BsScriptMesh.cpp 6.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptMesh.h"
  4. #include "BsScriptResourceManager.h"
  5. #include "BsScriptMeta.h"
  6. #include "BsMonoField.h"
  7. #include "BsMonoClass.h"
  8. #include "BsMonoArray.h"
  9. #include "BsMonoManager.h"
  10. #include "BsCoreThread.h"
  11. #include "BsScriptSkeleton.h"
  12. namespace BansheeEngine
  13. {
  14. ScriptSubMesh::ScriptSubMesh(MonoObject* instance)
  15. :ScriptObject(instance)
  16. { }
  17. void ScriptSubMesh::initRuntimeData()
  18. { }
  19. MonoObject* ScriptSubMesh::box(const SubMeshData& value)
  20. {
  21. // We're casting away const but it's fine since structs are passed by value anyway
  22. return MonoUtil::box(metaData.scriptClass->_getInternalClass(), (void*)&value);
  23. }
  24. SubMeshData ScriptSubMesh::unbox(MonoObject* obj)
  25. {
  26. return *(SubMeshData*)MonoUtil::unbox(obj);
  27. }
  28. ScriptMesh::ScriptMesh(MonoObject* instance, const HMesh& mesh)
  29. :TScriptResource(instance, mesh)
  30. {
  31. }
  32. void ScriptMesh::initRuntimeData()
  33. {
  34. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptMesh::internal_CreateInstance);
  35. metaData.scriptClass->addInternalCall("Internal_CreateInstanceMeshData", &ScriptMesh::internal_CreateInstanceMeshData);
  36. metaData.scriptClass->addInternalCall("Internal_GetSubMeshes", &ScriptMesh::internal_GetSubMeshes);
  37. metaData.scriptClass->addInternalCall("Internal_GetSubMeshCount", &ScriptMesh::internal_GetSubMeshCount);
  38. metaData.scriptClass->addInternalCall("Internal_GetSkeleton", &ScriptMesh::internal_GetSkeleton);
  39. metaData.scriptClass->addInternalCall("Internal_GetBounds", &ScriptMesh::internal_GetBounds);
  40. metaData.scriptClass->addInternalCall("Internal_GetMeshData", &ScriptMesh::internal_GetMeshData);
  41. metaData.scriptClass->addInternalCall("Internal_SetMeshData", &ScriptMesh::internal_SetMeshData);
  42. }
  43. void ScriptMesh::internal_CreateInstance(MonoObject* instance, int numVertices, int numIndices,
  44. MonoArray* subMeshes, MeshUsage usage, VertexLayout vertex, ScriptIndexType index)
  45. {
  46. SPtr<VertexDataDesc> vertexDesc = RendererMeshData::vertexLayoutVertexDesc(vertex);
  47. IndexType indexType = IT_16BIT;
  48. if (index == ScriptIndexType::Index32)
  49. indexType = IT_32BIT;
  50. Vector<SubMesh> nativeSubMeshes = monoToNativeSubMeshes(subMeshes);
  51. HMesh mesh = Mesh::create(numVertices, numIndices, vertexDesc, nativeSubMeshes, usage, indexType);
  52. ScriptMesh* scriptInstance;
  53. ScriptResourceManager::instance().createScriptResource(instance, mesh, &scriptInstance);
  54. }
  55. void ScriptMesh::internal_CreateInstanceMeshData(MonoObject* instance, ScriptMeshData* data, MonoArray* subMeshes,
  56. MeshUsage usage)
  57. {
  58. SPtr<MeshData> meshData;
  59. if (data != nullptr)
  60. meshData = data->getInternalValue()->getData();
  61. Vector<SubMesh> nativeSubMeshes = monoToNativeSubMeshes(subMeshes);
  62. HMesh mesh = Mesh::create(meshData, nativeSubMeshes, usage);
  63. ScriptMesh* scriptInstance;
  64. ScriptResourceManager::instance().createScriptResource(instance, mesh, &scriptInstance);
  65. }
  66. MonoArray* ScriptMesh::internal_GetSubMeshes(ScriptMesh* thisPtr)
  67. {
  68. HMesh mesh = thisPtr->getHandle();
  69. UINT32 numSubMeshes = mesh->getProperties().getNumSubMeshes();
  70. ScriptArray subMeshArray = ScriptArray::create<ScriptSubMesh>(numSubMeshes);
  71. for (UINT32 i = 0; i < numSubMeshes; i++)
  72. {
  73. SubMesh curSubMesh = mesh->getProperties().getSubMesh(i);
  74. SubMeshData data;
