Marko Pintera 96d06586e8 Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings 11 лет назад
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CmD3D11BlendState.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
CmD3D11DepthStencilState.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
CmD3D11Device.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
CmD3D11Driver.h 2c483382f8 Added DX9 and OpenGL video mode infos 11 лет назад
CmD3D11DriverList.h 8bfe4ef813 Ported to VS2013 and removed boost completely 11 лет назад
CmD3D11EventQuery.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
CmD3D11GpuBuffer.h 716de5f09a Reorganized some code in order to delete many small source files 11 лет назад
CmD3D11GpuBufferView.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
CmD3D11GpuParamBlockBuffer.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
CmD3D11GpuProgram.h b60ea8260c All render systems work after shader refactor 11 лет назад
CmD3D11GpuProgramRTTI.h 84d73a2baa More fixes to prevent errors at shutdown - Mostly Mono and Script related 11 лет назад
CmD3D11HLSLParamParser.h 4782475448 VertexDeclaration is now immutable 11 лет назад
CmD3D11HLSLProgramFactory.h b60ea8260c All render systems work after shader refactor 11 лет назад
CmD3D11HardwareBuffer.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
CmD3D11HardwareBufferManager.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
CmD3D11IndexBuffer.h 6a28795343 More documentation 11 лет назад
CmD3D11InputLayoutManager.h 4782475448 VertexDeclaration is now immutable 11 лет назад
CmD3D11Mappings.h 716de5f09a Reorganized some code in order to delete many small source files 11 лет назад
CmD3D11MultiRenderTexture.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
CmD3D11OcclusionQuery.h 87c63a50e6 Added Occlusion queries 11 лет назад
CmD3D11Prerequisites.h b60ea8260c All render systems work after shader refactor 11 лет назад
CmD3D11QueryManager.h 87c63a50e6 Added Occlusion queries 11 лет назад
CmD3D11RasterizerState.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
CmD3D11RenderStateManager.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
CmD3D11RenderSystem.h 7514a2b4f6 Renamed FSAA->multisampling 11 лет назад
CmD3D11RenderSystemFactory.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
CmD3D11RenderTexture.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
CmD3D11RenderUtility.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
CmD3D11RenderWindow.h 96d06586e8 Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings 11 лет назад
CmD3D11RenderWindowManager.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
CmD3D11SamplerState.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
CmD3D11Texture.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
CmD3D11TextureManager.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
CmD3D11TextureView.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
CmD3D11TimerQuery.h 87c63a50e6 Added Occlusion queries 11 лет назад
CmD3D11VertexBuffer.h d19ac30b58 VAO management to OpenGL (untested) 11 лет назад
CmD3D11VideoModeInfo.h 96d06586e8 Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings 11 лет назад