Marko Pintera a9653ac0b0 Resource saving/loading (untested) 13 лет назад
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CmApplication.h 268cccd97b Enabled depth test (wth is it disabled by default?) 13 лет назад
CmCamera.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmCommon.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmConfigOptionMap.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9Device.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9DeviceManager.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9Driver.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9DriverList.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9GpuProgram.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9GpuProgramManager.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9HLSLProgram.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9HLSLProgramFactory.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9HardwareBufferManager.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9HardwareIndexBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9HardwareOcclusionQuery.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9HardwarePixelBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9HardwareVertexBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9Mappings.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9MultiRenderTarget.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9Prerequisites.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9RenderSystem.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9RenderSystemFactory.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9RenderWindow.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9Resource.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9ResourceManager.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9Texture.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9TextureManager.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9VertexDeclaration.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9VideoMode.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmD3D9VideoModeList.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmDefaultHardwareBufferManager.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmFrustum.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmGpuProgram.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmGpuProgramManager.h c39c84f059 Removed singleton 13 лет назад
CmGpuProgramParams.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmHardwareBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmHardwareBufferManager.h c39c84f059 Removed singleton 13 лет назад
CmHardwareIndexBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmHardwareOcclusionQuery.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmHardwarePixelBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmHardwareVertexBuffer.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmHighLevelGpuProgram.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmHighLevelGpuProgramManager.h c39c84f059 Removed singleton 13 лет назад
CmImporter.h 7cdfa405af Texture loading works 13 лет назад
CmPrerequisites.h b377957703 CamelotUtility is now .dll 13 лет назад
CmRenderOperation.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmRenderSystem.h 3a44bae9a6 Started porting stuff from singleton to module 13 лет назад
CmRenderSystemCapabilities.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmRenderSystemFactory.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmRenderSystemManager.h 0e66e5a89f Loading from DLL works 13 лет назад
CmRenderTarget.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmRenderTexture.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmRenderWindow.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmResource.h 84e4923d77 Added RTTI class hierarchy (Needs further testing) 13 лет назад
CmResourceST.h 6b543d1fae RTTI newObject now returns a shared ptr 13 лет назад
CmResources.h a9653ac0b0 Resource saving/loading (untested) 13 лет назад
CmSpecificImporter.h b294baa059 Now textures load properly 13 лет назад
CmTexture.h 84e4923d77 Added RTTI class hierarchy (Needs further testing) 13 лет назад
CmTextureManager.h 3a44bae9a6 Started porting stuff from singleton to module 13 лет назад
CmTextureST.h 6b543d1fae RTTI newObject now returns a shared ptr 13 лет назад
CmTextureState.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmVertexIndexData.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmViewport.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
CmWindowEventUtilities.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
stdafx.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад
targetver.h 2abf1aa49c Split GL and D3D9 into separate dlls 13 лет назад