  75. data.indexOffset = curSubMesh.indexOffset;
  76. data.indexCount = curSubMesh.indexCount;
  77. data.topology = drawOpToMeshTopology(curSubMesh.drawOp);
  78. subMeshArray.set(i, data);
  79. }
  80. return subMeshArray.getInternal();
  81. }
  82. UINT32 ScriptMesh::internal_GetSubMeshCount(ScriptMesh* thisPtr)
  83. {
  84. HMesh mesh = thisPtr->getHandle();
  85. return mesh->getProperties().getNumSubMeshes();
  86. }
  87. MonoObject* ScriptMesh::internal_GetSkeleton(ScriptMesh* thisPtr)
  88. {
  89. HMesh mesh = thisPtr->getHandle();
  90. SPtr<Skeleton> skeleton = mesh->getSkeleton();
  91. if (skeleton == nullptr)
  92. return nullptr;
  93. return ScriptSkeleton::create(skeleton);
  94. }
  95. void ScriptMesh::internal_GetBounds(ScriptMesh* thisPtr, AABox* box, Sphere* sphere)
  96. {
  97. HMesh mesh = thisPtr->getHandle();
  98. Bounds bounds = mesh->getProperties().getBounds();
  99. *box = bounds.getBox();
  100. *sphere = bounds.getSphere();
  101. }
  102. MonoObject* ScriptMesh::internal_GetMeshData(ScriptMesh* thisPtr)
  103. {
  104. HMesh mesh = thisPtr->getHandle();
  105. SPtr<MeshData> meshData = mesh->allocateSubresourceBuffer(0);
  106. mesh->readData(*meshData);
  107. return ScriptMeshData::create(meshData);
  108. }
  109. void ScriptMesh::internal_SetMeshData(ScriptMesh* thisPtr, ScriptMeshData* value)
  110. {
  111. HMesh mesh = thisPtr->getHandle();
  112. if (value != nullptr)
  113. {
  114. SPtr<MeshData> meshData = value->getInternalValue()->getData();
  115. mesh->writeSubresource(gCoreAccessor(), 0, meshData, true);
  116. }
  117. }
  118. MonoObject* ScriptMesh::createInstance()
  119. {
  120. return metaData.scriptClass->createInstance();
  121. }
  122. DrawOperationType ScriptMesh::meshTopologyToDrawOp(MeshTopology topology)
  123. {
  124. switch (topology)
  125. {
  126. case MeshTopology::PointList:
  127. return DOT_POINT_LIST;
  128. case MeshTopology::LineList:
  129. return DOT_LINE_LIST;
  130. case MeshTopology::LineStrip:
  131. return DOT_LINE_STRIP;
  132. case MeshTopology::TriangleList:
  133. return DOT_TRIANGLE_LIST;
  134. case MeshTopology::TriangleStrip:
  135. return DOT_TRIANGLE_STRIP;
  136. case MeshTopology::TriangleFan:
  137. return DOT_TRIANGLE_FAN;
  138. }
  139. return DOT_TRIANGLE_LIST;
  140. }
  141. MeshTopology ScriptMesh::drawOpToMeshTopology(DrawOperationType drawOp)
  142. {
  143. switch (drawOp)
  144. {
  145. case DOT_POINT_LIST:
  146. return MeshTopology::PointList;
  147. case DOT_LINE_LIST:
  148. return MeshTopology::TriangleList;
  149. case DOT_LINE_STRIP:
  150. return MeshTopology::TriangleStrip;
  151. case DOT_TRIANGLE_LIST:
  152. return MeshTopology::TriangleList;
  153. case DOT_TRIANGLE_STRIP:
  154. return MeshTopology::TriangleStrip;
  155. case DOT_TRIANGLE_FAN:
  156. return MeshTopology::TriangleFan;
  157. }
  158. return MeshTopology::TriangleList;
  159. }
  160. Vector<SubMesh> ScriptMesh::monoToNativeSubMeshes(MonoArray* subMeshes)
  161. {
  162. Vector<SubMesh> nativeSubMeshes;
  163. if (subMeshes != nullptr)
  164. {
  165. ScriptArray subMeshArray(subMeshes);
  166. UINT32 numSubMeshes = subMeshArray.size();
  167. for (UINT32 i = 0; i < numSubMeshes; i++)
  168. {
  169. SubMeshData curData = subMeshArray.get<SubMeshData>(i);
  170. SubMesh subMesh;
  171. subMesh.indexOffset = curData.indexOffset;
  172. subMesh.indexCount = curData.indexCount;
  173. subMesh.drawOp = meshTopologyToDrawOp(curData.topology);
  174. nativeSubMeshes.push_back(subMesh);
  175. }
  176. }
  177. return nativeSubMeshes;
  178. }
  179. }