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CmD3D11BlendState.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
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CmD3D11DepthStencilState.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
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CmD3D11Device.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
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CmD3D11Driver.h
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2c483382f8
Added DX9 and OpenGL video mode infos
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11 лет назад |
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CmD3D11DriverList.h
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8bfe4ef813
Ported to VS2013 and removed boost completely
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11 лет назад |
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CmD3D11EventQuery.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
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CmD3D11GpuBuffer.h
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716de5f09a
Reorganized some code in order to delete many small source files
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11 лет назад |
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CmD3D11GpuBufferView.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
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CmD3D11GpuParamBlockBuffer.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
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CmD3D11GpuProgram.h
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b60ea8260c
All render systems work after shader refactor
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11 лет назад |
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CmD3D11GpuProgramRTTI.h
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84d73a2baa
More fixes to prevent errors at shutdown - Mostly Mono and Script related
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11 лет назад |
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CmD3D11HLSLParamParser.h
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4782475448
VertexDeclaration is now immutable
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11 лет назад |
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CmD3D11HLSLProgramFactory.h
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b60ea8260c
All render systems work after shader refactor
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11 лет назад |
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CmD3D11HardwareBuffer.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
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CmD3D11HardwareBufferManager.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
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CmD3D11IndexBuffer.h
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6a28795343
More documentation
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11 лет назад |
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CmD3D11InputLayoutManager.h
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4782475448
VertexDeclaration is now immutable
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11 лет назад |
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CmD3D11Mappings.h
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716de5f09a
Reorganized some code in order to delete many small source files
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11 лет назад |
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CmD3D11MultiRenderTexture.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
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CmD3D11OcclusionQuery.h
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87c63a50e6
Added Occlusion queries
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11 лет назад |
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CmD3D11Prerequisites.h
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b60ea8260c
All render systems work after shader refactor
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11 лет назад |
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CmD3D11QueryManager.h
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87c63a50e6
Added Occlusion queries
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11 лет назад |
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CmD3D11RasterizerState.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
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CmD3D11RenderStateManager.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
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CmD3D11RenderSystem.h
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7514a2b4f6
Renamed FSAA->multisampling
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11 лет назад |
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CmD3D11RenderSystemFactory.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
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CmD3D11RenderTexture.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
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CmD3D11RenderUtility.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
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CmD3D11RenderWindow.h
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96d06586e8
Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings
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11 лет назад |
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CmD3D11RenderWindowManager.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
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CmD3D11SamplerState.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
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CmD3D11Texture.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
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CmD3D11TextureManager.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
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CmD3D11TextureView.h
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0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
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11 лет назад |
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CmD3D11TimerQuery.h
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87c63a50e6
Added Occlusion queries
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11 лет назад |
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CmD3D11VertexBuffer.h
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d19ac30b58
VAO management to OpenGL (untested)
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11 лет назад |
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CmD3D11VideoModeInfo.h
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96d06586e8
Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings
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11 лет назад |