::internal_setLocalRotation(ScriptSceneObject* nativeInstance, Quaternion value)
  187. {
  188. if (!checkIfDestroyed(nativeInstance))
  189. nativeInstance->mSceneObject->setRotation(value);
  190. }
  191. void ScriptSceneObject::internal_setLocalScale(ScriptSceneObject* nativeInstance, Vector3 value)
  192. {
  193. if (!checkIfDestroyed(nativeInstance))
  194. nativeInstance->mSceneObject->setScale(value);
  195. }
  196. void ScriptSceneObject::internal_getLocalTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  197. {
  198. if (!checkIfDestroyed(nativeInstance))
  199. *value = nativeInstance->mSceneObject->getLocalTfrm();
  200. else
  201. *value = Matrix4();
  202. }
  203. void ScriptSceneObject::internal_getWorldTransform(ScriptSceneObject* nativeInstance, Matrix4* value)
  204. {
  205. if (!checkIfDestroyed(nativeInstance))
  206. *value = nativeInstance->mSceneObject->getWorldTfrm();
  207. else
  208. *value = Matrix4();
  209. }
  210. void ScriptSceneObject::internal_lookAt(ScriptSceneObject* nativeInstance, Vector3 direction, Vector3 up)
  211. {
  212. if (!checkIfDestroyed(nativeInstance))
  213. nativeInstance->mSceneObject->lookAt(direction, up);
  214. }
  215. void ScriptSceneObject::internal_move(ScriptSceneObject* nativeInstance, Vector3 value)
  216. {
  217. if (!checkIfDestroyed(nativeInstance))
  218. nativeInstance->mSceneObject->move(value);
  219. }
  220. void ScriptSceneObject::internal_moveLocal(ScriptSceneObject* nativeInstance, Vector3 value)
  221. {
  222. if (!checkIfDestroyed(nativeInstance))
  223. nativeInstance->mSceneObject->moveRelative(value);
  224. }
  225. void ScriptSceneObject::internal_rotate(ScriptSceneObject* nativeInstance, Quaternion value)
  226. {
  227. if (!checkIfDestroyed(nativeInstance))
  228. nativeInstance->mSceneObject->rotate(value);
  229. }
  230. void ScriptSceneObject::internal_roll(ScriptSceneObject* nativeInstance, Radian value)
  231. {
  232. if (!checkIfDestroyed(nativeInstance))
  233. nativeInstance->mSceneObject->roll(value);
  234. }
  235. void ScriptSceneObject::internal_yaw(ScriptSceneObject* nativeInstance, Radian value)
  236. {
  237. if (!checkIfDestroyed(nativeInstance))
  238. nativeInstance->mSceneObject->yaw(value);
  239. }
  240. void ScriptSceneObject::internal_pitch(ScriptSceneObject* nativeInstance, Radian value)
  241. {
  242. if (!checkIfDestroyed(nativeInstance))
  243. nativeInstance->mSceneObject->pitch(value);
  244. }
  245. void ScriptSceneObject::internal_setForward(ScriptSceneObject* nativeInstance, Vector3 value)
  246. {
  247. if (!checkIfDestroyed(nativeInstance))
  248. nativeInstance->mSceneObject->setForward(value);
  249. }
  250. void ScriptSceneObject::internal_getForward(ScriptSceneObject* nativeInstance, Vector3* value)
  251. {
  252. if (!checkIfDestroyed(nativeInstance))
  253. *value = nativeInstance->mSceneObject->getForward();
  254. else
  255. *value = Vector3();
  256. }
  257. void ScriptSceneObject::internal_getUp(ScriptSceneObject* nativeInstance, Vector3* value)
  258. {
  259. if (!checkIfDestroyed(nativeInstance))
  260. *value = nativeInstance->mSceneObject->getUp();
  261. else
  262. *value = Vector3();
  263. }
  264. void ScriptSceneObject::internal_getRight(ScriptSceneObject* nativeInstance, Vector3* value)
  265. {
  266. if (!checkIfDestroyed(nativeInstance))
  267. *value = nativeInstance->mSceneObject->getRight();
  268. else
  269. *value = Vector3();
  270. }
  271. void ScriptSceneObject::internal_destroy(ScriptSceneObject* nativeInstance, bool immediate)
  272. {
  273. if (!checkIfDestroyed(nativeInstance))
  274. nativeInstance->mSceneObject->destroy(immediate);
  275. }
  276. bool ScriptSceneObject::checkIfDestroyed(ScriptSceneObject* nativeInstance)
  277. {
  278. if (nativeInstance->mSceneObject.isDestroyed())
  279. {
  280. LOGWRN("Trying to access a destroyed SceneObject with instance ID: " + nativeInstance->mSceneObject.getInstanceId());
  281. return true;
  282. }
  283. return false;
  284. }
  285. void ScriptSceneObject::_onManagedInstanceDeleted()
  286. {
  287. mManagedInstance = nullptr;
  288. if (!mRefreshInProgress)
  289. ScriptGameObjectManager::instance().destroyScriptSceneObject(this);
  290. else
  291. {
  292. mono_gchandle_free(mManagedHandle);
  293. mManagedHandle = 0;
  294. }
  295. }
  296. MonoObject* ScriptSceneObject::_createManagedInstance(bool construct)
  297. {
  298. MonoObject* managedInstance = metaData.scriptClass->createInstance(construct);
  299. mManagedHandle = mono_gchandle_new(managedInstance, false);
  300. return managedInstance;
  301. }
  302. void ScriptSceneObject::_notifyDestroyed()
  303. {
  304. mono_gchandle_free(mManagedHandle);
  305. mManagedHandle = 0;
  306. }
  307. void ScriptSceneObject::setNativeHandle(const HGameObject& gameObject)
  308. {
  309. mSceneObject = static_object_cast<SceneObject>(gameObject);
  310. }
  311. }